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Ask HN: Non-violent video games with great stories?
267 points by recvonline on June 4, 2022 | hide | past | favorite | 439 comments
I am looking into video games which I can play myself or with my kids! Reason is: In real life, I don’t like guns, war or aggression. But when I play games, I often go for FPS or other, violent games.

I wondered why, but it turns out, I am more drawn to the story of these games than anything else.

So I wondered if there are more games which have a great gameplay and deep story to keep me engaged and are fun to play which don’t have gun or violence involved.




Outer Wilds. (Not to be confused with Outer Worlds which came out around the same time.) While the game is non-violent in that you never actively harm anything, your character will die, a lot, in maybe concerning ways (crushed, out of air, crashed, etc). It also has a story with themes that may be over your kids’ heads. Look up reviews to see more.


It's hard for me to express just how incredibly brilliant this game is and how beautiful it is to play.

What's incredible to me is that the successfully make a game where all of the progress is through information gained while exploring, there are absolutely zero artificial barrier to progress. Once you know the world, you can finish in one play through.

Most games cheat regarding exploration by tying exploration to unlocks in the game. As a huge metroidvania fan, this is can still be amazing.

It's just nearly unbelievable that the team behind Outer Wilds achieved this all through clever construction of the world they build.

On top of this you get a very emotionally compelling narrative and music that instantly gives me chills when I hear it.

Honestly the perfect game.


Riven is another brilliant game that shares the structure of using information about the world as both the purpose and the means to exploration.

Outer Wilds excels with creative planets full of adventure, while Riven is a slow paced affair that is impressively dedicated to creating an intricate world wordlessly.

Without written aids ala the logs in Outer Wilds, gleaning insights from disparate information in Riven often means scrawling down notes & looking for patterns.

While I highly reccomend Riven for fans of the structure of Outer Wilds, Riven is now a dated game that operates at a glacial pace. I played it recently at a time that I was taking a break from more modern games and I think that did wonders for helping me adjust to its conventions & pace. If you give it a shot know that it'll demand your patience before it'll absorb you into its world.

https://youtube.com/watch?v=bsh_vyAfMuE


I'm actually replaying Riven right now, and at least for me personally, I find it just as new and refreshing as it was so many years ago.

Riven and its siblings (Myst, etc) are the only games that I've ever had to take down written notes to plan how to approach and solve the puzzles. Riven is more than just a play-for-fun-with-no-benefit way to spend my time; it is an intellectual exercise.


Riven is an absolute masterpiece in visual storytelling. I remember playing it when it came out and just being blown away by it.


Riven and its predecessor Myst catapulted me into 3D modeling, graphics programming, and finally development in general. I wouldn't be doing what I'm doing today if those games didn't plant a seed in my mind back then.


I still listen to the soundtrack on repeat when I'm doing work that requires intense concentration, like coding.


> It's just nearly unbelievable that the team behind Outer Wilds achieved this all through clever construction of the world they build.

One way they achieved this is they made a paper prototype they could play through quickly to make sure they got the narrative and knowledge and progression down. They also made a simple digital point and click version (using the Java library Processing, apparently) and got that rock solid before they built the rest of it. Very smart, and something people should consider if they want to make their own narrative games.

They have a whole article about it, including pictures[1]. I only wish the simple digital version could be downloaded. I'd love to play around with it now that I've beaten the game.

[1]: https://www.mobiusdigitalgames.com/news/demaking-outer-wilds


Just chiming in to concur. A technical masterpiece and lots of fun piecing together the knowledge needed to progress. Blew me away that such games exist. Only other game that gave me a similar feeling was The Witness.


Tangent: The Witness is an outstanding non-violent game as well, but unfortunately for recs here, doesn't fit due to lack of story.


I loved it too. I actually don’t agree there’s a lack of story, but it’s certainly subtle. More “poem” than “novel” in a way.


I loved the Witness, but the story seemed straight up pretentious. I just stopped listening to the audio logs after a while because they were just too long and the VAs went too hard, it was distracting and had 0 to do with the gameplay.


The cassette tapes and clips in the movie theater were my favorite part of the game (still haven't unlocked them all)


That's fair - to each their own. For me personally my favorite thing was finding those lines of "tutorial puzzles" that teach you how certain rules work, and suddenly realizing how other puzzles could be solved - I got goosebumps from that a lot of times. One thing can be said for certain, it's a great game - unfortunately not the best replay value though IMO, because you tend not to forget the puzzle rules once you figure them out (similar to Outer Wilds in this aspect).


Agree, the game is like a meditation on the nature of learning and perception. These realizations ("Is that just a tree or ...?") also gave me goosebumps.


I wish I could forget this game and play through anew.

It does contain spoilers but the games creator wrote a masters thesis on this game[1].

[1] https://digitallibrary.usc.edu/Share/o7d2vbuapqgd2mkjke8j752...


Wow, so that was six years before release date. It's fascinating to think that a such a single dedicated endevour can be one's focus for a decade + :)


This game was an amazing experience and I can’t recommend it highly enough.


I’ve been playing games most of my life, and it quickly became an all-time favorite. Exploring that solar system and piecing together the story was an incredible experience that I still think about, over two years later. The ending was also profoundly moving for me.


I seem to be the only person who was less than thrilled with it. The concept is clever, but always being on the clock quickly became frustrating. I kept spending half the available time getting to the area I was investigating, then frantically running around trying to find something new, and if at any point I made a wrong turn or the timing wasn't right I'd have to wait until the next cycle and redo everything.


Just finished this game and recommend it. There is one spot which is somewhat spooky.

Also, skip the DLC together.

Dying is not depicted in bloody ways, should be acceptable even for kids of certain age.

A masterpiece indeed


Just wanted to say this. Probably one of the top 3 games I've ever played and I started back in 91.


To make the confusion a bit worse, there is also a game called "Outer Wonders".


Damn, I was about to write this


Single player games fun to play around tv / switch controls :

Firewatch - about 6 to 10 hours narrative walking exploring adventure with beautiful scenery. Teens and up probably.

Outer wilds : astonishing space exploration game. So many mysteries and puzzles and wonders and connections to be made. Cannot recommend highly enough.

Tale of two brothers. There's sadness in this game but handled very well. If you're ready to discuss life and death with your kids. Beautiful graphics and fun puzzles.

Machinerium / Botanicula / Samorost, of course. Beautiful and lovely and happiness inducing.

Tons of point and click adventures.

Coop

It takes two - might be super fun for your kids to play as parents! Beautiful graphics and fun gameplay.

Lovers in dangerous space time - technically there's guns but nothing with people or anything recognizable.

Overcooked - if no guns is really a strict mandate :)


That list above is what I was mainly thinking of. Here's a few more with great storytelling, done in various ways (sometimes non obvious but they all have a story to tell that kept me hooked)

I don't recall any physical violence in the following games, although psychological violence can be very personal and some may run you in a mood or facing events that can be unsettling at times. Some of these have neither.

    Gone Home
    The Swapper
    Fez
    Day Of The Tentacle
    VVVVVV
    You Have To Win The Game
    Braid
    Shelter 1 & 2
    Her Story
    Portal 1 & 2
    Thomas Was Alone
    One Night Stand
    The Stanley Parable
    Antichamber
    Carto
    RiME
    Oxenfree
    Never Alone
    Life Is Strange
Soma and the Amnesia series could be of interest as well. I seem to recall it's all about fear, but not violence.

Mirror's Edge has punching but you don't kill anyone and you can avoid most encounters, with parkour style. Definitely not COD.

Limbo and Inside have gore but clearly not the COD one.

While enemies have guns and the setting may subscribe to "war-like", I seem to recall you can also complete Deus Ex Human Revolution Director's Cut without lethal action (in the original non DC bosses have to be killed) which is rewarded with an achievement at the end of the game.

Heavy Rain is also a great game with original mechanics. Don't attempt to play with PS Move, use a controller.

Some of these are good for kids, some aren't, depends on kid age and how you want to raise them!


Although they are less violent than COD, I think your memory might be a bit off on some of these. 2 examples:

In Portal 1 & 2 there are quite a lot of robots that trying to kill you with guns.[0] In Mirror's Edge there is a lot of parkour but there's also killing people with various guns.[1]

[0] https://www.youtube.com/watch?v=9NBDulvHYr8 [1] https://www.youtube.com/watch?v=PbcaMnQD7G8


> In Portal 1 & 2 there are quite a lot of robots that trying to kill you with guns

Correct. I should have put it aside, although the player only throws portals around to solve puzzles using his brain. And we can definitely describe GLaDOS as being a violent being.

> In Mirror's Edge there is a lot of parkour but there's also killing people with various guns

Wow I completely forgot about that in Mirror's Edge. I think I completed the game without ever using a gun and then forgot they ever existed in the game.


Overcooked 2 has been a huge relationship builder for my wife and me.

If you put your heart in it, you learn to communicate effectively under pressure (especially when trying to conquer those 4th stars), tolerate/move-on from each other's mistakes, and control your temper around each other.

We've been recommending the game to every couple we know.


Is "Tale of Two Brothers" supposed to be "Brothers: A Tale of Two Sons?"


Hah; yes; that'll teach me to do stuff from memory on phone :D Thx!


Tacoma is similar in gameplay style to Firewatch, both amazing games.


It takes two is an amazing game. Even for non gamers.


Portal and Portal 2 are absolute classics which I cannot recommend highly enough. The story in the second game is fairly detailed, and the way that it tells that story through gameplay is absolutely phenomenal.

Life Is Strange is a well-done adventure game. It's not quite *zero* violence in that the story takes some turns, but you're fundamentally a high schooler in a relatively normal setting, I wouldn't expect you to run into any issues.

Journey may be more abstract than what you're looking for, but it's a fantastic experience.


Portal is an interesting case study in psychological torture. The cake (is a lie). The weighted companion cube(that you kill faster than any other test subject). The test result saying you are a horrible person and we weren't even testing for that.

It goes on and on. It wouldn't give it to kids that aren't old enough to handle complex and subtle emotional situations.

Not to say it isn't a great game, but the subtle violent atmosphere building up is a very core part of it.


I'm not sure I understand this comment. For the record I downvoted it because I don't think it makes any sense.


OK retry:

Portal is a great game, with a good story.

But part of this greatness is the psychological games it plays with you.

Hence people need to have enough maturity to deal with this.

Hence this is not a good game for playing with younger kids, even if there is almost no graphical violence in it.


I was trying to make recommendations that I'd be comfortable playing while a young child was in the room. I wouldn't recommend giving them to a small child to play.


That's much clearer, thanks.


When I was young but not too young I watched Monty Pythons Meaning Of Life movie. There's an extremely violent scene in that movie that I find very funny, now, but which disturbed the hell out of me as a kid.

That's what he's saying, some kids might not get the humor aspect of Portal and just perceive the paranoia and violence.


Which scene was it? The dinner scene? (Out of curiosity)


I would guess the organ donation scene.


That's the one. My little friend was laughing his ass off right next to me, I was just horrified.


Life is Strange was fantastic, but I wouldn't recommend it to OP. While it's not a game that revels in violence, the violence in it feels especially heavy.


Agreed. This game starts off great, but it features terrible acts of violence and gets incredibly dark towards the second half. Very much not kid friendly.

I enjoyed the game, mostly, but I found myself wishing it skewed more towards "slice of life" and less towards sci-fi crime thriller.


Does Portal really count as “non-violent”? You commit murder at least once.


Portal 1/2 has a lot of non-violent levels, but a demented AI is passive-aggressively trying to murder you throughout the game. You may also end up under a laser, a press machine, an oven, at the bottom of an abyss, melt in acid or get riddled with bullets. What really is violence anyway?


A good legal question to ponder for when the first time an AI murders a human. Who's to blame, and what is the crime?


Well you never kill biological things, just an artificially intelligent machine at the end.

But also one thing you can do is play the two player co-op mode on Portal 2, which as far as I know is pure puzzle solving.

The stories in Portal are great though, especially Portal 2 which is rich and funny. You could just skip the end of the game and I think that would be pretty non violent? I don’t know if destroying a machine counts as violent.


I mean, I’m trying to avoid spoilers, but even counting machines in the main story, evidence would seem to indicate the body count was zero.

(I originally thought GP was making a Companion Cube joke, but now I’m not sure.)


I'm pretty sure she's still alive at the end.


I can second Life is Strange, though it gets a bit dark towards the end (though you as the player never engage in violence directly)


Animal Crossing, Stardew Valley have a lot of great game mechanics and are also about discovery, trade, and building relationships.

Factorio is probably a bit more advanced, but meets your criteria (except for story, maybe). There is a rabbit hole of games like that to go down.

Assassins Creed Origins and Odyssey have “education” modes that are about exploring the world and not murder.

