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Source is available here: https://github.com/bendmorris/hide-n-stab

Both the client and server are written in Haxe, which is compiled to Flash (for the client) and Neko VM bytecode (for the server).




I like the game its ideas but why are you still actively developing and encouraging others to develop in Flash? I don't want to come over as offensive, but it is a dead platform. Uncertain what the LD-jury judges on, but they should incorporate technology stack in the final results. In your case, you would get a few points off for using Flash.


Are you familiar with Haxe? I target the Flash platform because most people have the plugin installed and it makes distribution easy. But Haxe is capable of compiling to multiple targets, making it easy to write a single code base and from that create apps for flash, mobile, or desktop. The great thing is that I can use the Flash platform now, while it's still very common, but avoid being locked into it in the future.


There are plenty of developers still actively producing and releasing games in Flash - the fact that it can cross compile to iOS, Android, and Mac/Windows desktop applications with a single codebase is pretty compelling.

Haxe and Unity also do this, but I would hesitate to call Flash a dead platform - it's just not the flavor of the month right now.




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