Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I agree 100%. But I also remember posts on different forums about how button shapes are a skeuomorphic anachronism that nobody needs anymore. So if Apple didn't address that audience, they'd still be screaming about Apple's backwards design.


I've been looking for a particular quote about this, and just found it. I thought it was a random forum poster, but it was actually John Gruber from Daring Fireball:

"The design of the iPhone software was entirely informed by the fact that this was a new experience, it was nothing like using an existing smartphone, nor anything like using a Mac or Windows PC. It needed training wheels to get people up to speed. Thus, to name one small example, why iOS buttons have tended to look so very button-y. To inform the user, as clearly as possible, that this is a button that can be tapped.

Look around you. Any street corner. Any office. Any shopping mall. Any restaurant. You will see people tapping on touchscreens. We all get it now. iOS-style computing is no longer novel; it is now the standard interaction model for personal computing.

The primary problem Apple faced with the iPhone in 2007 was building familiarity with a new way of using computers. That problem has now been solved. It is time to solve new problems."


I remember a few years ago here there were lots of front page posts criticism skeumorphism, and commentors criticized it as well. Flat design was all the rage.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: