Ouya just got owned. At least, for me, anyway: I wanted to get one, I'll get this instead due to vastly better game quality, and a great platform for indies as well. Nice move, Sony.
Well, the Ouya still has some selling points over this device - we've got the Apple/PC division going here, since Sony is notorious for being one of the most hardcore we-control-your-device DRM fans while Ouya prides themselves on openness. With ease of porting from Andriod and very low development overhead, Ouya will still have some selling points for developers too.
I hope the marketplace has room for both devices. But yeah, Ouya will have to take this as a serious challenge - they'll have to move fast and get any outstanding flaws in their devices and libraries locked down.
Okay, I'd agree with that; I do think however that Ouya's main issue right now is actual game quality, which this device kills. Unlike mobile phones and the like, I don't know if Worse is Better really works (yet, anyway, we will see in the future!).
I hope this makes the microconsole guys sit up, take notice, and start pumping money into some of these indie studios if they want to compete with this device. One can dream, right? Hy
I wonder how much of this project was sparked or inspired by Ouya. I got an Ouya with the intention of making games for it, but I've barely turned it on after the two-week experimental honeymoon, mostly because of a limited discovery system and the low quality of most games.