The Mario-plus games (Tennis, Racing, Party) tend to be not violence oriented, are collaborative, but have super hokey stories.

Old school point and click games are definitely up there (Monkey Island, Myst) as people have mentioned.

Ico and Shadow of the Colossus do have violence and battle as central elements, but not in a COD type of way.

A challenge is that most games rely on competition and conflict as core drivers of both the story and the game mechanics. I think something like Tomb Raider could easily minimize conflict while still retaining a lot of really interesting puzzles, game mechanics, and story elements… sometimes playing that game (and uncharted) you feel like a mass murderer with the body counts you rack up. But other games like Metal Gear Solid are designed to allow you to get through them without needing to kill anyone (subdue/knock out though). It’s also hella hard to do that.

Death Stranding is an interesting one to consider as well. There is some violence and extremely dark themes, but aside from the boss battles it’s really minimal on guns and violence.

Ape Escape for PS1 kind-of fits the mold as well - capturing escaped monkeys is a really fun.

Katamari Damacy (spelling?) is really fun as well- you roll up things under your magic rolling ball becomes planet sized.

The Ace Attorney series is also almost entirely narrative and puzzle.


I don't think Factorio counts as non-violent. You might be able to make it so via some settings but that would remove a big part of the gameplay and challenge.


My favorite way of playing Factorio is turning off the Biters. It's much less stressful and enjoyable for me that way.


Oh, you'd lose a challenge certainly but you'd have many more remaining besides. Biters provide a nice clock for advancing your base by forcing you to progress your military industrial complex, but like all Factorio problems you solve it by automating the solution. I think the presence or absence of biters changes the game less than choosing between default worldgen and train worlds.


> that would remove a big part of the gameplay and challenge

That's subjective! Personally, having the biters enabled removes a big part of the gameplay for me as suddenly I need to focus on being able to defend myself, while for me that game is about building as effective factory as possible.


Dyson Sphere Program is similar but definitely non-violent.


> Death Stranding is an interesting one to consider as well. There is some violence and extremely dark themes, but aside from the boss battles it’s really minimal on guns and violence.

Seconded. This "walking simulator" - as they say - unexpectedly turned out to be one of my favorite games of all time. The story is just magnificent.


> Stardew Valley

Excerpt from Ultralearning by Scott H. Young[0]:

Eric Barone had just graduated from the University of Washington Tacoma with a degree in computer science when he thought, Now’s my chance. He had decided that he wanted to make his own video games and that now, before he got comfortable in a salaried programming job, was his opportunity to do something about it. He already had his inspiration. He wanted his game to pay homage to Harvest Moon, a charming Japanese series of games in which the player must build a successful farm: grow crops, raise animals, explore the countryside, and form relationships with other villagers. “I loved that game,” he said about his childhood experience with the title. “But it could have been so much better.” He knew that if he didn’t follow through with his own vision, that improved version would never be a reality. Developing a commercially successful video game isn’t easy. AAA game companies budget hundreds of millions of dollars and employ thousands of people on their top titles. The talent required is similarly broad. Game development requires programming, visual art, musical composition, story writing, game design, and dozens more skills, depending on the genre and style of game developed. The breadth of skills required makes game development much harder for smaller teams than other art forms such as music, writing, or visual arts. Even highly talented independent game developers generally have to collaborate with a few people to span all the skills required. Eric Barone, however, decided to work on his game entirely alone.

Deciding to work alone came from a personal commitment to his vision and an indefatigable self-confidence that he could finish the game. “I like to have complete control over my own vision,” he explained, saying that it might have been “impossible to find people who were on the same page” regarding the design. However, that choice meant that he would need to become proficient in game programming, music composition, pixel art, sound design, and story writing. More than just a game design project, Barone’s odyssey would entail mastering each aspect of game design itself.

Pixel art was Barone’s biggest weakness. This style of art harkens back to the earlier era of video games when rendering graphics was difficult to do on slow computers. Pixel art is not done with fluid lines or photorealistic textures. Instead, a compelling image must be created by placing pixels, the colored dots that make up computer graphics, one at a time—painstaking and difficult work. A pixel artist must convey movement, emotion, and life from a grid of colored squares. Barone liked to doodle and draw, but that didn’t prepare him for the difficulty. He had to learn this skill “completely from scratch.” Getting his art skills to a commercial level wasn’t easy. “I must have done most of the artwork three to five times over,” he said. “For the character portraits, I did those at least ten times.” Barone’s strategy was simple but effective. He practiced by working directly on the graphics he wanted to use in his game. He critiqued his own work and compared it to art he admired. “I tried to break it down scientifically,” he explained. “I would ask myself, ‘Why do I like this? Why don’t I like that?’” when looking at other artists’ work. He supplemented his own practice by reading about pixel art theory and finding tutorials that could fill gaps in his knowledge. When he encountered a difficulty in his art, he broke it down: “I asked, ‘What goal do I want to reach?’ and then ‘How might I get there?’” At some point in his work on the game, he felt his colors were too dull and boring. “I wanted the colors to pop,” he said. So he researched color theory and intensively studied other artists to see how they used colors to make things visually interesting.

Pixel art was just a single aspect Barone had to learn. He also composed all of the music for his game, redoing it from scratch more than once to make sure it met his high expectations. Whole sections of the game mechanics were developed and scrapped when they failed to meet his rigorous standards. This process of practicing directly and redoing things allowed him to get steadily better at all of the aspects of game design. Although it lengthened the time it took to complete the game, it also enabled his finished product to compete with games created by an army of specialized artists, programmers, and composers.

Throughout the five-year development process, Barone avoided seeking employment as a computer programmer. “I didn’t want to get involved in something substantial,” he said. “I wouldn’t have had the time, and I wanted to give game development my best shot.” Instead, he worked as a theater usher, earning minimum wage so that he wouldn’t get distracted. His meager earnings from his job, combined with support from his girlfriend, allowed Barone to get by as he focused on his passion.

That passion and dedication to mastery paid off. Barone released Stardew Valley in February 2016. The game quickly became a surprise hit, outselling many of the big-studio titles offered on the computer game platform Steam. Across multiple platforms, Barone estimates that within the first year of its release, Stardew Valley had sold well over 3 million copies. In months, he went from an unknown designer earning minimum wage to a millionaire named one of Forbes’ “30 Under 30” stars within game development. His dedication to mastering the skills involved played no small part in that success. Destructoid, in its review of Stardew Valley, described the artwork as “incredibly endearing and beautiful.”6 Barone’s commitment to his vision and aggressive self-education had paid off handsomely.

[0] https://www.goodreads.com/book/show/44770129-ultralearning


I loved playing ape escape on PS1 as a kid!


Same! I just got an emulator working this weekend for my PC and realized I can run the game directly from my original Ape Escape disc and use an Xbox controller. It's really bringing me back.


Oh which emulator are you using? I'd love to be able to boot this back up someday


It may not meet your criteria for non-violent, or I suspect your kids requirement for interest but... you never know.

"Return of the Obra Dinn" has some of the finest game story telling I have ever experienced, the story it told was ok, a good serviceable story, but nothing exceptional. However the way it was told was amazing, I found it a highly satisfying experience.

Made by Lucus Pope who also made "Papers Please"


I was really enjoying Obra Dinn until I took a break from it. A few weeks away, I simply couldn’t find my place in the story/puzzle/mystery and was too stuck to move on.


I had to binge it for that reason. I kept telling myself to slow down, take the time to enjoy it, while actually going, hurry up or you will forget important details.

I also find I have to read books in one or two settings, I just loose the plot if it takes longer than that.


Games really, really need something to solve this. I can't tell you the number of games I've had to start over.


More and more games nowadays have a little recap during the loading screens when you load a save file.

I've even seen games that explicitly say "you haven't loaded this save in a while. Do you want a refresher?"

It's a cool idea and seems to me to solve the problem of "where was I" after a break, but it hasn't caught on fully yet.


The FFXIII series did this really well. I took a year to finish FFXIII, and even with its complicated plot I was able to follow it because of the recaps that would be presented to me every time I'd start the game up. I think it's the best Final Fantasy ever made.


Dragon Quest 11 did a great job with these recaps. Someone else already gushed about how great they are: https://www.usgamer.net/articles/dragon-quest-xi-recap-featu...


A lot of games I feel like just need a way to place custom notes and pictures on the map. Kind of like pins/stamps in Breath of the Wild, except better.


It's pretty graphic (nothing for the kids), but also came to my mind immediately.


Obra Dinn is fantastic! I've not encounter anything similar to its mechanic elsewhere and I totally agree on the storytelling. It is definitely a bit gruesome at parts (although in a lofi way), but in service of unraveling a mystery in retrospect rather than enacting any sort of violence.


Most point and click adventure games fit the bill, assuming you are okay with occasional slapstick or cartoon violence when solving a puzzle. Some of the more serious adventure games feature murder/detective storylines, which may or may not work for you.

Walking sims also rarely feature you, the player character, committing acts of violence, although - again - they often they take place in an environment where violence is a backdrop. I think this happens in a lot of games, because violence is an easy way of creating drama. However, I generally prefer these games that feature a violent backdrop to games where you are actually doing the violence, because they tend to address it in a way that better reflects how we deal with trauma in real life.

Some suggestions: Deponia series, Dreamfall series, Life is Strange series, Edna and Harvey series, The Inner World series, Nelly Cootalot series, Space Pilgrim series, Blackwell series, The Journey Down, Anna's Quest, Jenny LeClue, Sumatra: Fate of Yandi, Milkmaid of the Milky Way, Firewatch, Tacoma, Draugen, Everybody's Gone to the Rapture... There are tons of games like this. Some of these might have a death or two along the way that you might click into or through, but none of them felt like gratuitously violent games per se, at least nothing close to shooters and RPGs.


Cities: Skylines! Really great game; totally stomped SimCity flat, but I must admit that EA did a lot of the work for them. On the other hand, I guess there’s not much of a narrative there.

Hack N’ Slash was great. Not a very long game, but a charming setting and a fun story. It starts out looking like a standard swords–and–sorcery adventure game, but it is actually about programming. Instead of killing monsters, you reprogram everything, and use debug tools to delve into the source code of the game itself. I don’t want to give too many spoilers, but the final boss attacks you by randomly deleting bits of source code from the game. Don’t take too long to fight him, or you might really regret it!


You might be interested in my game. I'm working on Archapolis, a city builder with real time traffic simulation and interior views of your citizens homes (which you can customize/build yourself if you want), so you can watch them live their lives. I'd like the player to have a more hands on approach to managing the city as well.

Here's a tech demo of what I've been working on: https://www.youtube.com/watch?v=7q0l87hwmkI

I created a path finding algorithm that can simultaneously path 300,000 units to random destinations at a comfortable frame rate. Units can choose from any of the shortest paths between two points (there are many in a grid), and from those paths, can also choose the path that matches any preferences they have.

Very early stages of development still!


My favorites from the past decade:

Soma, a science fiction horror game around the idea of transplanted consciousness. It's a common sci-fi theme but Soma handles it much better than most and adds a very interesting setting.

What Remains of Edith Finch, not scary, it's a "walking sim" that explores a family's surreal curse over generations. It's actually really touching.

Disco Elysium, a detective RPG in an interesting fictional "post-soviet style" setting. The world building and writing are incredible. While it has a sense of melancholy, it can also be incredibly funny.


Disco Elysium is not exactly devoid of violence and aggression, even if they aren't central mechanics. It's great storytelling but with some mature themes.

Honestly, I thought I'd have an easier time coming up with some other suggestions to throw in but there's usually some ass-kicking in my favorite story driven games.

The Oni platformer games are a little bit fight-centric but not really violent or cruel, and the story is great. Worth looking at.

Another decent one I just thought of is Outer Wilds, it's kind of a myst-like puzzle game where you just explore the world and discover the story as you go.


I let it be known to all my close friends that I'll buy them a copy of Disco if they ask at a drop of a hat. Easily my favourite game.

W.r.t violence, it is indeed present as a murder is the center of the story, but it's always in service of a story about self-discovery, exploration and a talking tie.

Also, if you like Disco, check out The City & The City [0], it inspired DE and is a great time.

[0] https://en.wikipedia.org/wiki/The_City_%26_the_City


I have not played Disco yet, but have been tempted. Thanks for the comparison to The City & The City, easily one of my favorite books and such a mind bend. If you’ve not watched Counterpart with J.K. Simons is very similar in feel, to me at least. Shame it was never finished.


I'll take a look at Counterpart! I heard the TV adaptation of The City & The City was pretty boring.

I'm reading The City and The City now and there are moments and plot lines where it feels like DE is the game adaptation of the book.


