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> Gameplay-wise, DotA is very cutthroat in that a single hero can go rambo and 1v5 the other team if he gets out of control

Well it only happens if there's too much of a skill gap between the 1 and the 5. The same exact thing would happen between an experienced Quake 3 player vs 5 noobies.



Actually, same thing happens in LoL too.

It's quite fun running around with fully stacked: mob boots, infini, lich bane, mejai, occult, rabadon Shaco

and finishing game with score something like 25/2/whatever


Agreed, and league of legends managed to 'removed' this feature thus preventing the actual fun and competitiveness of Action RTS, i conclude that league of legends are of new players that come and go, play a few games and then left, while DotA/dota2 players are the opposite.




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