I think you mean isometric (that's where the X, Y, and Z axes all have the same scale, and are 120 degrees apart).
Fun fact: pixel art is usually not-quite isometric because they use a vertical line and then lines that have a slope of 2:1 which is about 7 degrees larger distance between the X and Y axis[1].
Fun fact: pixel art is usually not-quite isometric because they use a vertical line and then lines that have a slope of 2:1 which is about 7 degrees larger distance between the X and Y axis[1].
1: https://en.wikipedia.org/wiki/Isometric_video_game_graphics#...