Interesting variant, but it still bothers me that he made it to set out to help solve the problem of experts, most of whom will never play this game. One of the biggest reasons it was created was to solve the issue of constant draws at the highest tier. Seems like it would be more advantageous to target such a game to amateur and intermediate chess players.
You have to design mainly for high-level play; otherwise you get a game that people try, maybe play a few times, but that nobody sticks with long enough to cycle around to evangelizing it and training the next generation in it.
For a flash-in-the-pan iOS game title, that might be okay, but if you're actually trying to reinvent something like chess--something with hundreds of generations of people who have come into a thriving "chess culture" and added their own contributions to it--then you have to aim high.