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All the top guys in SC I'd heard of had APM in the high 200s at least.

Maximizing APM is more like agility drills in football: a basic foundational skill whose lack will prevent you from executing even if you have a great meta game.




Yes, unless you specialize in cheesy builds, you have to have a great APM. I think there used to be at least 2 GMs in WoL who were just cannon rushing or 6pooling every game with 100 or so APM.


Yeah that was me, sorry. I tried, for fun, to cheese my way into GM and it's entirely possible.


To cpeterso: (HN has a reply depth limit) A cheesy build has a couple definitions depending on who you are, but it generally refers to an "all or nothing" style build that usually depends on a gimmick that goes undetected.

For example, one race of Starcraft has early access to a building that can fire upon enemies. If they can build these building strategically near an enemy's base without the enemy noticing, they can effectively box an enemy in, preventing them from expanding or attack until they commit a large enough force to destroy those buildings.

The same race in Starcraft can build permanently cloaked units that can only be detected with an "observer" class unit/building. If you can obtain the requirements for building said cloaked units without your opponent noticing and then build a few, you can send in these invisible units to damage your opponent until they have the proper response.

Basically, it's a strategy that can be overwhelming if it works, but it has a few tells and being discovered committing one of these strategies early enough is basically a loss.


For us non-StarCraft players, what is a "cheesy build"? <:)


It's cheesy cause it "smells" :) If enemy is scouting on time he will notice your cheese and if he reacts properly he is almost guaranteed to win no matter what. But many people don't scout (or don't understand what they see even when they scout) and then cheesy strategy is easy win.

It's usually very gimmicky strategy - for example building your barracks near enemy base at the start of the game and pumping army instead of workers, or attacking with your soldiers AND workers before opponent has army to defend.

Most players look down on cheese, cause it's much easier than to play a regular ("macro") game - you only need to learn a few first minutes of game and then either you won or you lost, you don't need to react to enemy, and you don't need to multitask much (you have few units and only one base at the beginning of the game).

On the other hand people say that cheese keeps others "honest" - people often play greedy (skip scouting and defense to get economy faster) and cheese punish that.

In tournaments when players play each other a few times choosing to cheese or not is another level of metagame.


Interesting how different strategies within the same set of rules are looked down on. Thanks for the explanation.


Anything extensively on 1base when you should be on 2base. If 1basing, your limited resources all go towards one attack, or one attack with a small follow up.

If you defend against it, you pretty much win as they sunk all their resources into early low tier army, instead of economic balanced expansion.




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