I saw that the adaptation existed but immediately thought, there’s no way they could get it “right”



I meant Ori, yeah! Sorry.


Like the other comment said, these are not exactly kid-friendly games. But! You just listed 2 of my all time favorite, and the other one is on top of my to-play list. Please list more games!


Most recently I loved Norco, a sci-fi "alternate present" adventure game set in a petroleum refining town outside of New Orleans, where you return home to investigate what your mother was researching before she died.


Looks nice, gonna try it out!

I recently finished The Age of Decadence, which is a turn based story-heavy RPG. This game is what actually got me into Disco Elysium.


My kids and I had a great time going through the first 3 Monkey Island games. The Remastered versions of 1 & 2 with full voice acting helped keep my kids engaged.

They we pretty stoked to see Ron Gilbert's announcement that he's making another game in the series.


They technically have a bit of cartoon violence, but they’re very good.

Portal doesn’t have guns or violence as such, but not much of a story either - quite fun.


Portal has machine gun turrets that shoot you until you are dead. The entire end is pretty violent, probably act 2-3 really.


Yeah, depends on if you count “enemy violence” vs violence you inflict yourself ( though if I recall getting a turret to shoot another turret was sometimes an option even in Portal ).


I LOVED Secret of Monkey Island when I first played it, and I think I was maybe eight or nine years old.


Maybe not the greatest story but definitely one of the loveliest games I've played was A Short Hike.

It is a kinda short (~5-6h) feel good game in which you more or less just have to explore a holiday island and meet different other Animals

The developer held a talk on the GDC how he made the game: https://youtu.be/ZW8gWgpptI8


It's on sale right now at GOG.


I loved playing The Witness with my daughter.

"Where are the bad guys?" "No one is here, honey. Just us."

Reminds me I should revisit Myst and Riven.


If you enjoy myst-likes I'd also recommend Quern. Very good.


my 6 year old nephew loves myst and riven, I suspect he does not really understand the puzzles but likes the atmosphere and spending time with me as we talk about it.

Based on this I picked up Obduction to play with him and he loved it, still I suspect not really understanding the puzzles. heck, I loved it, I had forgotten how much I enjoy cyans brand of puzzles(Apparently I have a real soft spot for puzzles based on strange base number systems). I had to keep stopping myself from playing when he was not around so we could enjoy it together.


Let’s step back and look at this a bit objectively - there are various forms of “gameplay” but many involve violence of some sort as that’s one of the easiest to “figure out what to do”. But there are others - off-hand I can think of:

* puzzle solvers (Portal, Phoenix Wright, etc)

* simulations (city builders, etc)

* driving games (racing, boats, etc)

* discovery (often a form of puzzle game, but there are things like the whale petting game - Endless Ocean - Animal Crossing could be one of these)

* RPG (though most involve violence for some it is very stylized, Pokémon could go here)

* Collection (usually an aspect of another game, such as Pokémon or animal crossing - the drive to complete the sets)

* High-level army simulations (Things like Age of Empires, Heroes III et al - games that technically have violence but it’s more like chess, you’re maneuvering armies against other armies. The Heroes storyline was pretty decent and I love the gameplay)

* Sports (Madden, FIFA, many have a career or dynasty mode focusing on a player or team)

So something like a racing RPG with collection aspects might be perfect - though most have a relatively weak “story mode”.


Portal has turrets that shoot at you, though.


Counterpoint: there is no penalty for failure other than the puzzle restarting.


No penalty for failure other than that in most shooter single-player campaigns, either, but OP asked for “non-violent.”


[spoiler] and the AI wants to kill you.[/spoiler]


Age of Empires is far from being abstract like Chess. It is heavy on violence.


I tend to not like story, so the following might fall short of the story aspect:

* Fez

* Overcooked

* Animal Crossing

* Untitled Goose Game

* Baba is You (maybe?)

* Snakebird

* Stephen's Sausage Roll

* The Witness

* Rock Band (or it's ilk)

* Bernband (haven't played but looks interesting)

* Slime Rancher

* Mini Metro

* Journey

I would recommend "Unrailed" but there is a bit of violence with the robbers that come in that you can kill.


Second Fez, such a good game!


Definitely not Baba is you. Kid is gonna lose his damn mind.


Or alternatively, they might play it and become super interested in programming / logic / automation.


Rocky's Boots was aimed at young children, many of whom did grow up and do just that.


One of the best programmers I know grew up on Rocky's Boots.

IA has a playable version [0].

[0] https://archive.org/details/Rockys_Boots_1982_Learning_Compa...


Slime Rancher is great. The sequel should be out soon.


First person:

- Portal & Portal 2

- Outer Wilds

- The Talos Principle

- Antichamber (I haven't finished this)

- Quern - Undying Thoughts

- Myst Remastered

- Infinifactory

Platformers:

- Braid

- FEZ

I don't even know:

- TIS-100

- EXAPUNKS

- World of Goo

Violent but in a different way:

- Inscryption (do not look anything up about this game)

- Stone Story RPG

- Hollow Knight

Pretentious story but extremely fun puzzles (except one.... you know which one it is jblow):

- The Witness


The Talos Principle is also quite relaxing. The puzzles, which are clever and interesting, could have been implemented in any setting, but I found the 'roman/egyptian ruins in the sun' atmosphere quite soothing.


The lore of The Talos Principle is incredible (though you only get to know most of it in the end, and finishing this game is hard). Unlike The Witness, it has earned the right to be pretentious (but actually isn't)


The lore of The Talos Principle is incredible

Yes. That message about the pets, oof.


I don't think The Witness is pretentious. Pretentious means "attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed", but The Witness really is as deep and meaningful as it acts like it is if one bothers to be open to all it is saying in all of the ways it is saying it.

> except one.... you know which one it is jblow

I found several to be un-fun, but yes, that's part of how Jon explores the conceptual space of a puzzle. If he didn't include those puzzles then he feels the exploration would be incomplete. The player would be left wondering "What if..." and I think these puzzles are sort of Jon's way of saying "That would suck. Trust me, I checked.".


What would suck is a 1hr long puzzle forcing you to listen to a lecture and if you misclick at any point being forced to restart the whole hour

Yes, truly that WOULD suck


Yes, exactly. Hmm... maybe, and hear me out here, just maybe there isn't a lot of value in completionism for completionism's sake?


Which is why it’s optional.


> "attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed"

I think the critiques in this video [0] sum up my main feelings about the game. The puzzles are fantastic. The <spoiler> puzzles are fantastic. The movement, environment, graphics, etc are all fantastic. But, the "story" and "message" of the game can be interpreted in many ways. It is art in the sense that everyone gets something different from it. But it is pretentious because, if everyone gets something completely different from your "experience", you really didn't convey anything. That's what most people (I think) are talking about when they say "<art> is pretentious".

[0] - https://www.youtube.com/watch?v=KZokQov_aH0


I haven't watched that video, although many people do reference it[0], in part because its clickbaity nonsense title leaves me with a poor impression of the creator.

It would be pretentious if Jon's intention had been to throw a bunch of crap out there and then say "it means what you want it to mean", but I don't think that's what Jon did. Jon did what artists do: they take ideas that can be difficult to express simply and they try to express them in art. That any individual can come away from the work with one experience or another is just how the world is. We all exist in our own contextual bubbles that inform our interpretation of the things around us, and while an artist can try to communicate the meaning more clearly they will find, like Heisenberg, that precision in one aspect ensures imprecision in another. And yes, these are all themes expressed in the game itself, though by no means the only ones.

When I see criticism like this, I can't help but feel like some people just can't stand that there isn't some definitive documented interpretation, some twist ending that makes it all makes sense. Like it's a twilight zone episode or something.

[0] Actually, I've only ever seen people link to it and try to claim its ideas as their own. I don't know about you, but I'm especially disinclined to take "here, read this link" seriously if it is the sum totality of an argument.


I can second Talos Principle. One of my favorite games of all time.


+ for "World of Goo"

so fun


Superliminal seems to belong in that list.


I am surprised that no one has mentioned Kerbal Space Program. Send little green women (and men) into space! You learn about physics, celestial bodies etc


Yeah, but sometimes their spaceship explodes with them still in it, and OP didn't want any violence /s


It's a good game, but no story line, which is what the OP's asking for.



I play a lot of games with my 6yo, our top suggestions:

1. Chuchel (point&click about a funny creature in pursuit of a cherry)

2. Donut County (drop things into a hole that gets bigger)

3. The Henry Stickmin Collection (classic multiple choice 2D animated Flash game extended, funny)

4. Superliminal (very imaginative space distortion puzzle, adult help needed)


Along the Chuchel, the rest of the production of Amanita design comes to mind: Machinarium, Botanicula and the Samorost series especially.

https://amanita-design.net/games.html


Machinarium is a masterpiece.


Be a hole


+1 to donut county!!!


Subnautica is fantastic. A very nice mysterious story and amazing atmosphere. I think you might be able to kill the sea creatures, but I didn't as it is really not the point. If you don't have Thalassophobia yet, you will by the end!


Seconded, Subnautica was an amazing experience. One of my all time favorites, though I'm not sure if it's a good fit to play with your kids (or even with other people in general). The best part of the game is the atmosphere it creates, which means the best way to enjoy it is to really immerse yourself in the experience.


Agreed. And highly recommend playing with music turned off for the most immersive experience IMO. I have some unforgettable moments from that game.


Another vote for subnautica. Best non-violent game that comes to mind first for me.


Earthbound snes. Yes you fight things with frying pans, yoyos, etc but the only violent scene in the whole game is a fly dies in a very dramatic way. All of the fights are turn based without violent animations. The story is great, but don't be afraid to use a guide the first time through.


Undertale too, in a similar genre. You don't have to fight almost anyone ever, and that's how you get the best ending.


They will fight you, however. There’s no shortage of violence, you just aren’t allowed to fight back.


I wouldn't say you aren't /allowed/, just that there is some attempt to make you feel like there are consequences for it.


I would especially playing it on a SNES emulator with both save state and fast forward features.

The game is great, but some design elements are really rough. It can be brutally difficult at times and at others cringingly slow. Both emulator features fix that - I wouldn't play it without.


Rewind is the best feature to make roms casual. It can be configured in a lot of the retroarch emulators. I've been using it on snes lately and it's so much better than freezing and loading states.


Depending on how old your kids are, text-based interactive fiction (that is, games in the style of 80s text-based games from Infocom and the like) could be fun and also educational. Thaumistry [1] is a particularly easy commercial game in that genre. When it comes to non-commercial IF, I particularly had fun with Counterfeit Monkey [2], and it has a good story IMO. There may be a little killing in both of these games; I don't remember for sure. But there certainly isn't copious violence as in an FPS.

[1]: http://www.thaumistry.com/

[2]: https://ifdb.org/viewgame?id=aearuuxv83plclpl


Outer Wilds I think has a great story, and is a modern evolution of a Myst point and click sort of thing with more physics. The base game I think is suitable for kids but may be difficult to play, the DLC on the other hand is pretty creepy so maybe not for kids!


I haven't played the DLC, but base game can be really creepy - especially the fog planet (with those fishes or how to call them)


Spiritfarer. You play a character ferrying spirits around the afterlife, building up your boat and crafting items to meet their needs, until they’re finally ready to move on. There’s no violence, and the dialog is beautiful and sad. I highly recommend it.


Spiritfarer absolutely gutted me. my partner and I couldn't finish it, it was so heavy.


I was surprised early on in the story—I expected it to be about helping these characters find peace before they move on, but so often they don't.


A very good point&click adventure/crime game is Raven:legacy of a master thief. The Broken Sword series are very good story wise. Monkey Island series and Indiana Jones & the Fate of Atlantis are great games (even if a little dated.)


Kerbal Space Program doesn’t have story, but is amazing. Astroneer is less technical, more driven based on manipulation of the terrain, and also doesn’t have much story but is fun with kids.


To the moon

Psychonauts

Full throttle (gritty tone, one scene of bike fighting)

Point n click adventures e.g. Monkey island and Indiana jones series

There's a lot of nonviolent puzzle games. Like portal, superliminal, antichamber, stanley parable, ect.


Full Throttle is one of my favorite games of all time but there is a fair bit of gunplay and a scene that gets revisited several times where a man beats an elderly man to death with his own cane

If you’re OK with that though the Lucasarts point and click games are really good.


To the moon is one of the two games where I legit shed some tears at the end. That game (and its sequel, Finding paradise) are hands down the best story games I have ever played.


Psychonauts is gorgeous and magical but also has a huge number of little dreamland inhabitants who want to beat the snot out of you, and whom you must defeat with your various psychic powers.


I love everything by Nintendo for this reason. I would also look at genres like racing and sports where you have a lot of non-violent options.

