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Considering that it's WebGL, pretty sure it's that age-old spectre: graphics drivers.



Oh, Definitely! It couldn't be the layers of parsers, spaghetti Javascript libraries, web protocols, the DOM, WebGL itself which is a part of Javascript, or a million other crufty web things, it has to be the microsecond latency introduced by hardware-level API abstraction...


User-level libraries can't lock up your OS unless they can trigger kernel / driver bugs or make your hardware malfunction. In this case, graphics drivers are the most likely cause.


In theory they can't in practice, you just saw it happen. malfunction is a human concept, perhaps the hardware is behaving exactly as intended.




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