If they actually spent as much time as they claim hiring great people, you'd think a few of them would actually stick around on a project long enough to ship it.
I would love to see the Steam Deck release in Australia mind you. Still kind of wild to me that it hasn't been. Conspiratorialy, I always wonder if it's punishment for the ACCC forcing Valve/Steam to handle refunds via Aus consumer law, but I have no evidence of that.
Hence my conspiracy theory! My wild assumption is that they don't want to deal with our consumer law, and/or they want to punish us for the ACCC forcing them to respect it wrt. Steam.
They're more than just a game studio these days, they're a major driving force of the entire industry. Linux gaming is totally viable today, something valve did almost singlehandedly over the last 7ish years (with big help from google, intel, and a few others). I'd say that's a pretty impressive feat.
Then you have their VR and steam deck hardware that is setting the bar for new gaming platforms. The fact that they also found time to ship a game is just icing on top IMO.
Here’s a small list of what Valve invented or developed over years:
Counter - Strike
Steam (and numerous innovations within it)
Dota 2
Portal 1 and 2
The entire VR industry as it exists today comes from Valve showing Oculus their far more advanced prototype and giving them the tech, which later led to FB acquisition
CastAR which was initially developed at valve - so far not successful but I think it has potential.
The best VR game currently available - half life Alyx
Portal 1 was definitely not invented outside of Valve - students had built a game with some similar mechanics. Portal was funded and developed at Valve afaik.
Does wine even compare to what Valve has accomplished with Proton?
I wasn't attempting to troll here, my reply was directly to this claim from the parent comment: "they moved to a more normal corporate structure so they would actually finish projects instead of people bouncing when the project got hard"
And they finished Half Life Alyx and the Steam Deck. I don't get your point. The origin of that quote is from the written documentary they made about the development of Alyx.
My point, in response to this specific quote from the person I was replying to, is that good people don't bounce when a project gets hard, they in fact do the opposite.
If you disagree with the statement I quoted from the person I was replying to that's fine, I have no bone to pick.