Profit share? In AAA, yes. In Indie, no. (At least not usually)
High risk as in, most people are "gamers" or love games, unaware that they either hate or are bad at making them, aka wasting about 5 years of their lives learning how to. You really have to love making them, the constant interation will kill you otherwise.
Salary wise, from someone who has worked in Indie and now works in AAA as a Technical Narrative Designer and absolutely loves it, game dev salary is about 60% of a regular UX/UI Designer salary for traditional tech companies. This is the same for Engineers or Programmers. So still a lot, but just not life changing money like some of the salaries in Silicon Valley.
Riot and Valve pay best by far, they're the FAANG equivalent. (Excluding the mobile and web3 market)
High risk as in, most people are "gamers" or love games, unaware that they either hate or are bad at making them, aka wasting about 5 years of their lives learning how to. You really have to love making them, the constant interation will kill you otherwise.
Salary wise, from someone who has worked in Indie and now works in AAA as a Technical Narrative Designer and absolutely loves it, game dev salary is about 60% of a regular UX/UI Designer salary for traditional tech companies. This is the same for Engineers or Programmers. So still a lot, but just not life changing money like some of the salaries in Silicon Valley.
Riot and Valve pay best by far, they're the FAANG equivalent. (Excluding the mobile and web3 market)