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Why does the mask need to be binary?

Surely it's possible to have a full alpha mask, such that 50% alpha means "push the diffusion process towards this value, but don't force it to generate this value".




Surely you don't need to?

Just over-expand the mask and let stable diffusion decide what it's going to keep and what it's going to replace.


You'd effectively be trying to do a pixel-by-pixel diffusion strength parameter, which I'm not sure has a coherent interpretation to the algorithm (because it's currently a scalar applied to the run settings).


the "alpha" is already built into the tooling and specified independent of the mask. IE. the stable diffusion inpainting takes hints from what you leave and "decides" what to keep




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