Late to this thread, but if you're filling out forms, be sure to set your location lived to wherever the company you're applying to is. Also set your linkedin location to your preferred tech hub location. Even that helped me get through a lot of resumes filters when I was looking.
Also, there's really not a substitute to getting out to a place in person. For me at least, it really helped getting out of my smallish Arizona town and moving to Phoenix. There's several reddit threads and apps where you can couch surf, just be honest that you're having a hard time getting your career started and that will open some doors for you.
Once you're there though, get out and meet people. Go to as many professional and special interest meet ups as you can and talk to people saying that you're new to the area and looking for work. Even events like non-fiction book clubs indirectly led me to meeting people that have given me job leads. Research companies in the area on linkedin that interest you and cold call/twitter DM engineers or leads in the company and offer to buy them a cup of coffee and pick their brain. Having this unique interest in their company and bringing a bit of enthusiasm when learning about it goes miles. I honestly believe two weeks in a location is worth two months cold applying online; especially for someone just starting out.
edit: Final thing, have at least one project you're proud of that you can demo and show off to people that you meet. It doesn't have to be perfect, but you have to be able to talk about it with enthusiasm. A web-app. A video of a circuit you made if you're EE. Something that shows you can execute and aren't just someone that's all talk.
And the actual title of the study is 'Effect of Time-Restricted Eating on Weight Loss' which describes a concept that is basically the colloquial definition of intermittent fasting.
The popular term 'intermittent fasting' usually describes time restricted eating, with a fasting period usually between 16-20 hours.
Sorry, no. Whether it was always the definition or not, having a daily window to eat that is generally much shorter than normal is called intermittent fasting.
Except for those people who wake up and have a midnight snack.
Cutting out the snacking is probably also a major factor in the effectiveness of intermittent fasting, especially given that snack foods are often more processed, calorie-dense, and less nutritionally balanced than what we typically eat at meals.
I think a lot of people could lose significant weight by simply eating three meals a day at the usual times, but just cutting out snacking between meals entirely and changing nothing else. Just fasting between meals, if you will.
Good observation! Fasting in general is usually at minimum 8 hours, which is also around the time we sleep. There seems to be some evidence that the longer one fasts, the better the benefits. You would be surprised how many people in the US eat right up until they go to bed, and then eat breakfast right after waking up. So for some, extending the fast 2-5 hours is no small feat.
I don't think the engine itself is buggy, or at least not all parts. Source 2 has been used in Dota 2 since 2015 and they also shipped Half-Life Alyx using it in 2020; neither is consider particularly buggy.
It's a huge resource sink to develop and manage your own engine (Cryengine in this case). No one wants to buy it because proper documentation, support, and updates for the engine would cost CDPR even more to produce. Making your own engine is only really feasible if you have a unique use-case that the existing engines don't provide (this is what led Bethesda to create the Gamebryo engine back in the day).
Ultimately, it's more efficient from a cost and productivity system 98% of the time to use something off-the-shelf.
CDPR makes Red Engine for their games, but has been using Unity and UE for other titles.
Bethesda didn't create Gamebryo. Gamebryo was an extremely prolific game engine back in the day made by a now-defunct company, Numerical Design Limited thogh the rights live on. Gamebryo was used by Rockstar, Firaxis, Ubisoft, and others, including some current Korean MMOs. Bethesda did indeed use it as the basis of their Creation engine.
Generally, you should pick tools for the purpose you need. An off the shelf engine may not help tell the story you want to tell—which Remedy has clearly decided with Northlight.
The death of in-house engines is one we should be sad about, because it creates a monoculture of game vision—more games will be more similar then they are different—it's easiest to use defaults when you have other decisions to make.
> The death of in-house engines is one we should be sad about, because it creates a monoculture of game vision—more games will be more similar then they are different—it's easiest to use defaults when you have other decisions to make.
