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Nothing good will come from this considering what they are doing with Destiny 2, literally removing paid content all the time. They are trying to be a paid game and F2P at the same time > welcome to the GaaS model. The whole thing should die but alas it won't seeing Sony paid that much just to rip off people even more.


I've played Destiny 2 on/off for a long time, definitely thousands of hours at this point. In my opinion (which I think is common amongst the community) is that the current state of the game is the best it's been in a long time. Removing paid content is always going to sting, and I wish I had a way to optionally enjoy the old content at the cost of all the extra disk space it requires, but the direction the game is going is great and I'm very excited for the future.


I also have played thousands of hours of Destiny 2 and I have heard a lot of "this is the best it has ever been" from my friends who still play.

But I just can't get past the content treadmill anymore. Life got busy enough that I can't keep up anymore, and losing access to old stuff sucks because it means going back to the game is that much higher of an overhead for me to re-learn.

It also would be very challenging for me to be excited for the future knowing it might become worse, and the current golden age will be completely removed and inaccessible.


I actually totally agree, it's hard to become re-invested if I take too long of a break. The lore gaps between missed seasons are somewhat frustrating.


Just want to extend on this point. I have about 700 hours across playstation and now just started to play on pc. I played heavily during Forsaken through to the mid-Beyond Light DLC where I dropped off. Having just returned, I find the game to feel really fresh if not a little confusing at times with the subtle UI layout changes and things that are now deprecated in my inventory which I now must discard. Overall my friends and I are happy with the current state of the game especially when you compare it to Halo (though I acknowledge this isn't a straight apples to apples comparison).

In terms of old content being lost, the only part I'm actually quite annoyed at is the sunsetting of old weapons. The Forsaken campaign and all that stuff, I don't care about as much. To me the part that stings is that if I worked hard to get The Recluse, it should still be useable to this day.


Sony's first-party monetization strategy's been quite good ime. If anything, I'd expect them to curb Bungy's worst instincts on that front.


I wish I was that optimistic

"Through close collaboration with Bungie and the PlayStation Studios, we aim to launch more than 10 live service games by the fiscal year ending March 31 2026."

https://www.ign.com/articles/sony-playstation-to-launch-more...

Gran Turismo 7 which has nothing to do with Bungie is already full of microtransactions, and it's not even a F2P game https://www.videogameschronicle.com/news/gran-turismo-7s-mic...


GT7 mtx are easily avoided unless you have impulse control issues. There is one point in the game where there is an option to buy credits in the store. They are completely unnecessary to enjoy to game to the fullest.


I always wondered if GT7's micro transaction drama was overblown. Are you saying it's not as bad as game journalists have made it out to be?

I quite like the GT games and haven't bought it simply because it's $120+ in Australia. When it comes down in price, I'll check it out.


My understanding from the initial acquisition news cycle is that Sony acquired Bungie in order to teach the rest of their studios how to make effectively monetized live service games as they are gearing up to make that a key part of their portfolio going forward.


I think for the quality of games a GaaS model is better for the long and healthy life of an ever evolving game then F2P where (not always, but quite often) developers create problems which you can then fix money.

I believe Elder Ring was a successful and profitable game, but because it's a one time purchase game, the developers probably don't have much of a reason to keep further developing. Economically speaking, they'd probably focus on expansions or sequels - anything that they can sell and put bread on the table.

Where was with GaaS you can keep working on the game.

Kind of like Tesla cars, where they don't have year 2020 model but instead whenever you're buying one you're always* getting the most "up-to-date" version.




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