Pygame's cool. I had some pygame things in my portfolio in the very beginning, but I've never seen it used by people who have signed my checks.
I like the development workflow in Unity more than Unreal. C# > blueprints/C++ for me as a matter of preference.
Unreal has some graphics tech on the high-end that I'm envious of. Real time lighting from emissive materials/volumetric emission/nanite. Metahuman. Unreal also has a lot more/better free 3d assets.
I'm going to make a wild claim that Unity is better for making weird games and hybrid things. Partially because the .net standard library is bananas. (Shameless example ;D https://twitter.com/LeapJosh/status/1552977798452609024 )
I like the development workflow in Unity more than Unreal. C# > blueprints/C++ for me as a matter of preference.
Unreal has some graphics tech on the high-end that I'm envious of. Real time lighting from emissive materials/volumetric emission/nanite. Metahuman. Unreal also has a lot more/better free 3d assets.
I'm going to make a wild claim that Unity is better for making weird games and hybrid things. Partially because the .net standard library is bananas. (Shameless example ;D https://twitter.com/LeapJosh/status/1552977798452609024 )