Then there are platformers like Ori and fun games like Overcooked.

If you're looking for games with a creative spark there's always Minecraft and if you want to throw in some problem solving into the mix, checkout Cities Skylines or any of the games in the Tycoon series. These games might be single player but it can be played by a committee if you know what I mean


I love video games, but consider reading books to you children. Much better, deeper stories and less violence!


Reading is great, but there’s nothing wrong with kids playing a reasonable amount of video games — numerous studies indicate they aid in cognitive development as well.


+1 to this idea. The Halo novels are a great read and you'll do some ground work in introducing them to the lore before they play the games.


My daughter has really taken to (child-appropriate) graphic novels. More engaging as she's learning to read than just pages of text. If you have a barnes and nobles nearby, they have a whole section just of kids graphic novels now. Way better than when I was a kid.


Why not both?


A few years ago I played 'Brothers: A Tale of Two Sons' [0] and it was a great experience. The game design centers around pretty good storytelling and with a single player you co-op two brothers.

[0] https://store.steampowered.com/app/225080/Brothers__A_Tale_o...


I thought the game was designed for two people to share a single controller??


it works that way too! ;)


I can't believe nobody else has mentioned It Takes Two. It's one of the most imaginative games I have ever played, and my kids and I had a fantastic time playing it. Excellent story, creative mechanics, and teamwork is required through the whole game.


It is absolutely not a non-violent game. Here’s a scene from the game:

https://www.youtube.com/watch?v=12FNU8bNEbE


Wow, thank you for linking that.

I've been meaning to buy this game, and in fact I just about bought it today (it's on sale right now). Now I'm not sure I want to.

If I understand correctly, this is a game in which great pains are taken to make you take the emotions and ethics seriously, in which you are railroaded into making an unethical choice (murdering an innocent thinking creature for the sake of personal convenience)?

I don't know of anything less ethical in storytelling than convincing players that sometimes murder is the only reasonable choice, in situations when clearly it is not the only reasonable choice.


“Railroaded into an unethical choice” is an interesting concept in video games. The notion of “railroading” itself is unique to video games—if you were reading Tale of Two Cities, would you feel railroaded into the ending? Well, no. What makes video games different? Perhaps video games only provide an illusion of choice, most of the time?

To be honest, I can’t think of railroading as “right” or “wrong”, but instead as a poorly understood narrative choice in games. Another example that stands out in my mind is Nier and Nier Automata, which both feature early boss fights that occur mechanically, regardless of the player’s personal morality. You, as the player, may be playing a character and this is a deeply troubling thing for people to do. That character may have desires that do not match the player’s desires.

On a more real level, the question about violence in games is more “can I talk to my children about this” and less “does this game depict violence”.

I don’t have the answer for It Takes Two.

Games can’t really force you to take ethics seriously, IMO. Few games have ever really had any serious take on ethics. If you want a serious take on ethics in games, play Undertale or something.


Even if might not be exactly what the op is searching, I can heavily recommend it. It's such a well done game: Incredible worlds, great gameplay, and great storytelling. I played it coop with a friend, and even though we both don't seem to be in the target market as 40 year olds we totally enjoyed it.


It involves physical harm and shooting though, even if in a child safe manner


It’s not even in child safe manner. There is a character that is literally sucking his eyes out.


I kinda agree with this , I mean, it would be perfectly fine if it wasn’t the elephant part. I played this with my brother and a friend , we are in our 30s, and I though “when I have a kid I’ll play this with them”… and then we got to the elephant part


Does Not Commute is an absolute stitch. The story is often overlooked as the game mechanic is fairly novel as well. One of my favorite mobile games of all time.

https://apps.apple.com/us/app/does-not-commute/id971756507


The same group made PinOut!, which is a quite good “infinite runner” pinball game.


A Night In The Woods. Don’t let the cute art fool you: It’s a deep story that touches on mental illness, economic inequality, and other heavy topics… but not in a way that would be too much for a curious young teen. There’s a bit of violence in the story but this is basically 80s kid movie level intensity stuff.


Some shorter/smaller games:

A Short Hike (haven’t played it but heard great things)

Signs of the Sojourner: A brilliant game about going on bus trips to trade and collect merchandise for a local store, but the core gameplay is conversation represented by collectible cards. The catch is that you can only carry a limited number of them, and the change in your deck over time represents the way leaving home for the first time changes a person… perhaps so much that when they return, they can’t relate to their old friends anymore.


I haven’t seen Rime mentioned yet and you might check that out. It is a little bit of a puzzle game and a little bit of a walking simulator and has a surprisingly heart-wrenching story in the end.


I'm surprised nobody has mentioned the Lego games, Harry Potter and Marvel variations are a lot of fun


The Lego games humor is surprisingly good, and they’re quite forgiving to playing with children.


It's cartoon violence, but the gameboy ones I played had plenty of violence.

Vader can force choke other minifigs to death.


Heaven's Vault is the perfect game for this. Especially if your family likes stories, mysteries, and puzzles.

I recommend playing together and reading the dialog out loud, giving each character a unique voice if that's your wont.

The story and investigation are the main draw, but the core of the game is an ongoing puzzle about deciphering an ancient language that's a slick blend of the game mechanics helping you along and the slow, free-form expansion of your own understanding. It's a great group activity.


Machinarium is a puzzle solver. No major violence (bullying by another robot happens).

Cities: Skylines - tell your own story as you build a city.

Farming Simulator - again a “tell your own story” setup, since it has no storyline.

Braid is a platformer with neat mechanics, not sure about deep story, since I never got far in it.


> Braid is a platformer with neat mechanics, not sure about deep story, since I never got far in it.

This one gets interesting. I believe it safe to say that it isn't going to be what you expect. It's not so much a deep narrative story but rather a philosophical one.


there's grim fandango remastered on steam, it's a blast

stardew valley has some violence but it's not the focus of the game (it's a farming simulation), you only has to fight if you go to the caverns with monsters, but you can play the game without doing this (you just won't have minerals for tools and cash)

i will second the suggestion of world of go


Grim Fandango was such a beautiful game. I played it when it came out in the 90s and was just incredibly impressed by how artful it was.


Grim Fandango is great, though it does have people getting “sprouted” by the flowerguns.


oh, if you have a playstation, journey is AMAZING. it can also prompt age-appropriate conversations about life and death


Age of Empires as History Lessons.

Or get a Nintendo Switch. If Gaming is a necessary evil for kids ( I wouldn't say that but some people do ), Nintendo is trillion times than anything on the market. No stupid Mobile Games Pay to Win or 30 sec Ads. ( Those companies should pray, someday, somewhere, someone will take revenge on them in the market ), Playstation and Xbox gets you Serious Gaming which isn't really good for kids.


I remember being surprised when, contrary to what I learned in aoe2, the aztecs did not defeat cortez and his conquistadors.


Never Alone

A puzzle-platformer adventure video game based on the traditional Iñupiaq tale, "Kunuuksaayuka". Single and two player swapping between an Iñupiaq girl named Nuna and her Arctic fox companion.

https://en.m.wikipedia.org/wiki/Never_Alone_(video_game)


Animal Crossing has a story-ish, when I get my affairs in order I want to get a switch and a nice tv so I can rejoin the community. I never got as into online gaming as I'd have liked since the DS wanted you to put your wifi on WEP, and I wanted to at least use WPA since some people are very... nebby.


Subnautica. Specifically designed to be nonviolent


Except for killing tons of fish.


You can switch off hunger.


epic game unless you have phobia from water.. i know few people that would be horrified to play it :)


Exposure therapy! There aren't really any panic moments unless you're reckless, and you're sitting in safety while confronting the deep.


Ha, I loved the game but had friends who just could not take the Dread... There's significant portions of the game where you're trying REALLY hard not to be someone else's lunch, but it's dark and you're in a gigantic space and who knows what's behind you or under you or above you...


Absolutely! I finished it two years ago and still use the soundtrack sometimes to wake myself up if coffee doesn’t cut it


There's the opposite end of game mechanics in Visual Novel games.

I know having a great story was a condition but I would also recommend shallower stories in rhythm based games for playing with your kids or alone.

Once the mechanics are learned, you can indulge in a similar feeling of accomplishment as with those fun trick shots in fps games.

There's OSU!, Arcaea, Rhythm Heaven and a recent one that has a story that became really popular is Friday Night Funkin and associated mods.

There are classics like portal 1 and 2 for depth in story, but I don't see many puzzle games with strong stories.

Real time strategy like age of empires or mythology are violent but can be considered somewhat educational because it's based on history/myth.

And the following games are shooters but the story is so deep that it doesn't feel unreasonable, the Bioshock series and Control.


Check out visual novels (The visual novel database: https://vndb.org/). Nowadays I don’t play games at all besides reading visual novels. Winning against predictable “AI” in conventional games feels like an unintellectual massive waste of time. Playing against other players online is more satisfying but gets repetitive, and I don’t really get any more learnings (in terms of mental toughness) out of it after reaching a high ranking. Experiencing ingenious and emotionally impactful stories written by fellow human beings is what I’m after nowadays.


Eliza, a visual novel about morality and AI, set in the near future. I usually don't play these types of games, but it was amazing.

Secondly, The Beginner's Guide. It's a first-person "walking simulator" type game with a great story.


I really liked the story of Celeste, not super deep but the gameplay is super smooth, and the art is gorgeous. It has the perfect balance of being difficult but not difficult enough to get mad at (except a few levels...).


The storytelling of Celeste is great! You build quite a connection to the characters when you grind through levels for hours...

And I'm pretty sure I cried at the end.


Assassins Creed Origins has an explore Egypt mode where there are no weapons and fighting just seeing things like the Pharohs Lighthouse, Library of Alexandria, pyramids of Giza, and the Nile River. It’s quite nice.



Hollow Knight peaceful? Where did that come from? And let's not even talk about Valheim which is about slaughtering beasts and monsters.


Zelda: Breath of the Wild is so violent there is a game mechanic that resurrects all the bad guys you have killed, just so the game doesn’t have to keep track of so much state.


it has nothing to do with saving state and everything to do with the fact the world would be boring if it stayed empty

meaning it was a design decision not a technical one


https://zelda.fandom.com/wiki/Blood_Moon

> Mechanically, Blood Moons are a way to refresh Breath of the Wild's long-term memory and appear to purge the game's cache. Consequently, data stored within the game's long-term memory is reset, including the presence or lack of Materials and Weapons.


Not sure what your point is. It's still a design decision, not a technical one.


There’s quite a lot of violence in your list of nonviolent games there…


Adding to what hasn't already been mentioned:

Frostpunk

Hypnospace Outlaw

80 Days

Classic LucasArts point'n'clicks in general

The Paper Mario games (specifically the original and The Thousand-Year Door) technically have violence, but it's obviously rather cartoonish

Ghost Trick: Phantom Detective


Came here to recommend Ghost Trick, it's one of the best games ever.


I'm struggling myself to find videogames for my daughter (almost 4). She played Kirby star allies and Yoshi's Crafted World (both finished now), but after that I've been struggling to find any meaningful game that had the right difficulty, right theme and didn't have the requirement of being able to read.

I avoid all tablet games because there is too much garbage.

Anyway, depending on the age of your kids, those two have "cartoon violence", yoshi throwing eggs, not sure if you would count it as that.

Does super mario count as violent with jumping on monster heads?


FYI some games my son has enjoyed that had reasonable difficulty and/or co-op so we can play together:

* Super Mario Odyssey

* Sackboy: A Big Adventure

* Captain Toad: Treasure Tracker

* Paw Patrol Games (gameplay maybe a bit too simple though)

* Overcooked 1 & 2

* Untitled Goose Game

* Ultimate Chicken Horse

* Astro's Playroom


Captain Toad is on my radar. Overcooked is nice for like... the first hour, then my brain goes mushy because it's too repetitive and my daughter goes into panic mode because it gets too fast, lol.

Super Mario Odyssey was good early on, but now she gets bored because it's too easy to play as the hat. If she plays as mario, it's too boring for myself, but playing by herself is still too challenging.

The other ones, I will try! Paw Patrol is indeed too easy, she played harder games with me (we played together Sundered, which is metroidvania coop, quite hard for myself too) and I was keeping an eye on it and determined she would learn anything new from it.

It's particularly challenging to find for kids "hard but not frustrating" because their frustration meter is quite lower than that of an adult.


Yeah I know what you mean there’s surprisingly few games that hit the sweet spot. The latest sackboy is probably the best one I’ve played in that you both get to play a full character (ie no boring cappy), it drops extra lives like a sieve if someone isn’t doing very well, so the adult can usually get you both through a tough level and there’s plentiful checkpoints. It does get hard towards the end game but there’s a lot of content before then.

