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They added a visual diff/merge tool for Blueprints in Engine version 4.7 (See "Blueprint Merge Tool" here: https://docs.unrealengine.com/en-us/Support/Builds/ReleaseNo...)


That is neat, I'd never noticed that. Although in the context i've heard it discussed, it was more in the vein of "can't generate textual diffs/patch with them, as you can with C++".




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