I think you mean the micro-transaction social gaming industry.
If you re-read what you quoted (emphasis mine):
"By the way, if significant portions of your userbase are capable of becoming addicted to your product, consider that it may not be fully ethical to produce it."
I think you mean the micro-transaction social gaming industry.
If you re-read what you quoted (emphasis mine):
"By the way, if significant portions of your userbase are capable of becoming addicted to your product, consider that it may not be fully ethical to produce it."