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Rusky
on Jan 9, 2015
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Announcing Rust 1.0 Alpha
If you want closer performance characteristics and simpler use patterns, in the meantime, storing the parent GameObject by value rather than through a pointer might be easier.
snake_case
on Jan 9, 2015
[–]
For some reason I had pointers on the mind. You're right, no real use for pointers in that scenario. Storing by value makes more sense.
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