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Well, it's entirely possible - probable, even - that Oculus are selling the DK2 at a loss right now (which isn't unheard of at all for development hardware.


I doubt they're taking a loss, and I'd be surprised if they're not making a decent profit. What are the components? A 1080p cell phone screen, some cabling, custom plastic enclosure and straps, an IR webcam, and the PCB+components. That's not much, cost wise.


I think this very much oversimplifies the costs. From a hardware standpoint this is probably mostly correct, but the problem is the sheer amount of research and talent behind it is not remotely inexpensive. I recall Carmack saying, about a year after he joined Oculus, that he thought getting the latency down would be straightforward (sorry - I can't find a source), but it turned out to be a much harder problem than he expected. And, when Carmack is stuck, I cannot but believe there are intricacies that I could not hope to understand at play. The fact that they have been unable to ship a consumer version after all this time, I think, corroborates that this is a much more difficult problem than just throwing some hardware together and calling it a day.




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