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App.io Ads – Your game becomes the mobile ad, with try-before-install (app.io)
69 points by davidbarker on April 10, 2014 | hide | past | favorite | 35 comments



I work in an ad tech company on the mobile product, and all of my coworkers are amazed by this. Congrats on actually innovating the mobile advertising space instead of another native ad/geolocation startup.


Thanks! We've worked hard on this so it's great to hear other ad players like what we're doing. Maybe there's a way we can work together.

Feel free to reach out to me (david@app.io) if you want to chat :)


Hey, could I email you some questions? I have an idea in the mobile ad space and I'm not sure where to start. thx.


Certainly seems cool and I admire the way these guys have been pushing their company from when it was appfolio.

But a couple things worry me about these ads.

- If the user isn't in a mindset to look at another app, then could it be a bigger barrier to have something 'interactive' if they need to spend time waiting for menus , loading etc. At least a standard popup can show a screenshot and get straight to the point.

- Not being able to control the experience. If all networks were equal would be great, but how many users might come away thinking your app is slow , unresponsive etc because it can't stream the app in time ?

Seems like it could be great for expensive pay to install apps, but if the app is free anyway maybe it's just better to put the effort into getting them to download that, rather than play the ad.


Thanks so much for your thoughts. Co-founder here.

- We give the user the opportunity to download the app at any time. It isn't in the video, but along the bottom, a download button is available at all times so the user can get to the App Store as quickly as possible. On loading: We actively encourage all apps using the platform to bypass menus and get straight to the content. That converts much better.

- We do a few things to ensure every user has a great experience and apps are not presented in a negative light. As quickly as we can (generally 200ms), we run a speed test to ensure latency and bandwidth are sufficient for a good experience. We also allow advertisers to specify a fallback video or static image, so if we can't deliver a great interactive experience, we are able to offer an ad which is at least as good as the existing types.

I'll also mention that the video on the homepage is actually a live filmed demo of a trial campaign.


Just a quick question about the tech.

Apps are ran in a simulator, and screen caps is being streamed real-time to the client, then drawn on the canvas. Is that correct?


Hi Khangtoh,

That's essentially correct. We do a bit of magic to stream the smallest amount of image data possible (sending mostly-transparent frames if pixel data hasn't changed, etc.). Put simply though: yes, you can think of it as a simulator being streamed to an HTML canvas. But it's taken a long while to get right!


This is pretty freaking amazing. I wonder how they intend to monetize sufficiently to support enough servers if this became popular. I think they need a little more information up front on the landing page, it took some digging to understand that this is essentially running a simulator build on their server and porting the bits to the browser and interactions back to the their servers and the app.

Apple should buy these folks pronto.


Our economics work out pretty well ;)

Good point on having more info. What we've found is that developers will want to get into the nitty gritty details, whereas ads people will want easy to digest info about how it will benefit them.

If you're keen to find out more, we have some pretty good documentation: http://docs.app.io/


Sorry, I'm a developer and tapped that API link and the first docs page said not one word that stood out about the main questions I wanted answered: what exactly are you doing and what is the latency.


Hi delackner,

The API documentation is pretty dense! Sorry about that. To see the latency, check out: http://app.io/showcase. That's our technology in action.

We are running iOS in the cloud and streaming back graphics to the client. To get started, users upload a compiled simulator build of their app (http://docs.app.io/uploading/). It takes a few minutes. We automatically generate everything else from there.


Nice one DT!


Congratulations guys, good to see it out there, and I'm glad to see you're better at building a business then Chris is at Foosball ;)


Naww, thanks. I'll take that as a compliment? ;)


That is really cool. Something this cool rarely comes in a field like advertising. I only wish I was a game developer to try this!


Wow. This seems like an incredible iteration on mobile ad tech. How responsive (as in from a UX standpoint) are the trials?


Super responsive. :)

It's a streaming tech, but we can target on the ad network level (wifi/4g/3g/etc). We only run ads on devices where we know they'll have a great user experience, since we hate crappy ads as well!


[deleted]


That's not a bug, it's a feature! ;)

Check out https://app.io/safari if you want to have appception


With a bit of effort one can even exit the application: http://a.pomf.se/jevryz.png

I'm honestly surprised by how well it does run, and even more by how well it run on my mobile. Congratulations :)


It really isn't that hard: https://www.dropbox.com/s/wthf8hdgk6knmjl/Screenshot%202014-...

Anyway, this seems like a really awesome concept! I, for one, would be much more interested in downloading an app if I could test it out first.


That's cool — it nests!

http://jasomill.at/nested_safari.png


Yep, that's what we call Appioception...


sweet. never heard of macminicolo... that's awesome.


I'm curious how you get around normally being able to only run one instance of the iOS simulator at a time? Having a load of OS X machines for each individual stream or even virtualised hosts cannot be the case surely?

Either way it's done, it's a very impressive way to show off your apps and works suprisingly well.


Well, that's where some of our magic comes in :) I'll see if one of our techies can shed some more light on it for you.


You advertised a 3x conversion rate, so I presume you guys are live in the wild—are there any publishers where I can see these ads in action?


Correct! We'll be releasing data in the coming weeks so stay tuned!


Do you have any plans to proxy the sound as well? (because i couldn't hear anything on the Klingelring demo)


We don't have plans immediately.


This is really cool. Do you guys support apps that use multitouch?


Not quite yet, but it's in the roadmap!


Relies on the app running in a browser? what about native apps?


Might be a miscommunication on our site! We run native iOS apps in the simulator environment - if you have a simulator build of your native app, we can use it as an ad.

Our previous/existing product enables apps to run inside any browser, and we have a lot of people using this platform for QA, customer support, etc.


My bad, skimmed it a lot. Thats interesting, why am I making android versions?


hey, this is actually a good idea. this actually seems like a genuinely good idea! Congrats :P




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