Hacker News new | past | comments | ask | show | jobs | submit login

I think you mean isometric (that's where the X, Y, and Z axes all have the same scale, and are 120 degrees apart).

Fun fact: pixel art is usually not-quite isometric because they use a vertical line and then lines that have a slope of 2:1 which is about 7 degrees larger distance between the X and Y axis[1].

1: https://en.wikipedia.org/wiki/Isometric_video_game_graphics#...




That is a fun fact! That means both isomorphic AND isometric are the wrong word for what BeOS did.... they did military/oblique coordinates?

It’s special because you get very smooth, very sharp diagonals.

I think they also compressed the vertical scale though so the proportions look a little more natural.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: