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Huh? The game server instances would still need to sync between themselves, so this really wouldn't address latency.

Rather then having the latency between the client and the server, you'd instead have latency between the two servers.



Huh? The game server instances would still need to sync between themselves, so this really wouldn't address latency.

No. If you design the game properly, they actually don't have to coordinate very much at all.


For what kind of game? For something like a FPS this requires significant coordination.


How much coordination is there between, say, different Team Fortress 2 servers?




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