Hacker News new | past | comments | ask | show | jobs | submit login
Microsoft consumes Activision; and a plea (zarfhome.com)
203 points by sjackso on Oct 15, 2023 | hide | past | favorite | 160 comments



Activision is also actively selling the Zork collection on Steam. I'd expect that to show up on Gamepass. It includes:

Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, and Planetfall

https://store.steampowered.com/app/570580/Zork_Anthology/



Not just those; Return to Zork, Zork Grand Inquisitor, and Zork Nemesis are there too.

(Zork Nemesis is pretty unlike other Zork games.)


It's also DRM-free on my Commodore 64.


They must barely make any money from them. When I read the title of this article, I thought "Gosh, I have a plea too... Can they free the Infocom games?" - and the article was exactly about that. We've been waiting for over a decade... Microsoft, if you are reading this... Pretty please? It would also send a good message to regulators that something good came out of this.


It's pretty hard to play, unfortunately. It runs in a strange dos box and the "terminal" is pretty ugly to deal with.


Get this: https://davidgriffith.gitlab.io/frotz/ and use the datafiles from the DOS version in DOSBox.


They could still do this after a CC licensing, too. The press would probably give them a sales boost. :)


We all know Microsoft bought Activision _for_ the Infocom IP. It’s clearly the most valuable asset.


You jest, but don't forget that to Microsoft leadership their battle in LLMs is likely seen as even more important than all of team Xbox.

Getting nerds who grew up on Zork to effectively give free problem solving training data and pay a subscription price for the privilege by grounding RLHF data collection into a beloved franchise might not be that low on priorities over at Microsoft.


So the future sentient AI will have a strange love of trophy cases, brass lanterns, and jewel-encrusted eggs?

I’m down for that.


> down

You descend down a rickety staircase, into darkness. You are likely to be eaten by a grue.


Consider whose fault that could be...not a match or a torch in your inventory!


How about you cast an orb of light?


Frotz!


They did just that with GitHub so you may well be on the money.


Revenge of the Cresent Hawk's Revenge (I think Infocom was just the publisher, but they were in the startup voice sample)


I had to look it up:

> Infocom games are text adventures where users direct the action by entering short strings of words to give commands when prompted

Sounds to me these games will soon be made irrelevant by upcoming LLM tech. Am I missing something?


>Sounds to me these games will soon be made irrelevant by upcoming LLM tech.

On the contrary, this is exactly how they will sell LLM tech to the greybeads. Look at what Square enix tried to pull off this year with the Portpotia Serial Murder Case's "remake".

Interactive Ficion in the 2020's is the niche of niches, but they've been trying for decades to produce what ChatGPT is seemingly making possible. If/when MS pursues why not use one of the OG IP's to sell such an experiment?


Nerd nostalgia, these games are from the 80s/90s and it's about making them freely available under a Creative Commons or similar license.


It was a joke.


Aha, as a non-gamer perhaps I should just stay out of this thread :)


I refuse to believe that there are any non-gamers on HN.


Have been gaming since the mid 80's and text adventures were a main feature. Years later and I owned Lost Treasures 1 and 2 then the Masterpieces CD. I topped that with IUB.zip - pretty much everything Infocom.

Jason Scott then produced Get Lamp - I have a coin - which brought so much of that era together.

I view text adventures, be they Infocom, Level 9 or others, as an inspiration to others. A re-release could only be a good thing.

https://en.wikipedia.org/wiki/Get_Lamp


Cool. Curious about IUB.zip. Can you share more details when to find it.


Infocom Universe Bootleg is 397.5MB

A yandex search will reveal various torrent links.

It should unzip to six folders;

Bonus Games

Infocom Games

Infocom InvisiClues

Infocom Universe Bootleg.nfo

IUB Database

Software Tools


awesome. thank you


Text adventures are awesome. I'm sad that I missed out on that era. What do you think about all the modern text adventure games built on stuff like Inform7?


Some of them are very good, some are garbage (to be kind). As you would expect from amateur productions. Inform7 is a reasonably good system/engine and can produce good games, the only question is the quality of the authors which varies.


The comments are quite interesting. Reaching out to people at microsoft in the actual comments. This is the real value of activitypub, and completely transparent to visitors to the blog.


Woah. Wouldn't have noticed that without seeing your comment. Pretty cool to see.


Zork for XBOX in 4K coming to Game Pass.


I bet you could use some kind of generative AI to automatically render images of each scene from a text adventure.


