I generally hate the expression "Ahead of its time", but I think that it definitely applies to Hypercard.
I've only played a bit with Hypercard, but it's one of those things that feels almost anachronistic; it's hard to believe that something released in 1987 would be as trivial to use and be productive with as Hypercard.
It's a language that is object oriented without having to teach the programmers any of the theory. The language has a considerable amount of syntactic sugar but makes for some pretty incredible looking code.
on mouseUp
put "100,100" into pos
repeat with x = 1 to the number of card buttons
set the location of card button x to pos
add 15 to item 1 of pos
end repeat
end mouseUp
Although I hate to recommend proprietary software, you might be interested in looking at Inform 7, designed for authoring interactive fiction; https://rosettacode.org/wiki/FizzBuzz#Inform_7 has an example:
The space is a room. An item is a kind of thing. In the space are 100 items.
To say the name:
let the count be the number of items carried by the player;
say "[if the count is the count to the nearest 15]fizzbuzz.[otherwise if the count is the count to the nearest 3]fizz.[otherwise if the count is the count to the nearest 5]buzz.[otherwise][the count in words].".
To count:
if an item is in the space
begin;
let the next one be a random item in the space; silently try taking the next one;
say "[the name]" in sentence case;
count;
end the story;
end if.
When play begins: count. Use no scoring.
Inform6 is almost as simple if you are a programmer. I mean, is not "real life language alike" but the IF6 library makes the easiest platform to write a text game as you can set the structure of the game by design, with "literal" objects.
I worked on interactive software for learning Japanese in Hypercard many years ago. I think it's still the most productive system for building user interfaces I've encountered.
I've only played a bit with Hypercard, but it's one of those things that feels almost anachronistic; it's hard to believe that something released in 1987 would be as trivial to use and be productive with as Hypercard.