I originally thought super mario would be good but the older ones are surprisingly hard for younger players. Although that reminds me Super Mario 3D World / Bowsers Fury is pretty good for co-op too if you’ve not tried it yet.

I’ll also mention its worth playing any game with a builder, my son loves building his own tracks in track mania turbo for instance.


Thank you, this is really good input. I evaluated the builder but haven't found anything that would hook my daughter, she gets caught in the "full freedom" thing and regresses to "I'll just go around" mode.

SUper Mario 3D world looked good, but I was afraid after the Odyssey experience, I'll put that on my wishlist.

I'll check sackboy, never heard that game!

EDIT: I see, it's playstation only, I'm cut out of that. PC or Switch in this home, and it was a big sacrifice bringing a Switch in (I'm against consoles in their current form and try to vote with my wallet against them. Steam Deck is a good compromise)


Super Mario 3D World is more like Sackboy so you’ll probably enjoy that, 3D world is more typical Mario levels, then Browsers Fury is more free form/open world platforming - both have you in control of full characters though.

RE Sackboy - keep an eye out Sony seem to have relented and are releasing their games on PC now so it’ll probably appear at some point.


I am indeed keeping an eye out (I have a wishlist that spans any platform). Especially Sackboy and Returnal seems like good candidate.

Returnal for myself, obviously ;)


Here's some unrequested parenting advice, but almost-4 year olds do not need video games in their lives.


OR, you could play videogames and have great bonding moments.

The hand-eye coordination my daughter has is incredible too, her creativity is incredible. A lot of in-the-park games are a consequence of what we play: one time she grabbed a short stick (a wand) and a huge stick (I assume a two handed sword) and invited me to go around and defeat monsters and bosses. Never played a game like that in the park with her, she came up with it. We actually had a great time.

Use videogames like any other toy: with a critical eye at all time, with moderation at all time.

EDIT: Sorry I'm very bitter on this. People keep treating videogames like a special case, but it's like any other toy. TV included. Just keep careful eye on your child and constantly re-evaluate how toys are impacting them. It's easy to see how more than 1 hour TV makes your child grumpy and bored, however it's also easy to see how some movies stimulate her will to dance and sing (Moana, Frozen), which in turn promotes playing with her little brother.


Super Monkey Ball Banana Mania: Don't get Banana Blitz HD, the camera controls suck. If you're unfamiliar with Monkey Ball: Monkeys in balls navigate puzzles to get from the start to the finish in as little time as possible. Originally an arcade game. Sponsored by Dole, the banana people.

Tetris Effect: It's Tetris! With lots of shiny colors! I'm not the hugest fan of how they set up the grading system, but it has lots of replay value and has lots of no-fail modes.

Abzu: Somber, deep, with bright colors and lots of fish. A little eerie in places. No dialog/words.

Journey: Possibly a little mature (despite its Everyone rating) for how eerie it is, Journey contains no words. There's spoken dialog in a language that nobody knows anymore. [2] reviews.

Offspring Fling: You're a momma fluff who's gotta get her little fluffs home! Very little penalty for failure, it's a fun sidescrolling platforming game. A few spots might need help from a parent to get right.

Echochrome: Think MC Escher, but as a perspective puzzle game. PSP/PS3 only, though...

Do you read to your daughter? If she's got the basics of words down and you want to work on words being read, heard, and having meaning, I have some suggestions!

SkateBird: BIRBS! TECH DECKS! Heckin TRICKS! There's story, told in birbish. The difficulty can be turned to super low, the assists turned up super high. There's very few "big words" anywhere -- most of them are maybe two syllables, and the story revolves around "Big Friend". The whole first part of the adventure is cleaning up Big Friend's room. You can customize the bird you play as. You can, in fact, pet the bird.

Pokemon Mystery Dungeon: Rescue Team DX: Pokemon, but with a focus on... the pokemon? Yeah it's an RPG, and there's fighting (like any pokemon game), but it has just enough plot that you'll be able to read for your daughter and help her along. [1] reviews it.

PIKMIN 3: It's Pikmin, there's really nothing else to say. It's cute, it's teamwork, but beware: There's a lot of (vaugely useful) dialog.

Katamari Damacy: Not super recommended, but worth a try if you're not familiar. The king of all cosmos has gotten himself "one with nature" (read: drunk off his petard) and dumped all the stars outta the sky. Lots of colors, but the difficulty curve is tough for a 4yo. Also there's a loud siren at the end of each level as you run out of time that spooked me the first time I was playing it.

Here Comes Niko!: You're Niko! Your goal is to make friends! Dialog-heavy in places, but with a little adult help, definitely doable!

The Unfinished Swan: perhaps a bit artsy, give it a glance and see if it's something you and your daughter would enjoy.

[1] https://youtu.be/qrvRbKiLZKI [2] https://www.gameinformer.com/games/journey/b/ps3/archive/201...


Thank you, that's amazing list


You're welcome.

If you'd like some games that you might enjoy playing with your daughter watching (or sometimes engaging in as appropriate), I left another list: https://news.ycombinator.com/item?id=31625560


Try “Lake”, I found it really absorbing and the greatest peril is driving a mail truck that can’t hit anything.


I just started Lake a few days ago and love it so far. It's free to claim on Stadia Pro right now.


Ace Attorney. You go through witness testimony and identify contradictions between their statements and the evidence. The stories are nuts and get a bit more nuts every game.


Mirror's Edge might be close, it's basically a parkour game with a nice story with some restricted violence (the whole game can be done without killing anyone).


There are a fair amount of good mobile games that are nonviolent with good, resonant stories. As a bonus, touch controls are usually simple enough to pass back and forth. These games are usually smaller; Apple Arcade is a good way to sample many of them without any free-to-play upselling.

A few nice examples of story-rich games on mobile:

Monument Valley, Assemble with Care, Guildlings, Alba: A Wildlife Adventure, Pilgrims, Mutazione


Among the so-called “walking simulator” first-person story/exploration games, What Remains of Edith Finch stands out as easily the best in my view. Aside from having more involved gameplay than its contemporaries, its greatest success is its storytelling: a set of beautiful, tragicomic vignettes told through a magical realist lens.

If you’re looking for a compelling story, I can’t recommend it highly enough.


How about a "running simulator"?

https://www.youtube.com/watch?v=lrUWFo2D1Xs

>Game Helpin' Squad: Severe Running


Death Stranding

Although having grim theming, the creator specifically wanted a game not focused on violence and instead for a symbol of "togetherness".


Check out Abzu and Journey. I almost always play fighting games and found Abzu such a breath of fresh relaxing air that I started digging into the makers and realized they had been doing really cool things like tying in the lore from other videos games they made into each other, releasing their orchestral compositions, etc.

Another one I haven't played but I've seen a lot of; Stardew Valley.


Gris is my go-to favourite for a relaxing, non-violent adventure


I love this game, it’s absolutely beautiful. Although in regards to the original question, the story is much more abstract.


The story is abstract in the sense that it might go over a child's head, but there's definitely a deep story in it about coping with loss


Ah, interesting—it might have gone over my head as well. I did at least pick up that it was coping with loss, but I don't remember picking up any specifics beyond that. What did I miss? And does it involve picking up all of the collectables? I've tried repeatedly, but whenever I start playing, my kids want to play too, and inevitably restart the game.


Hmm, the way I used "deep" is in the sense that it's meaningful, not that there's a deep/rich storyline. The depth I was talking about is that it shows going through stages of grief.

[SPOILERS AHEAD]

[SPOILERS AHEAD]

[SPOILERS AHEAD]

(no username pun intended)

As she is grieving, the world is bland and she's lost her voice in the world. As she processes grief, her voice and powers come back to her. The world represents human perception, while her voice and her powers represent how we interact with the world. Eg, as we grieve our perception is diminished, and our ability to handle/do things is also diminished.

The little cute creature that come and help you are a metaphor that it's okay to let friends in and that they can help you through your grief.

The "enemies" are the dark side of grief, the ones that tries to pull us down and makes recovery harder. So, depression, anxiety, and just "brain demons" (eh dark thoughts) in general.

[END OF SPOILERS]

There's other elements that I think also act as good metaphors, but I don't want to make the post too long.

Also, I discovered the game during a difficult time, so I could just be looking into it too much. Lol

Edit: wordsmithing


Ah, okay... in that case, yes, I agree with you completely. It reminded me more of a tone poem, rather than an actual narrative. I think you hit it all right on the head.


Little Inferno - a short game about burning your toys in a fireplace; I found the narrative interesting and it actually has some relevant life messages; non-violent, but young kids might find it a bit disturbing

Grow Home - a 3D platformer about growing plants into space; story-light, but very chill and fun to play


> Little Inferno

I was amazed playing through Little Inferno for the first time, that it had such a strong anti-materialism message. Releasing as a launch title for a new console seemed an incredibly balsy move :-)


Do you like adventure/point-n-clicks? There are a ton of new/modern ones on Steam like Norco: https://store.steampowered.com/app/1221250/NORCO/


Obvious classic is the Myst series, or rather, the first three of the series that were created by the Miller brothers. The less said about 4&5 the better.

Cyan, their company, has been producing new titles, Obduction was quite good.

Your character is in danger but you don't shoot or kill, at least not excessively.


Carto was a blast and really well made. Loved the humor and world building, and the puzzles were satisfying.


One potentially useful search term is “cozy games”. Alternatively, “wholesome games”. [0][1]

With that said, this thread has been a treasure trove for me because my friend group often defaults to co-op FPS games so it’ll be nice to have some alternatives to mix things up a bit.

[0] https://www.reddit.com/r/gamedesign/comments/tmlmp8/what_are... [1] https://store.steampowered.com/curator/35411526-Wholesome-Ga...


Untitled Goose Game is something my girls (11, 9), played collaboratively, and could not put down.


This is the best casual game I ever played, it is a really good choice for people that are new to video games. In the same spirit, I also liked piku niku. The graphics reminds me of a cool british illustration magazine called Anorak.

Some other things that comes to my mind are the Katamary Damacy series (must play!) and Wattam by Keita Takahashi.


Flower and Journey by thatgamecompany are short but masterclasses in telling story.

Limbo and Inside might also fit your definition. They're dark but non violent.

Sackboy, Tearaway and Little big planet do have you defeat some baddies but they're also avoidable for the most part.


+1 for INSIDE - super dark, but extremely creative.


* This war of mine.

While it does take place in a war zone, you play from the perspective of the civilians that are trapped within a besieged city and struggle to survive. Violence here is incredibly dangerous for survival, and should be avoided at all costs.

* Papers please

You play as a border control employee that must validate that all people crossing the border have the correct documentation. Due to the nature of the environment there will be some guns/violence involved, but it is by far not the main focus of the game. Glory to Arstotzka.

These games may not be to your liking, depending on how hard you are on the "NO gun/violence" requirement. These approach the topics from a more civilian view than other games.


Kentucky Route Zero is beautiful, weird, and more or less non-violent. However, its themes may be too mature for your kids, depending on their ages.

Pop Culture Happy Hour from NPR has done a couple video game recommendation episodes. I bet you'll find some suitable recommendations from them:

https://www.npr.org/transcripts/1068592935

https://www.npr.org/2021/05/11/995825684/three-of-our-favori...


Bit late but:

To The Moon (and the subsequent A Bird Story, Finding Paradise, and Imposter Factory): Wonderful series of games that focuses on narrative. Amazing soundtrack and good recurring cast of characters.

Firewatch: Beautiful game set in the wilderness with pretty much your only interactions being over the radio with your boss who you never meet face to face. Focuses on the relationship with your boss and the theme of escapism.

Heaven's Vault: Great game that focuses on exploration and discovery. It shines with the small, focused stories you'll run into on different planets while piecing together an ancient language and the mysteries of the universe.


Thank you for this post!

Violence in video games, if it must be present, should be a like a garnish: in vanishingly small quantities and hyper-realistic.

The fantasy (as in ludicrous, not swords and sorcery) violence of modern gaming is just a skin on underlying game mechanics. The imagery, sound, and themes of ultra-violence are not really necessary.

It is ultimately laziness on the part of studios; understandable, though, since the violence sells. Still, I hope studios take note of this thread. There is a thirst out there for non-violent games. And studios hold an awful lot of power in what they contribute to the culture these days.


Since we're here any recommendations for a two player collaborative game I can play with my 4yo son ? I would be preferably able to assist/protect him. Right now we are playing twinbee and arkanoid for snes


Check out the Lego games - they’re perfectly designed to let a good player assist a weaker player without the weaker feeling they’re doing nothing.

If you emulate - Super Mario Galaxy had “pointer mode” for an assist player.


Bowser’s Fury. In this game, Bowser Jr. is immortal, so great for a younger player. Also, most of the Super Mario games since the Wii have all featured respawn bubbles, where you can’t lose unless everyone dies at the same time.


