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Can you explain how this is a problem in modern C++? I was under the impression that all the STL containers (string, vector, list, map, etc.) worked the same and have an allocator parameter. Are there other areas where these are missing? Or is the issue that STL implementations almost always default to an allocator that uses malloc? I'm not trying to dog on Zig here (it's a nice little language) but this just doesn't seem to be something that only Zig can do.


It isn't really a matter of can do/cannot do. It's more about the default patterns promoted by the idiomatic way of writing code. Yeah you could write C++ code that constantly passes around allocators while also using STL heavily, but it will be verbose, unnatural, and ugly.

As well as having nicer syntax in general and real metaprogramming instead of the brain damage that is templates, zig promotes this kind of allocator-aware programming style in a way that's clean and idiomatic


I'm not sure what you mean that it's verbose, unnatural and ugly. To me it looks the same.

In C++, you have to pass around an allocator to your templates. You can typedef this away if you want.

In Zig, you have to pass around an allocator as a function argument or a struct member. You can comptime this away if you want.

Is there some fundamental way that I missed that Zig changes this? If your actual complaint is that C++ templates are bad and you're saying Zig comptime is better, that's different than having woes about allocators.


The difference is you have to pass an allocator to the standard library functions in Zig. That’s why it is idiomatic compared to C++.


have fun trying to globally override new and delete in C++

(hint: there is no way to do this)


Are you sure? https://en.cppreference.com/w/cpp/memory/new/operator_new#Gl...

You don't need to do this if you're using allocators.


A concrete example is std::stable_sort. As far as I'm aware there's no way to pass it a custom allocator/buffer to avoid it allocating memory.


Thank you for the example.


Many core modern C++ types don't permit customizing the allocator. E.g. std::function


Furthermore, C++ dependencies commonly instantiate types like std::vector with the default allocator internally, rather than exposing it to the host application.


Thank you for the examples. I'm not sure std::function is a good comparison. After some research it seems this used to be in the spec, but it was removed because nobody supported it correctly and it seems it was too difficult to do it in a type-safe manner anyway: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p030...

The other thing is that Zig doesn't seem to have any real plans to support C++-style closures right now. If they ever find a type-safe way to do it while supporting custom allocators, then that would be interesting, but at the moment I wouldn't say it's any better than C++ in this regard.

I actually have seen some C/C++ libraries that do allow changing the default allocator although it's usually only low-level libraries that bother to do this.


C++-style closures are unrelated to custom allocators, since they're not heap-allocated.


You are correct that the type the compiler creates for a lambda is allocated in-place, usually on the stack, and perform no heap-allocs. However if you pass it to a std:: function it will be _boxed_ and std::function _will_ heap alloc the space for it. This alloc is what's not customizable.


That's fair, but std::function is not specifically about lambdas (As Boost.Function, it predates them, in fact) - it's about wrapping an arbitrary callable in a way that allows erasing its type. Idiomatic C++ rarely uses that class - I don't think it's used anywhere else in the standard library, even though it has plenty of higher-order functions etc. Turns out that closures that can only be passed in and not returned are still plenty useful.


In my dayjob as a code-reviewer, I see it in code-bases a lot. Between the generic name and elevated status in the std namespace, it's a natural tool for developers to reach for, across experience-levels. I speculate that the boxing side-effects are not well understood, given how many times I have to lift them out of hot-loops (despite the many unverified claims that "oh, LLVM will inline and optimize that away, no worries, teehee").

In general, I have not observed a consensus for 'idiomatic' C++, even within a single project. I say this as someone who wishes there was, because my job would be a lot easier if dependencies were less heterogeneous :)


However, most std::functions have a small built-in buffer for captured variables, like 4 pointers worth. If you limit yourself to only capturing that many, there's no allocation.


I'm not saying that the default allocation strategy isn't good (in the general case), just that it's not customizable (for special needs).




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