I'm not so sure about that. We've seen incredible innovation on top of Unity and Unreal (and Gamebryo still). There are some tell-tale signs a game might be running on one engine versus the other, but among games on the same engine there is an incredible variety in everything creative done on top of the engines from art styles to gameplay to even indie business models. Unity has plenty of flaws but we've seen so much more diversity in games since Unity has provided a base platform that better lets especially small developers focus on their unique creative visions rather than reinventing low level primitives yet again. A rising tide lifts boats, right?
The sad thing about the death of in-house engines is that the tide doesn't rise more each time one dies. Game companies should open source more of their in-house engines as they retire them. (CDPR should open Red Engine now that they are moving off of it.) Game companies should externalize (if not open source, then open/easy licensing with source access) more of their in-house engines while those engines are still living. I don't expect more engines to be properly productized like Unity or Unreal, but it would still be interesting to see more engines shared in more interesting ways outside of single developer/single publisher silos.
We know Remedy can do very interesting things with Northlight and it seems to have some tricks other engines can't do, so it would be nice to see if developers that aren't Remedy can also do interesting things with it. If Remedy ever retires Northlight it would be nice to see how it did some of its tricks in a way other engines can learn from.
I hope valve doesn't fumble the bag with source 2, and actually makes it a viable competitor in the engine space.
My limited exposure to it (via s&box) is extremely positive, the hammer mapping tool is absolutely amazing to work with, and from what I've seen way ahead of unity / unreal on this front at-least.
I think it's important to point out to people that are hesitant to lift due to the perceived risk of injuring themselves is that lifting has a much lower injury rate than most other activities (with proper coaching and programming).
Citing from Bigger, Leaner, Stronger by Michael Matthews, he points to a review of 20 studies performed by Bond University that found the average injury rates for the following activities:
I'm personally committed to progressively lifting heavy until I turn 40 at which point it becomes more difficult to add muscle. At that point, I'll look into transitioning into a sustainable program that will let me preserve as much muscle as possible as I age with minimal risk.
This seems about right? Let's say you powerlift 6 hours a week, 50 weeks a year. (This is believable after a year or so.) That's 300 hours. And you're picking up an injury every 170-500 hours. That seems... plausible?
What matters is how quickly and completely those injuries heal. If you tweak something, maybe you can just ice it, and maybe you're all healed up in two weeks, no problem.
But once you've been powerlifting seriously for a year, you're moving around real weight. Granted, you know you can handle the weight, you're moving it carefully, and you've got safety bars to catch anything you drop.
But some of the injuries you might pick up don't go away so easily. And over 40 years of heavy lifting, those numbers can add up.
> 1. Bodybuilding - 1 / 1000 hours
This represents a 2-6 fold reduction in injury. And you'll be working slowly with lighter weight, so physics probably offers fewer chances for disaster.
So I'd guess that bodybuilding has a lower baseline injury rate, and possibly less severe injuries on average?
Ah yes, the easy solution is just to ban all the exchanges. That'll do it! And then they'll just have to ban the peer-to-peer decentralized exchanges (dydx, sushiswap, uniswap, xrpl). That might be a little tricky though...
It's just like governments trying to ban torrenting and p2p file sharing. Look at how well THAT went.
Also, there's really not a substitute to getting out to a place in person. For me at least, it really helped getting out of my smallish Arizona town and moving to Phoenix. There's several reddit threads and apps where you can couch surf, just be honest that you're having a hard time getting your career started and that will open some doors for you.
Once you're there though, get out and meet people. Go to as many professional and special interest meet ups as you can and talk to people saying that you're new to the area and looking for work. Even events like non-fiction book clubs indirectly led me to meeting people that have given me job leads. Research companies in the area on linkedin that interest you and cold call/twitter DM engineers or leads in the company and offer to buy them a cup of coffee and pick their brain. Having this unique interest in their company and bringing a bit of enthusiasm when learning about it goes miles. I honestly believe two weeks in a location is worth two months cold applying online; especially for someone just starting out.
edit: Final thing, have at least one project you're proud of that you can demo and show off to people that you meet. It doesn't have to be perfect, but you have to be able to talk about it with enthusiasm. A web-app. A video of a circuit you made if you're EE. Something that shows you can execute and aren't just someone that's all talk.