If you are going to claim that Apple’s VR system needs to use meta’s style if controller in order to be successful at gaming, I think that’s short sighted.
It's standard for gaming with a regular screen. Not having VR controllers is a huge detriment for VR gaming. Yes there are some games which can work just using hands, but most existing VR titles will not work, and any titles developed for it will lack input complexity of ones which do support it.
Will they? It seems like tracking hands and objects directly provides much more information than gripping the two sides of a broken in-half Xbox controller.
Controllers also provide haptics (beat saber makes it feel like you're slicing a block with a light saber), a thumb stick, trigger and two buttons. we've got 40+ years experience with gaming with joysticks and buttons, this is hard to undo.
> Meta Quest Pro has much of what the Apple device offers
No it doesn’t. Parent said there were ‘plenty’. Perhaps there is another on your the list that does?