Somebody already did this for Zork though I can’t find the link at the moment. When I looked at it, it was interesting, but not particularly good. I’m sure it would get better in time.



this exists as a plugin for a popular MUD client (MUSHClient) already, it's pretty neat.


I wonder if younger people would play these games if they were fully graphical, as in all rooms have graphics, animations, objects disappear when you get them etc.

I got my son to play the text adventures for some 30 minutes, but he lost interest and went to play Roblox... In another instance, I got him to type a full 100-200 command walkthrough while I read the commands, he enjoyed it but didn't want to do it again.


I'm sure ChatGPT+DALLE would do a decent job of it, as long as one of the scenes doesn't accidentally trip its badness filter.


I'm working on this right now actually!

here's a screenshot https://imgur.com/a/a1S2Mb0.png

it will be part of https://cosmictrip.space when it is done, hopefully soon!

GPT-4 generates the games themselves, the turns as well as optional action butons, and also generates DALL-E image prompts for each turn. DALL-E generates just based on the current turn right now but I'm working on adding context.


or they could pay an artist to draw them


Or you pay an artist to draw you playing the game.


I don't remember turtles in Zork


You know what, I'd play that!

Give me a new Zork story, great font, great music, I'd be all over it.

Obviously you'd chose actions from a list due to the controller, but with progressive disclosure you wouldn't really feel like cheating the game.


I don't think there is enough meat in the zork games without the interesting aspect of figuring out exactly what one can do and open ended input via the keyboard.


I'm looking forward to the new IAP hint system!


I think copyright law should be different for originators vs. owning individuals vs. legal entities. Once the legal rights of a work are separated from the originator, the work should pass to the public domain faster.


Which harms the originator since a potential buyer can't realize as much value for the purchase of the IP. If the originator isn't in a position to exploit their creation directly, their ability to offer it to someone who can is reduced. So the extended time an originator could hold on to it would only serve larger originators; smaller creators would see their work devalued.


I think you misunderstand what I mean by originator: the actual creator of the work. There are no large or small originators because an originator can only be an individual.

If a company or different individual hires someone to create work for them, the work would transfer from the originator to the company or individual, thus putting it on the faster track automatically.


So, if I create art and sell it online directly to customer, I get the longer protection, but once I register as a one-person LLC, my copyright becomes shorter? Or am I still the originator, and it only shortens once I hire another person? Or do I keep the longer protection as long as the company is 100% originator-owned, and only lose it after someone else buys a share?


Originator sells online to customer without transferring copyright: originator gets the longest protection.

Originator sells online to customer and transfers copyright: shorter protection applies, since the originator no longer owns it.

Originator transfers work to LLC: shorter protection applies. You gain LLC benefits for a shorter copyright term.


France and Germany recognize the creators’ moral rights to the work; maybe the relevant law there would be a good starting point


Thank you, that's a good idea. I want to formalize my opinion on copyright sometime in the future.


They'd just sell it as a perpetual or 100 year lease instead then.


An originator could lease their work, but only as long as they own the rights to it. Perpetual leases wouldn't be possible. When an originator dies before their copyright does, for instance, the work is transferred to a separate entity and thus has a defined time limit.


Wouldn't everyone just create a corporation and assign all their work to that from conception? Corporations never die.


Corporations cannot be originators.

If you assign work to a different entity, it is no longer owned by the originator, and subject to a shorter copyright term.


Are you saying that's how you would solve it, or that's how things work?

Employees create content all the time that is copyrighted by default by their employer and never by the employee.


That's how I would solve it, yes.


Microsoft has actually been relatively good about making their abandonware source-available, especially if it's historically important like Infocom stuff is.


> If you happen to work at Microsoft Activision Blizzard Github King, ...

nice.


They bought Activision to make me install Edge somehow, didn't they...


Xbox probably has a great collection of titles that could run on Steam Deck or other handhelds.

Game Pass for Handhelds, so you can get access to their archive of handheld optimized games.


Ken and Roberta Williams have hinted that they would be willing to revisit old Sierra Online games, provided that Microsoft would agree to lend them back those IPs.


Can’t wait for a remake of the VGA remake of the EGA original mother goose.


Yeah right.

Microsoft isn't about to let go of IP rights around the most well known text adventures.

But at the same time, I'd be surprised if they don't do anything with them either.

The synergy between their investment into OpenAI and their acquisition of Activision might suggest that they'll be doing quite a fair bit with those franchises indeed.


They're not being asked to give up their IP rights: they can create new franchise entries. It's about making the original z-code files redistributable.

