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Many core modern C++ types don't permit customizing the allocator. E.g. std::function


Furthermore, C++ dependencies commonly instantiate types like std::vector with the default allocator internally, rather than exposing it to the host application.


Thank you for the examples. I'm not sure std::function is a good comparison. After some research it seems this used to be in the spec, but it was removed because nobody supported it correctly and it seems it was too difficult to do it in a type-safe manner anyway: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p030...

The other thing is that Zig doesn't seem to have any real plans to support C++-style closures right now. If they ever find a type-safe way to do it while supporting custom allocators, then that would be interesting, but at the moment I wouldn't say it's any better than C++ in this regard.

I actually have seen some C/C++ libraries that do allow changing the default allocator although it's usually only low-level libraries that bother to do this.


C++-style closures are unrelated to custom allocators, since they're not heap-allocated.


You are correct that the type the compiler creates for a lambda is allocated in-place, usually on the stack, and perform no heap-allocs. However if you pass it to a std:: function it will be _boxed_ and std::function _will_ heap alloc the space for it. This alloc is what's not customizable.


That's fair, but std::function is not specifically about lambdas (As Boost.Function, it predates them, in fact) - it's about wrapping an arbitrary callable in a way that allows erasing its type. Idiomatic C++ rarely uses that class - I don't think it's used anywhere else in the standard library, even though it has plenty of higher-order functions etc. Turns out that closures that can only be passed in and not returned are still plenty useful.


In my dayjob as a code-reviewer, I see it in code-bases a lot. Between the generic name and elevated status in the std namespace, it's a natural tool for developers to reach for, across experience-levels. I speculate that the boxing side-effects are not well understood, given how many times I have to lift them out of hot-loops (despite the many unverified claims that "oh, LLVM will inline and optimize that away, no worries, teehee").

In general, I have not observed a consensus for 'idiomatic' C++, even within a single project. I say this as someone who wishes there was, because my job would be a lot easier if dependencies were less heterogeneous :)


However, most std::functions have a small built-in buffer for captured variables, like 4 pointers worth. If you limit yourself to only capturing that many, there's no allocation.


I'm not saying that the default allocation strategy isn't good (in the general case), just that it's not customizable (for special needs).




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