On chrome it works, but... after about 15 seconds my graphics card driver crashes and the demo goes black. While it was working the demo was very laggy.
On firefox it worked, perfectly. It was smoothly responsive and noise was barely noticeable after 3secs.
On internet Explorer, trying to change the scene presets causes mem usage to climb furiously to to the point you have to kill it. otherwise the demo run beautifully and was very responsive.
Doesn't seem to work well in Chrome on OS X. The scene is all green, with black rendering speckles accumulating all over. I can play for a few seconds, but can't see much after a little bit.
Worked well for me. It looks very very noisy for me though, much more so than the screenshots you have. Does it automatically scale the number of samples to get a playable frame rate?
Works great in Chrome 39. I can see the noise but it looks like part of the style and not distracting at all. I love how it creates fear! They come at you when your back is turned. Though I found you can just run backwards in a circle to consistently dodge them, at least got 88.9 seconds that way.
The result is bright bluish and a lot of noise. I can move around with WASD but unsure of what to do. Both Chrome and FF yield same result. Running Ubuntu with nvidia GT750m(proprietary driver).
This is really interesting and fast-ish. Who is the target audience for this though? Is there a bridge to 3D apps and you are a render farm or what? I can't imagine a scenario where everything is online in a browser?
I will! I was wondering what's the use case? Same as any desktop 3d app but in browser? Was wondering, because in most studios I've been at you can't even access internet from workstations you work on.
Neat stuff. We have an SDK that allows you to use our V-Ray rendering and our WebGL embeds in your own applications. We even license our full code base. Might be a solution to move your stuff ahead faster and also share our render farm.
I love the way it's at the end of the ray tracing that the quality seems, visually, to improve dramatically. It's almost as if, perceptually, a lot of noise or a bit of noise are quite similar, but no noise is hugely more pleasing to the eye. This also explains why some of the lower megapixel cameras which create less pixel noise sometimes have better perceptual quality.
Here is my experience.
On chrome it works, but... after about 15 seconds my graphics card driver crashes and the demo goes black. While it was working the demo was very laggy.
On firefox it worked, perfectly. It was smoothly responsive and noise was barely noticeable after 3secs.
On internet Explorer, trying to change the scene presets causes mem usage to climb furiously to to the point you have to kill it. otherwise the demo run beautifully and was very responsive.