How OpenAI and text adventures could possibly fit together is beyond me, though.


I think it might be hard from the legal standpoint to open source everything in these games. Game and source code - maybe. Other assets might involve dependencies on third parties, who need to give permission.


I think Zork sank into the swamp long ago.

"Want some rye, 'course ya do..."

I mean, come on, let's not clutch our pearls after that abomination.


Why hate on that game? It had both great puzzles (challenging yet approachable) AND was pushing the envelope of CD-ROM as a new technology, specifically the use of video + celebrities.


I hate on it because I personally didn't like it. I found the puzzles trivial, the butchering of canon painful (worse than Zork Zero), and the graphics comically awful. 7th Guest, Myst, and even Gadget were better in the GFX department for 1993.


There was a lot to love about Return to Zork, but it was made in the Sierra model of suddenly killing you whenever you made a mistake that, in most cases, couldn't even have been foreseen to be a mistake.

Oddly, the text adventures were nowhere near as punishing.


Infocom wasn't that punishing, but back in the day a lot of other IF was. It was very common for a while to have some random "guard" who would kill you - this was entirely a random number generator that you would be killed when walking into the room. Players hated it: the only thing you could do is save often and restore and try again, which was a big waste of time (really bad if you were loading from floppy on an 8 bit computer and so had to insert disk A again).


Except for Spellbreaker, which had an early path in the game that seemed like an easy solution but would break the game until the very end and you had NO idea what went wrong. (Incorrectly using Girgol to solve the ragweed problem, when you need it for the VERY LAST PUZZLE in the game to freeze shadow you before he jumps into the tesseract). I think Starcross had a path like this too, but I don't recall. And Infidel never allowed you to get the full score because you were ... an infidel. But that irony was lost on 15 year old me.


OK, but the question is, since Infocom's text adventures weren't particularly punishing, why the sudden change of philosophy in RTZ?

Lucasfilm was already doing very well with no-failure-state graphical adventure games in 1992.


Hey, if anyone's gonna do it, my bet is on the company that revived Battletoads ¯\_(ツ)_/¯


Want some rye, course ya do.


Games made before I was born whose copyright won't expire until long after I'm dead.

They ought to be public domain by now.

In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time.

I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should.

Counterargument to myself and trivia: All the authors of Zork are still living. (I assume they receive no royalties, though, based on how the game industry generally works).


All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself).

Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.


> All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself).

> Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.

My favorite scheme is that all copyright last for 10 years by default. You can register it for $100 for another 10 years. And every 10 years after that, the cost goes up by 100x. That way commercial works that are very economically valuable can be protected for a pretty long time, but everything makes it into the public domain relatively quickly.

Maybe the numbers need to be tweaked a bit, but I think the idea is fundamentally sound.


This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system like that?

I actually have the opposite view: I'm more worried about a small-time author that say, makes living on a low-volume text or training book, than I am protecting Mickey Mouse.


It's nice to make works that no longer have commercial value enter the public domain by default.

Another justification: if the harms increase for giving an author exclusivity for a longer time, society should demand a larger payback. This may only be justified for the most prominent works

It feels a little out of calibration. How about free for 20 years; $500 for 10 more, and then 100x for every 10 additional years. Everyone gets 30 years to exploit a work for a reasonable price, and then the price ramps steeply so that very few works are registered beyond 40 years.

A tiny proportion of works will be worth the $50k step, let alone the $5M one. Even Disney will not pay $5M for most things.

And, of course, things that are forgotten or devoid of commercial value will lapse at 20.


I think only 5 years should be free, then maybe $100 for another 5, then exponentially increasing after that.

A lot of stuff simply has no commercial value after 5 years. This is for software, BTW; for movies or books, different terms might make more sense.


I think that if a copyright is held by the creator, it's fine that it's longer. If it's inherited to a person then the age should be inherited as well, so the exponential fee kicks in as if the creator had lived.

If it's sold or otherwise acquired by a non-person (company or similar) the exponential fee should kick in immediately.

Something along those lines.


A lot of things take more than 5 years to create. If save all your garbage and find the notes from your rough draft that you started more than 5 years ago does that mean your work is not copyright, merrily a derivative work? Some authors write a novel in 6 weeks, but others take years to polish it.


>Some authors write a novel in 6 weeks, but others take years to polish it.

I think 5 years might be too short for a novel, but regardless, the lesson here is: don't publish your work until it's ready. Copyright protection should start when it's published, not when the first word was typed.