Unravel two


Lightmatter is a great first person puzzler that I haven't seen anyone here mention. The story is good enough, and if I remember correctly, told through audio recordings you pick up along the way. Non-violent, but you can die. I really liked the art style

Creature in the Well is a pretty fun adventure/breakout/pinball game. Light story. There is some conflict, but it's about as violent as pinball

Probably not for the kiddos, but Little Nightmares is great. The story is entirely told through ambience, which is dark and creepy. A sequel came out recently, but I haven't played it


The Space Quest series, Kings Quest ... basically all games from LucasArts and Sierra, at least assuming the thousands ways to die in Sierra adventures don't count as violent. And in case you didn't know, thousands is an understatement.

Generally you should be really fine with adventure games. Also text adventures, if you can handle that.

There's also this, which is quite the change from usual games: https://adarkroom.doublespeakgames.com/

Maybe you like it. I actually did! Enjoy!


You don’t say what platform you’re on, but if you have Apple devices, I’ve been pretty happy with what’s available on Apple Arcade. It’s not Steam, but there are some real gems there. I was really surprised by Stranded Sails, for example. There are a bunch of racing games, adventure games, multiplayer party-style games, music games, puzzlers, etc.

I will also second the recommendations for the Portal series (yes, there are unmanned gun turrets, so take that into account), The Witness, Talos Principal, etc. All very good, fairly non-violent, interesting and fun.


FWIW, my kids (5 and 7) loved Portal until the gun turrets were too scary for them


In addition to seconding a few recommendations others have already made (Earthbound, Undertale, Monkey Island, Life is Strange), I'd also recommend Alan Wake (https://www.imdb.com/title/tt0466662/parentalguide/#advisory...).

It's a thriller/horror though so perhaps not what you're looking for (but someone else mentioned Soma which is far more horrific in my opinion)


Although it's kinda buggy, I found Eastshade to fit your description well. Its a bit slower than an FPS but has a solid story in a well fleshed out world and doesn't involve any violence


Firewatch


Dear Esther also falls broadly in the same category of what is somewhat derogatorily known as 'walking simulators'.


I was happy I played Firewatch but was a bit let down by the ending. It's like the story bent over backwards to prevent you from meeting anyone because it just wasn't in the game design.


Not particularly fun as a game, but it’s the best narrative in the medium by a large margin.


There is such a huge opportunity for a game like that with a female perspective

Just the opening sequence can be so alienating for the casual and female audience, while being almost alone in its accessibility to them


Minecraft!

Lots of Nintendo games. Mario anything really.

I LOVE playing old King’s Quest games with my kids and they do too. Got them on Gog.

Totally reliable delivery service.

Most racing games are fine (Mario kart)

Heave Ho!

Ultimate chicken horse

But to be honest, I love playing Fortnite with my kids too.


>Minecraft!

Zombies, not to mention you can kill anything that moves

>Lots of Nintendo games. Mario anything really.

Mario murders indiscriminately

>I LOVE playing old King’s Quest games with my kids and they do too. Got them on Gog.

Sierra = death on every screen


> In real life, I don’t like guns, war or aggression. But when I play games, I often go for FPS or other, violent games

An old friend of mine is working on a game called “Air Hares”, motivated by a very similar concern to the one you’ve expressed. You might appreciate this:

“Why I Created a Non-Violent Shmup Video Game”

https://www.gamedeveloper.com/production/why-i-created-a-non...


The Swapper is a unique experience that has stayed with me for years. I think of it often and the feelings it evoked in me. Everything is just absolutely perfect: the puzzles aren't so hard as to be annoying but challenging enough to get a good dopamine kick after completing. The music is calming, ethereal, moving and tense all at the same time. The story and endings are contemplative and ask deep questions about identity. It is amazing. I can't recommend it enough.


I am not a gamer at all, and the story is thin but I liked Splatoon on switch. You team up to paint a complex space in a given color, with another team trying to do the same.


Thomas Was Alone and To The Moon. Both absolute masterpieces.


Thomas was alone


Tacoma was a fun FPS adventure story thing without killing.

Infinifactory is kinda like factorio-meets-minecraft and is enjoyable.

System Shock 2 is an oldie - there can be some combat if you want, but you can also avoid it depending on your style. Good story.

Talos Principle was also special. So atmospheric. Highly recommended. I guess kinda "adult themes" though that might not be suitable for kids (not porn, not sex, not violence - more like existentialism)


I used to enjoy Thief. Not sure if it is available still.


Depending on which installment you played:

https://www.gog.com/game/thief_gold

https://www.gog.com/game/thief_2_the_metal_age

There were also later installments in the series but I've understood that they didn't quite stand up to the originals.

It might not be young kids' material (due to the patience it requires, and a bit of a dark story or at least ambience). There's also some violence, as it's probably hard to finish without resorting to absolutely any, and the various enemies can attack you regardless, but it's kind of in the spirit of the game that you can opt for avoidance of combat or non-lethal means.


There is a book called “Thief” written by Alexey Pechov - https://www.librarything.com/nseries/17743/%D0%A5%D1%80%D0%B...

Though the author declines connections between book and game. Name of the main character is the same as in game ;)


The Thief series. It technically has violence... but I play the game on the hardest settings and the most you can do is sneak up and knock someone out.


Ittle Dew is similar to 2d zelda. I enjoyed its quirky, meta humor. As it's typical for 2D Zelda, you need to beat enemies, but the violence is very cartoonish.

https://youtu.be/sqEvsHnv1TA

I'm sad it wasn't more popular. I really had fun with it, even though more than one person said it looked like I was playing a kids game!


I recently played FixFox, an adorable top-down game where you go around fixing robots and machines in a quirky world where some of the sentient robots formed an anti-repair religion, thereby causing the population to slowly die out. No guns or violence, very wholesome and enjoyable story.

https://www.fixfoxgame.com/


Undertale and Celeste. Shocked undertale was left out.


Probably because Undertale is not really non-violent. Even a perfect-pacifist playthrough requires the use of violence.


technically true, but the "violence" is like, pressing a button when one abstract line overlaps another. it's like playing Super Hexagon. about the only thing that makes it "violent" is the fact you have to press a button labeled Fight, once in the entire game.


I mean technically all the violence in any video game comes down to pushing a button labeled "fight" when you remove several layers of complexity and abstraction. That's why violence in games isn't such a big deal. Point being, if someone specifically asks for a 'non-violent' game, I wouldn't recommend a game where the abstraction is explicitly attacking and killing characters.


By "the use of violence", do you mean violence directed at the player, or violence perpetrated by the player?


<spoiler>Asgore destroys your Mercy button.</spoiler>


Ah, thanks, I had forgotten about that.


undertale is ugly


If you deem beating up three bosses and the occasional exploding snail still tolerable, I'd like to nominate Yoku's Island Express :)


  - Photopia
  - The Legend of Zelda: A Link to the Past
  - Kerbal Space Program (less deep story, more fun, engaging and educational)


I played through "Forest's Secret" by bynine which is a non-violent game, reminiscent of classic adventure games.


Most of my choices have already been mentioned, except for The Blackwell Series.

Point-and-click adventure games are typically heavy on the story side and low on violence, and the biggest problem with them is the level of difficulty of puzzles. Blackwell doesn't have anything you're going to get stuck on, the actions follow logically.


I helped make Meadow, a non toxic MMO where you basically run around as different animals.

It has maybe around 10 players during the evening in Europe now so it pretty empty (designed for worlds of 50 players max) but it's very calm and wholesome.

You only communicate with emoticons and the story is none unless you count role playing as story.


Outer Wilds - Explore a solar system. Time loops. Disco Elysium - Explore a city in a dying world. Extremely active inner dialogue. Stardew Valley - Build your farm. Help the local community. Opus Magnum - Puzzle game where you manufacture different alchemical compounds (secretly a programming game)


Psychonauts! Both the first and the recent sequel. Great hilarious games for all ages. Definitely my favorites.


Monument Valley


Civilization games can have you craft your own story as they're really engaging, and you can opt for peaceful victories.

Geneforge games have combat as a mechanic but there are very often ways of avoiding or running away that allow for almost entirely pacifist completion, and the stories are great.


Untitled Goose Game has a pretty funny (nonverbal) story and is fun for kids and not particularly violent.


“Unpacking” (on Switch - not sure where else) is a really beautiful game where you unpack a young woman’s things into her new living space at different points in her life (moving in to college, with roommates, a boyfriend, etc) and learn her life story. It’s quick but we’ll worth it.


I was going to recommend Star Control UrQuan Masters, an old classic with great story telling, but it does feature combat between space-craft, so I'm not sure it meets your criteria.

http://sc2.sourceforge.net/


It's difficult to make a video game that's engaging without conflict. It's difficult to make conflict compelling without at least aggression. I'd consider sports games to have aggression. Stardew Valley or Mario Tennis don't even reach this lofty bar.


and maybe other Harvest Moon games

The earlier things in that franchise are like Stardew Valley but they went so far off the rails that the guy made Stardew Valley


Turing Test isn't necessarily a great story, but is interesting to play.

The Trine games are pretty fun if you like platformers.

Get Packed is a hilariously fun couch coop.

Sorry if I'm not specifically hitting the nail on the head, every game I can think of with an awesome story has some amount of violence in it.


Stardew Valley


I really enjoyed The Long Dark. There is some violence and it has some adult (non sexual) themes, but it’s not primarily about fighting, it’s a wilderness survival game.

I played it for months and am anxiously awaiting the last chapter.

It’s rich, engaging, and the visuals are gorgeous.


I spent a /lot/ of time wandering around in survival mode back before they started releasing the story chapters... I should give it another run.


Oxygen Not Included


The new King's Quest (2015) is great action/puzzle game, with some fairy tale mischief but no significant violence. It's framed as a narrative by an elderly king and his granddaughter, and clearly intended to be kid-friendly.


Age of Empires series. It is like taking History lessons with strategic thinking skills.


Wow, I used to play Age of Mythology a lot. Apart from god plot it had cool god’s fighting scenes.


Soma: a little creepy because you explore dark underwater vessels. But there are no violence, but you may have to run away from some enemies that chase you.

Story is amazing. Themes include the identity of “self”, sacrifice, and future of humanity.


Epitaph, by Max Kreminski.

It's a haunting look at the Fermi Paradox of "so where is everyone else in the universe".

https://mkremins.itch.io/epitaph


I got tired of first-person shooters because of the violence. I started playing exploration and building games: Subnautica, No Mans Sky, and others. There is a whole genre of these types of games. Kids love Minecraft.


What Remains of Edith Finch is a pretty amazing ~3 hour experience. It’s not necessarily violent but it has dark themes so I would read a synopsis to see if your kids are ready for it.

The Life is Strange series is pretty good as well.


I got tired of first-person shooters because of the violence. I started playing exploration and building games: Subnautica, No Mans Sky, and others. There is a whole genre of these types of games.


There are lots of good ones on Apple Arcade, if that’s an option for you.


Life is Strange


It has adult themes. OP is asking for a kid.


Age range ? Its a teenage game.


It has sexual assault, onscreen suicide, and non-consensual drugging. I don't know if a "kid" should be watching all that.


Braid, a platformer based on manipulating time, is great.

Baba is you, a puzzle game having the player change the rules of the game is also great. Not a lot of story in this one.

Both have won a bunch of awards - look them up.


A couple I’ve enjoyed with my young son are Sneaky Sasquatch on Apple Arcade and https://chicorygame.com/


What Remains of Edith Finch is a waking sim that includes a series of stories, each from the viewpoint of members of a family. It is one of the most memorable games I've ever played.


This. Also Ethan Carter and Everybody’s Gone to the Rupture.


Major caveat: the fish-slicing sequence.

Also it is a series of little vignettes about how an entire family died.


racing sims and MS flight simulator are non-violent, but lack story. Some classic games in these categories have detailed historical settings and a lot of complexity, allowing you to create your own adventure in an open world. The adventure is different every time you play. Some classic sims of this type are here: https://github.com/sim-museum/esports-for-engineers


I haven't finished it but I started playing Sable for a bit. There's no attack mechanics at all and it's fun to explore. The art style is also very nice to look at IMO.


I'll second the vote for Sable. No violence. A youth on a journey, with unique graphics (debugged since the initial release). A story to uncover. Not the largest open world, and it'll take 20+ hours if you complete all the tasks. Steam.


Myst and its sequel Risen. Myst used to be the most sold game ever.


I find most of these are for older kids maybe, Outer Wilds and Witness may be too much for younger kids. One game my kids became entranced watching me play is The Last Guardian.


