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Can you elaborate on "awful grossing" of 2048 versus Threes. I'm not seeing any significant decline in 2048 grossing ranks.


sure, sure. remember the context is "not a lottery".

first, blow up the top-grossing date range to "all time".

if you look at the trending data for 2048, it's in freefall. they're down and off the bottom of the charts now for us:overall and us:games. a non-craftsmanship game that's a lottery winner can't pull out of this spiral because the game isn't deep enough to re-engage their audience.

if you look at the trending data for threes, you'll see even with their latest price bump, they still haven't fallen off the us:overall charts. even then, they have levers like "more content" and "price drops" and "in-game events" where they can get bumps to put them back up in the, say top 400 in us:overall two weeks ago. quality game, earning their revenue.

not to mention threes still hasn't fallen out of the top 100 for us:puzzle where 2048 hasn't seen that since april.

because, note: "downloads" are neat. "registered users" are neat. but those are vanity metrics. "can you earn enough money to sustain your business" is the most important metric to an indie game developer. can you keep doing what you love and stave off working for someone else yet another day?




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