>If save all your garbage and find the notes from your rough draft that you started more than 5 years ago

Maybe there should be a provision about rooting through someone's trash? This seems a rather rare edge case.


> It feels a little out of calibration. How about free for 20 years; $500 for 10 more ... Everyone gets 30 years to exploit a work for a reasonable price

IMO, it's important to have a short default period. The vast majority of content - posts, comments, videos, tweets, open source software, etc. will never be registered. It's a huge benefit to get that into the public domain as fast as possible while still providing a reasonable period of exclusivity to creators.

If you're really wedded to the 30 year thing, I think an initial 10 years, and 20 years for the first registered period is a better balance.


On the other hand, some kinds of work may not really make it to market inside the 10 years. It's all tough compromises.

I'm sure we can agree that we can definitely do better than what we have now, though. Let's not make perfect the enemy of good.


> On the other hand, some kinds of work may not really make it to market inside the 10 years.

My understanding is that copyright starts when the work is first fixed to a medium. Which means that intermediate versions shouldn't start the clock[1]. But I'm not a lawyer, so I could be totally wrong.

> I'm sure we can agree that we can definitely do better than what we have now, though.

100% concur.

---

1. As opposed to the situation with medication and patents, where the patents are ticking down while trials are in operation.


> Which means that intermediate versions shouldn't start the clock

No, but an initial time presenting a form of the work will. So, e.g. using the basis for a future textbook with your students starts the clock on those versions.


Copyright was never meant to give perpetual rights, which is what your scheme would do (as it does now). So might as well not change the current system, because the conclusion is the same.

The final arbiter was never "does it have commercial value still?" until today. That's a purely modern perspective pushed by companies like Disney, because of course it is. That's all they care about. We don't have to care about that. In fact, I'd suggest it's completely immoral to accept that framing when we look at how important public domain has historically been to our culture.


How many copyrights are worth half a billion dollars to register from 50-60 years? Presumably zero are worth registering for $50B to protect from 60-70 years.

This hardly seems perpetual in practice.


> was never meant to give perpetual rights, which is what your scheme would do

Pretty quickly the cost to renew exceeds the amount of money in the world.

This scheme tosses the few powerful creators a small bone while shortening duration of all copyrights.

In addition to generating revenue from these large creators, and shortening their total term of protection... it also diminishes their power by creating a vibrant public domain with a whole lot of contemporaneous works in it.


Numbers can be tweaked but it adds up quickly.

Protect for 40 years for a million? Sure. Probably worth it for mega IPs

50 years for $100m? Still doable but it really starts to hurt.

60 for $10B? Maybe Pokemon and Mikey mouse can justify it, but very very few.

By 70 years it's simply not worth it.

>This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system like that?

Because the small time authors really won't care in 20 years anyway. Even if the cost to renew is a pittance. Are there authors trying to sell the copyright to a failed IP in 30 years?


My friend was getting royalty cheques 30 years after creating a song (slightly different from books) and the money mattered to him. The amounts were small and probably not worth any paperwork nor the risk of prepayment (paying for extension) which might not get back.

Hard to find the right balance, but what we have now is asinine.


I'm sorry, but this isn't necessarily a good thing. Your friend takes this money and goes have a haircut, the person cutting their hair won't be making money for the haircut 30 years later. Okay, we can give some extra benefits for intellectual property, but 30 years is way too much.


Heck even something absurdly low like 1$ per year would already be enough to salvage all those works from bankrupted companies that will lapse on payment. There are so many IP in limbo because their ownership is fragmented, unclear, or forgotten and having a payer renewal fees would clear up a lot of that real fast.

That said I like the exponential scheme.


Exactly. Works that generate massive amounts of commercial value are therefore more culturally important and should fall out of copyright faster, to maximize the amount of creative derivatives that can be produced while it's culturally relevant.

Works with little to no commercial activity should be protected longer to provide more opportunity to do so and give more protection to unknowns.


Large corporations won't bother to protect something that can't pay the 100x increase - Do you think Activision would have paid for Infocom rights if it cost 200K at this point? Maybe yes, but quite possibly not. But Harry Potter and Lord of Ring owners likely would, no matter whether they are small or large. This money could go to other services, such as education.

For small-time authors, why should they enjoy the intellectual property rights for the rest of their life? The vast majority of people need to keep working to keep generating money.


They’re not protected—they’re made to pay to keep the work out of public domain. The deepest pockets will likely pay the most.


It's realistic to be adopted cause it acknowledges the takeover of democracy by buisness. What good is a policy, when it in implementation a maiden pure but has no chance in hell to become real? Purity signals are useless, when constructing the signal network that runs society.


