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The game is neat, but the fact that there is a "current word" state at all makes it frustrating. If I try to type two words at once, too bad. If my "current word" happens to be drawn below a cluster of other words - I am forced to wait, because I can't even type other words while I'm waiting.

Never force the player to wait for anything in a game that has a primary game mechanic focusing on speed. A better solution is as such:

1) If I really have to type exact words (I assume that this is intended to be a learning game where this makes sense) then when I enter a letter find the nearest word with the first occurrence of that letter. Why can't I shoot multiple enemies at once?

2) Initially, I had thought "Maybe I don't need to type words at all" and started just hitting letters that I saw regardless of which word they were in expecting the nearest one to be shot. This might be an interesting mode?

Also, another cool feature would be a bonus in the game like a math equation the causes all of the items in the level to temporarily move more slowly.

For instance, I might see a blue "enemy" that actually has a math equation below it. We'll say it's 17 * 4 / 2. If I type 34, then all enemies slow down for a duration of 3.5 seconds or so.

Then you can also leverage the fact that this is the only place where people can type numbers, so if someone hits the wrong answer - the powerup can become desaturated and becomes disabled. Just an idea!

Thanks for sharing this game :D



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