I would suggest trying out the INFRA. It's great and atmospheric puzzle no-gun FPS which gives Half-Life vibes as it uses Source engine. I've had much fun with it.


Eh, what about cartoon violence? Like Rayman, Mario, Sonic, Pokemon, Worms...

If you want more story, you could try with visual novels, like Ace Attorney, Professor Leyton, or any DS game.


Syberia is a good one.


“Stacking” is a fun little game about Russian dolls fighting against child labor. There is violence, but more in a slapstick sort of way (it’s rated E10+).


Subnautica. You have a knife for self-defense against creatures but that's it, 99% of the game is just exploration of the ocean. It's wonderful.


Subnautica is such an eye candy with a good dollop of mystery and wonder. It is absolutely amazing.

> exploration of the ocean ...

... and what happened there, all tied to a story line, which is what the OP wanted.


My daughter (6 years) really likes My Brother Rabbit. It's a point and click adventure with no violence and a decent story.


One of my all-time favorites also :). Technically a hidden object puzzle game not a point and click adventure. While not for most young children I remembered Rakuen by Laura Shigihara. There is some volence in the stories (not on camera IIRC) and death is a theme.

https://www.polygon.com/2017/5/12/15632474/rakuen-review

https://www.humblebundle.com/store/rakuen


Gone Home is a beautiful coming of age game, 1st person, completely story driven, no violence at all, and some 90s nostalgia to go with it.


TrailMakers is super fun for all ages. You build vehicles/contraptions and go around collecting new parts. I highly recommend it.


The Stanley Parable (2013) is quite popular, and recently got updated and expanded as The Stanley Parable: Ultra Deluxe.


However, it should be noted that The Stanley Parable is best enjoyed by someone already well versed in the narrative tropes of video games and may, therefore, be unsuitable for children.


Disco Elysium perhaps? Like there is some rare instances of violence, but the point of the game isn't to be a violence simulator.

Hardly a game for kids though, perhaps mostly because they wouldn't be able to relate to the world or its characters.


A dead person hanging from a tree a few minutes in. There's lots of violence in the game.


Violence isn't the point of the game, but the gritty backdrop.

It's a philosophical treatsie thinly disguised as a game about a cop with a mid life crisis.


Sure but it permeates the whole thing. It's a violent game, you just don't happen to be the agent of the violence. Still the opposite of 'non-violent game'.


[flagged]


but if you actually read the OP

Yes, when someone asks for games that don't involve violence, guns, war and is suitable for playing with children, the answer is not 'something that's not Doom' but a game that doesn't involve violence, guns, war and is suitable for playing with children.


Are we reading different threads? I can't find any of those specifications.


They’re looking for a game with a great story that doesn’t have a gun or violence involved.

A core thread of disco is a gun. and meticulously scheming violence.

And it’s also not for kids in that medium. Very obtuse words.


Right, but guns and violence and aggression aren't portrayed as fun things in Disco Elysium. They are portrayed as bad things. I don't understand why people are so caught up on kids games when the OP is looking for games to play themselves OR with their kids. That "or", while not a long word, makes a huge difference.


the OR is important, maybe I'll suggest Death Stranding after all then. Kojima specifically wanted a game not focused on violence and instead of symbol of "togetherness".


Stories involve conflict, and almost all conflict in video games are going to resemble violence in some way. Even the Super Mario games are violent if you want to look at them that way. If fantasy violence is okay, then Nintendo Zelda and Mario games are probably the best route.

Although a game like Mario Party might be the most fun non-violent option to play with kids (disclaimer: I have never played it).

EDIT: And Mario Kart of course. One of the greatest games to play with kids of all time. No story of course.


Broken Age


Seconding this! Broken Age is a really solid adventure game that got a bit of a bad rap because of Kickstarter delays etc. It's a (dual) coming of age story that kept my partner and I fully engaged, and my partner has pretty high standards for a good story. I think it would be great for kids.


Moonglow Bay, Stardew Valley. Full of cute, sad, and lovely character vignettes along the way to building your own story.


My little pony: A Maretimebay adventure is a platformer with a story for the younger kids, its very much liked here now.


What are these fps games with great stories?


Bioshock for example.


I feel like bioshock (all of them) have mediocre stories and then a single fun twist at the end personally


Syberia 1, 2, 3 from the late master Benoît Sokal. Or Spore, come to my mind as some of the most striking examples.


* Buddy Simulator 1984 (has some, but it's not the core)

* The Fall Part 1 and 2. (has some, but again, not the core)

* Later Alligator (very sweet)

* SOMA (horror)


Mario Odyssey on the Nintendo Switch. Basically any of the major Mario games like Mario 64, Sunshine, Galaxy.


It is quite old school at this point but I loved The Longest Journey for a classic adventure throwback.


Dyson Sphere Program.

Like Factorio, in space, no combat.

From my perspective better than factorio and traveling in space is always amazing


Journey, flower, Minecraft, Astroneers


They mentioned a good story though. Do those first 3 have any at all? It's been awhile and I loved Journey, but I don't remember a story. MC definitely doesn't.


Journy does not explicitly tell a story, but it allows you to try to figure it out for yourself.

What is the character? What is it doing? What are those? During gameplay, you might reason to possible answers.


Depends the Minecraft store has a ton of story driven content


Stray is out next month. You play a cat in a distopian world of robots. Looks very interesting.


Webbed - it's fairly short, but it has both a charming story and great mechanics.


I wonder what are the perceived outcomes if you did let your kids play violent video games?


The Gunk - while the violence there is really marginal, the game itself is really charming.


Armikrog. Claymation point and click adventure with heck of a story and nice riddles.


I preferred The Neverhood, its (spiritual) predecessor.


Okami | Ookami (available on PC too) and many, MANY japanese games.


"It takes two" has marvelous story and definitely is not violent


Just discovered it yesterday. Had an awesome time playing it with my wife. Can only recommend


Some (mostly gog.com-based and linux friendly) suggestions:

Astrologaster – essentially an interactive visual novel about a Tudor doctor who diagnoses people by looking at the stars. Cracking (tudor choir music) tunes. https://www.gog.com/en/game/astrologaster

The Talos Principle – a puzzle-em-up which uses the FPS perspective but entirely for solving rather hard logic puzzles and with little reference to war, but a surprisingly engrossing plot – https://www.gog.com/game/the_talos_principle_gold_edition

To the Moon – another essentially visual novel, but in the style of a 16 bit RPG – https://www.gog.com/game/to_the_moon. Also, A Bird Story, its sequel: https://www.gog.com/en/game/a_bird_story

A Short Hike – a very cute, adventure/exploration game with no combat at all – https://www.gog.com/game/a_short_hike

Slipways – a strategy game that scratches the RTS itch, but isn't RT and has no combat – https://www.gog.com/game/slipways

Superliminal – a puzzle game entirely based on perspective, again with an excellent (if creepy) plot – https://www.gog.com/game/superliminal

Gorogoa – an absolutely beautiful visual puzzle game with a charming, graphically told plot – https://www.gog.com/game/gorogoa

Obduction – an excellent Myst-like puzzle experience that tells a lot with no combat – https://www.gog.com/game/Obduction

The Witness – a really surprisingly varied difficulty, excellent, puzzle game that has lots of hidden secrets – https://www.gog.com/en/game/the_witness

An "honourable mention" would be Caesar III and its open-source engines (Julius and Augustus) which, whilst not being combat-free, is an entirely combat-optional town-building RTS game where the economic-only missions are far, far harder than those where you defeat a military enemy. This is arguably true of Roman society, as it happens…


Oneshot. Absolute masterpiece of a story in my opinion, and no violence.


Outlanders (iOS) Sim city (pc/mac) Transport fever (pc/mac)


Hollow Knight

Although sure, it is 2D Platformer with lots of critters being killed.


Anodyne 2 has a unique enjoyable story and is not very violent.


Highly recommend Undertale, this game thought me compassion


Ms. Pac-Man, Burgertime, Donkey Kong, Dig Dug, Lady Bug.


- Subnautica

- The Talos Principle

- Portal (1/2)


Ico? Although it's got mild violence in it.


World of contraptions.

Planet crafter is a grind, but still fun.


Mario for the NES


Doesn't he stomp on mushroom-men and kick tortoises? That's pretty violent.


And, while it is a great game, I wouldn't call it a great story.

The whole story can be summed up with "evil dragon captures the princess. Mustachio'ed hero braves danger to save her. Plot twist: our princess is in another castle".


If you want story get the Paper Mario games - they have a much more detailed story line (even if it’s still relatively simple).


You don’t have to kill anything to advance, I try not to considering how harmless the chestnut men and how friendly the turtles become in later games


Also probably not a good idea to encourage kids to eat any strange mushrooms they find.


Overcooked is an amazing game for all ages.


i recently found timberborn on gog, an game where you play with post apocalyptic beavers.


You should try A Story About My Uncle.


Shooting is fun. But life is strange.


Check out `A Short Hike` and `Alba`.


Super Monkey Ball, Sonic Adventure 2


world of goo


Did you find the story compelling, though? I don't remember there being one. It's kind of a tough request.


The Turing test is a portal like


Dreamfall: The Longest Journey


for those who love story-driven games, The Longest Journey is old but amazing


I hear you, it's not that I don't like combat games, it's just that they're overdone and the medium has so much potential. The story and atmosphere are usually what draw me into a game, and the gameplay mechanics are usually just a means to an end of progressing through the story.

I'm going to focus entirely on first person non-combat games because I prefer first person and it's more rare for them to be non-combat. First up are FP games with interesting game premises or mechanics:

The Occupation, absolutely zero other games like this. You are a journalist during a politically charged period in history, and you wander about beautifully crafted old institutional buildings in order to find documents and clues that you can use during your interviews with various people. The story you are putting together centres around a murder, but it's really a story about political manipulation, immigration and corruption in policymaking. Sounds a bit dry, but it is both relaxing and thrilling.

Hardspace: you're a ship-breaker in an orbital space ship breaking yard, and you float around using tools to slowly pull apart ships for scrapping. It's got a comical dystopian sense of humour and a decent story line.

INFRA: Absolute hidden gem. You are a structural engineer, sent out on an inspection job. As you follow the path of infrastructure degredation, a series of mishaps pull you deeper and deeper into the cities hidden infrastructure, through dams, power stations, water processing plants, steel mills or underground water infrastructure. The game has a good, dry sense of humor, and the story is good. Each location has some system or facility you can take the time to fix, or you can just keep moving through the story.

Jazzpunk: A spy game, but as if it were written by a 17 year old on mushrooms.

Outer Wilds, others have mentioned it, but you can't miss this one!

Portal 1, 2, though I suspect you would know of these already.

The Witness, a fantastic atmospheric exploration and world-puzzle game, I think watching a bit of it on YouTube probably shows it off well but it's just a great world to spend time in.

Event[0], your only friend is a well scripted space station AI, it uses a natural language typing interface and you have to talk to him while you wander around the station trying to figure out what happened and how to get back home.

The Stanley Parable, a very funny exploration of choice in videogames. I'm really underselling it.

Teardown, voxel based demolition game where you have puzzles and objectives to achieve with the tools and vehicles of construction and destruction at your fingertips.

Superliminal, a game where each object you grab changes in size to match the perspective of where you are looking. Great sense of humor as well.


Broken into a second comment so my other wasn't impenetrable: more notable walking sim, puzzle and first person story games:

The Amnesia games and SOMA games don't technically have combat, but they are very spooky. Perhaps for playing on your own, SOMA especially is a once in a lifetime gaming experience story and world wise.

The Solus Project

The Talos Principle

ADR1FT

Aporia

The Assembly

Alien: isolation (minor combat, very spooky)

Close to the Sun

Dear Esther

What Remains of Edith Finch

Deliver Us The Moon

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald (short and funny, would be great half hour journey with the kids)

Eastshade (admittedly never finished it, but it's about wandering a unique world and painting commissions for people)

Escape Simulator is a decent escape room game

Ether One Redux, pretty sad actually

Firewatch, a must play in the genre

Call of the Sea, unique story adventure

The Myst games, some recent remakes are really well done and modern adaptions.

Quern - Undying Thoughts, probably the best myst-like I've played.

Haven Moon, Myst-like story puzzle game

Obduction

Pollen

Stories Untold

Tacoma

Tartarus


Siberia.


Syberia*

I was going to say this game so I'm glad I'm not the only one.


Also I like spend evenings playing Civilization where I prefer to see achieve cultural or money wins.


Wandersong


Celeste


Shadow of the Colossus?


