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There's a skeletal animation demo that was made to show off Dart SIMD support. The bottleneck was the animation, not the 3D rendering, and using SIMD allowed almost 4x the number of characters to be drawn.



This is exactly what people should use WebGL for. Software skinning sucks, esp. if you can avoid it (e.g. with a vertex shader).

(That said, there are plenty of other areas for using SIMD in JS)




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