I think for the quality of games a GaaS model is better for the long and healthy life of an ever evolving game then F2P where (not always, but quite often) developers create problems which you can then fix money.
I believe Elder Ring was a successful and profitable game, but because it's a one time purchase game, the developers probably don't have much of a reason to keep further developing. Economically speaking, they'd probably focus on expansions or sequels - anything that they can sell and put bread on the table.
Where was with GaaS you can keep working on the game.
Kind of like Tesla cars, where they don't have year 2020 model but instead whenever you're buying one you're always* getting the most "up-to-date" version.
I believe Elder Ring was a successful and profitable game, but because it's a one time purchase game, the developers probably don't have much of a reason to keep further developing. Economically speaking, they'd probably focus on expansions or sequels - anything that they can sell and put bread on the table.
Where was with GaaS you can keep working on the game.
Kind of like Tesla cars, where they don't have year 2020 model but instead whenever you're buying one you're always* getting the most "up-to-date" version.