The point of the game is to brutally murder the colossi.


and the story is also mediocre, although I liked it a lot

I was thinking that the tranquil nature of the game the majority of the time and ambience would help

It is basically a great combination while only partially fitting the bill on any prong


Spiritfarer Haven Park


Paper Mario 1 & 2


Play Life is Strange


Biohazard of course


The Last Guardian


The Full Pipe


The 7th Guest


Unravel two


I wrote [1] targeting some younger audiences, but here's some more "mature" (teens and up, I'd wager) ones for you, OP:

Tacoma: I saw this mentioned but it's absolutely worth a shot. The gameplay is distinctly well built and the story is superb. Tacoma is best experienced with one person playing the game and a few others trying to figure out what's going on silently, or collaboratively.

Gone Home: From the same people that did Tacoma, a story that explores what happens when you have to unravel a few family secrets you didn't realize you had to conquer.

Oxenfree: Something is wrong, and the story doesn't let on what exactly. I had to play this

2067: Read Only Memories. Point and click adventure game that covers some extremely mature topics in an approachable way. Racism, classism, the pressure of being a minority, all these come up. You're a writer turned unwitting detective when a rogue AI breaks into your house and begs you to help find the killer.

Opus Magnum, and any of the other Zaktronics games: They're absolutely nerdsniping, with deep techincal lore that makes you think long and hard about an answer. Opus Magnum is absolutely a game that you will spend some time trying to optimize down to a tee.

Orwell: You, civilian, have been tasked with assisting the training of an online learning AI to help categorize and assist in law enforcement. How much free will you have in that process... well, that's not for you to decide. (n.b. I had to set this one down for a while; There came a time where I felt like I was fighting the central conceit of the game before I let it go)

Snakeybus: you are bus. you collect passengers. More deliveries of passengers = longer bus. You see where this is going. The physics engine is... part of the charm.

Snapshot: What if cameras could transpose a whole world? Side scrolling platformer, but where you can snag a snapshot of the world to grab items out later.

Slipstream: A classic OutRun Arcade title, thrown in since it's cheap and a great mind-melter. Unlike OutRun, however, it doesn't make things unfair... Any failures are your fault, not because the game wanted to screw you over.

Later Alligator: A slightly paranoid alligator is worried someone's taken out a hit on him. The question: Who?

Eversion: Mario clone but with the warning that not all is right. Cute turns to creepy.

VVVVVV: vvvvvv

Night In The Woods: There's no way around recommending this game, it's just so well written. Not a lot of action but some definitely mature conversations about accepting growing up.

Verlet Swing: Vaporwave speedrunning game where you catapult yourself off things by leveraging momentum.

The Stanley Parable: This is the story of a man named Stanley. The narrator of this story is not Stanley.

[1] https://news.ycombinator.com/item?id=31625287


Even counting only killing violence can come up in stories that aren't generally violent. For example, the Wingspan board game adaptation is great but could be seen as fairly violent considering the fish and mice shown as food, although even as a vegan I find that a quite different feel than the "shoot and kill stuff" games (although there is one more graphic card that is a bit disturbing). Of course that one doesn't have a story, so not really what you are looking for, but I find it relaxing to play music plus the bird sounds and it is a fairly quick game once you get used to it (AI is a bit slow, though).

I would also say something like Trails in the Sky, while violent in a number of different ways, has a quite different feel from FPS style violence and has an extremely extensive story (just the Sky series is likely 200-300 hours, so not the best recommendation when you have kids :/).

I avoid any kind of game with blood (unfortunately no blood options are not that common these days), although I find non-red blood much less disturbing. In addition to the story there is often a strategic element connected to the violence that and I appreciate games that try to do more complex stuff without violence. Card City Nights is one where there are card game battles instead of fighting (there are a few bits of the story that make it less enjoyable than it could have been but mostly it is wacky in a good way). If there is violence I much prefer it to be more cartoony and ideally not involve killing. The old SNES Donkey Kong Country games are great at that, not very violent to begin with IIRC and the violence is very cartoony.

Story could be considered in maybe four aspects: plot, world building, symbolism, and interpersonal interactions. IMO, games almost never have a decent plot. I find good world building and symbolism to be the most common.

Anyway, enough rambling and to repeat the above suggestions and more (with a note that my memory isn't great so I could easily be forgetting something):

Good less violent games with some kind of story:

* My Brother Rabbit - hidden object puzzle with minigames

* A Short Hike - platformer with flying mechanic and parkour racing

* Rime - finding stuff and light puzzles, heavy symbolism

* Little Bug - two-stick platformer again more symbolism heavy

* Card City Nights - wacky story with card game battles

* NyxQuest - another good platformer with unusual mechanics, minimal story

* SNES Donkey Kong Country series - excellent platformers with mostly environmental obstacles, minimal story

* Beatbuddy - music synchronized platformer, minimal story

* Calico - cat cafe and a magical island, lots of bugs but cute, minimal story

* The Witness - puzzle game, symbolism but not much story

* Botanicula - music heavy adventure game with cartoon violence

* Creaks - puzzle + adventure game with some cartoon volence

Good less violent games with no or almost no story:

* 140 - music synchronized platformer

* Timberborn - sim game with beavers

* Ostriv - traditional Ukranian village sim

* Wingspan - boardgame adaptation

* Cyber Hook - 3d grappling platformer

* Kerbal Space Program - can be quite violent if you aren't careful or don't retry when things go wrong :/

Not low volence but good story or setting:

* 8doors - gameplay similar to Hollow Knight with an afterlife setting inspired by Korean folktales

* Trails in the Sky - likely most extensive story in a game series with turn-based battles and some volent themes in the story

There is a DRM-free game store focused on story heavy games called Fireflower Games. I think it is run by one person in Sweden and has a small selection of mostly adventure games (and not necessarily low violence but generally less violent). I haven't purchased anything there (not a big fan of adventure games) but it might be worth a look.

https://fireflowergames.com

Everything I mentioned is available on GOG, although Calico isn't kept up to date there unfortunately.


Might not have story:

$0 https://store.steampowered.com/app/1580970/Samorost_1/ +sequels

$7 https://store.steampowered.com/app/730820/The_Curse_of_Monke... +sequels

$8 https://store.steampowered.com/app/323320/Grow_Home/ +sequel

$10 https://store.steampowered.com/app/207690/Botanicula/

$10 https://store.steampowered.com/app/303210/The_Beginners_Guid...

$10 https://store.steampowered.com/app/224760/FEZ/

$10 https://store.steampowered.com/app/711660/CHUCHEL/

$15 https://store.steampowered.com/app/413150/Stardew_Valley/

$15 https://store.steampowered.com/app/225080/Brothers__A_Tale_o...

$15 https://store.steampowered.com/app/716500/Eliza/

$15 https://store.steampowered.com/app/22000/World_of_Goo/

$15 https://store.steampowered.com/app/40700/Machinarium/

$15 https://store.steampowered.com/app/26800/Braid/

$15 (60% off = $6) https://store.steampowered.com/app/232430/Gone_Home/

$17 https://store.steampowered.com/app/448510/Overcooked/ +sequel

$20 https://store.steampowered.com/app/383870/Firewatch/

$20 https://store.steampowered.com/app/421120/Samorost_3/ (is a sequel)

$20 (60% off = $8) https://store.steampowered.com/app/343860/Tacoma/

$20 https://store.steampowered.com/app/501300/What_Remains_of_Ed...

$20 https://store.steampowered.com/app/1049410/Superliminal/

$20 https://store.steampowered.com/app/837470/Untitled_Goose_Gam...

$25 https://store.steampowered.com/app/753640/Outer_Wilds/

$25 https://store.steampowered.com/app/512790/Quern__Undying_Tho...

$25 https://store.steampowered.com/app/774201/Heavens_Vault/

$30 https://store.steampowered.com/app/1255560/Myst/

$30 https://store.steampowered.com/app/848350/Katamari_Damacy_RE...

$30 https://store.steampowered.com/app/255710/Cities_Skylines/ or $1 'til 20220614: https://www.humblebundle.com/games/cities-skylines-colossal-...

$30 https://store.steampowered.com/app/361420/ASTRONEER/

$30 https://store.steampowered.com/app/264710/Subnautica/

$40 https://store.steampowered.com/app/210970/The_Witness/

$40 https://store.steampowered.com/app/1158850/The_Great_Ace_Att...

$40 https://store.steampowered.com/app/220200/Kerbal_Space_Progr...

Violent / Not for little kids:

$0 https://store.steampowered.com/app/319630/Life_is_Strange__E... +sequels

$10 https://store.steampowered.com/app/400/Portal/ +sequel

$14 https://store.steampowered.com/app/246070/Hack_n_Slash/

$15 https://store.steampowered.com/app/252110/Lovers_in_a_Danger...

$15 https://store.steampowered.com/app/251430/The_Inner_World/

$15 https://store.steampowered.com/app/221260/Little_Inferno/

$15 https://store.steampowered.com/app/228360/Full_Throttle_Rema...

$15 https://store.steampowered.com/app/316790/Grim_Fandango_Rema...

$20 https://store.steampowered.com/app/653530/Return_of_the_Obra...

$20 https://store.steampowered.com/app/6300/Dreamfall_The_Longes... +sequels

$20 (80% off = $4) https://store.steampowered.com/app/959000/Edna__Harvey_The_B... +sequels

$20 (50% off = $10) https://store.steampowered.com/app/417880/Everybodys_Gone_to...

$30 https://store.steampowered.com/app/427520/Factorio/

$30 https://store.steampowered.com/app/282140/SOMA/

$40 https://store.steampowered.com/app/1850570/DEATH_STRANDING_D...

$40 https://store.steampowered.com/app/632470/Disco_Elysium__The...

$40 (50% off = $20) https://store.steampowered.com/app/1426210/It_Takes_Two/

$40 https://store.steampowered.com/app/257510/The_Talos_Principl...

$60 https://store.steampowered.com/app/582160/Assassins_Creed_Or... (explore)

$60 https://store.steampowered.com/app/812140/Assassins_Creed_Od... (explore)

$70 (94% off = $4) https://store.steampowered.com/bundle/18569/Deponia_Full_Scr... (4 games)


Haven Park


The Sims has always been about TELLING great stories.

https://www.youtube.com/watch?v=YjuOSgPdtS0

>Emergent Storytelling Techniques in The Sims: In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.

https://forums.thesims.com/en_us/discussion/862499/the-art-o...

>The Art of Sims Storytelling

>@CathyTea and I were talking, and we thought we'd try making a thread that would be focused solely on writing, especially Sims story writing. The writers' lounge thread is great for being a lounge, but a separate space for more in-depth discussions with a slower pace and less immediate burying of posts could be good too. :)

>I'm not good at making lists and rules, but here are some suggestions for things to talk about here:

>the process of writing Sims stories

>the Sims story community

>how Sims literature fits into the greater literature community

>how we use the game as a medium for storytelling

>the imagery and themes in our work, and also possibly how they are influenced by the game

>what it means to be a reader of Sims literature

>the expectations or lack thereof that we have of Sims stories

>the history of Sims storytelling and all the genres and their relationships to each other

>and really just anything else you can think of that has to do with writing and reading and community and art and literature

http://www.digra.org/digital-library/publications/simulating...

>Simulating the Storytelling Qualities of Life: Telling Stories with The Sims

>The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Researcher and Concept Designer Satu Heliö from Sulake Corporation introduces new concepts with which to approach the supposed divide. She argues that concepts such as narrative mindset and social schema provide better means to understand game features and player motivations regarding such game genres as role-playing games and popular game series such as The Sims.

https://www.reddit.com/r/thesims/comments/bchvj6/how_do_you_...

>How do you tell a story in Sims?

>It may seem like a stupid question but people have said before what makes Sims 4 better for them is storytelling, which is great.

>However whenever I try to think of a storyline or character, I initially follow it then I forget and just end up with the same old gameplay.

>I think about youtubers who talk about how their sims are feeling and what they're thinking but talking to myself whilst on the computer doesn't sound all that appealing when there's no one listening lol.

>So I was just wondering how do you guys keep your storyline going? Do you literally play with it in mind or do you capture it somehow?? Please share!


The Last Guardian

Inside

Journey

Kentucky Route Zero

Firewatch


Journey


Duke Nukem 3D, superb story.


"Yer face, yer ass? Whats the difference?"

Definitely a classic!


spiritfarer


I think Limbo might fit the bill (albeit you "fight" a monster in it. Maybe give the trailer a look). It's about 3 hours of beautiful gameplay, nonetheless.


There's a lot of stuff that can scare kids in Limbo. Worms falling out of the sky burrowing into your skull and taking control of your body come to mind. Deaths are gruesome too.


Wow no? Limbo is extremely violent. It’s death scene after death scene.


You have to throw the corpse of a child into a pool so the monster won’t kill you. This is a fucked up game to play with kids.


I suggest you re-examine your taste as violence is a big part of every good story ever told




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