I like the idea but would tie it to a yearly revenue + total for receiving entity and cut those in periods (10 years maybe less) in a form like:

Free, 1% of revenue, 10% of revenue, 100%, 1000% etc.

Thus non commercial darlings could be kept relatively long without high cost but all commercial offerings would wither off relatively quick. Pipe dream as obviously companies in power are controllers here.


> That way commercial works that are very economically valuable can be protected for a pretty long time, but everything makes it into the public domain relatively quickly.

But wouldn't we want the valuable works to enter the public domain faster than the worthless works?


Once the free period expires, start at $1, then double each year.


> Once the free period expires, start at $1, then double each year.

That's going to create a lot of paperwork for not much value. Much better to have 10 year extensions. Your pricing scheme is functionally equivalent to starting at $2000 for 10 years, and increasing the cost by 1000x for each additional 10 years.


Another annoying thing about the 1976 Copyright Act/Berne Convention is that copyright is automatic. You don't need to register with any organization, any "original work of authorship fixed in a tangible form" is copyright. This is the real problem with public github repos that don't have a license file, because they also likely lack a copyright imprint with a date.

This is not related, but another problem with current US copyright law is that there's no exception for companies that go out of business. The works are still copyright encumbered even if no one exists that can enforce that right.

Based on the former two points, you end up with works where you can't find out who holds the copyright, and it doesn't matter if they're dead or whatever because it's still copyrighted. This leads to the "assume everything is copyrighted" posture that stifles so much creativity.


That's not the most annoying thing about the 1976 Copyright Act.

The most annoying thing about the 1976 Copyright Act is that copyright is only nominally automatic. To be clear, it casts a huge shadow over all creativity that would have otherwise been uncopyrighted. But on the other side, there's still a registration system. You need a registration in order to sue infringers, and you don't get statutory damages on infringements that happened before registration[0]. This trips up loads of creatives, and especially photographers, because it's a lot of boring bureaucracy that never gets explained to them up until they've already talked to a lawyer who says "no you can't get $$$ out of this big company that used your Facebook uploads without permission, because copyright lawsuits are never worth pursuing without statutory damages on the table".

The cruel irony of US copyright law is that, while we only half-implemented Berne, we still use Berne as a thought-stopping cliche for why we can never claw back copyright protection from the half-dozen publishers and creative artists that actually benefit from owning your childhood. Because the base assumption of copyright is that only the creative upper class is worth protection. Protecting artists as a class requires syndicalism and mass unionization, not atomizing everything into individually held psuedo-property rights that are financially ruinous to assert against anyone who won't fold immediately and settle.

The orphan works problem you're talking about is deliberate. Publishers like the idea that when they knock out a less-scrupulous competitor, their creative works spill out onto the ground like Diablo loot, and they can collect all that up and just idly hoard it forever. At the very least, a work that nobody knows how to license or can't afford to license is a work that has been taken off the market and can't compete with them.

Funnily enough, GitHub repos without a LICENSE file are covered by a fallback license in GitHub's ToS that basically says you're allowed to fork and PR. They've probably also explicitly added a "and we can train GPT on your code too" EULA ruffie in there too.

[0] There is a short grace period for this, of course. I think it's 90 days.


> But on the other side, there's still a registration system.

This a thing in the US? It isn't in my country, you just need to be able to prove you own the copyright, a stamped letter or certified document is good enough.

You cannot make blank statements about the US on a platform that has an international audience.

Copyright law is cross border and the US does respect other countries Copyright acts just like other countries respect the US


Yes. As far as I'm aware the US is one of the few countries that still has some vestigial copyright formalities.

>You cannot make blank statements about the US on a platform that has an international audience.

I'm not sure what you're saying - I was very clear that this is US specific law.

That being said, while I don't exactly know how it works for works created by Berne signatory country citizens, I suspect foreigners still have to register in the US before suing in the US. "International copyright law" is generally just a pinky promise to let foreigners use the copyright system as it exists in other countries, so the rules you have to follow depend on what forum you sue in. For example, if you can get standing to file a copyright lawsuit in Japanese court, then your defendant can't mount a fair use defense, because there is no fair use there[0].

That being said, I do have to wonder if you could get SCOTUS to agree to "foreigners don't need to register but Americans do", because that's the sort of blatantly stupid ruling that only a law-huffer would love.

[0] To be clear, fair use is generally a concept borne of the Anglosphere and it's weird obsession with common law and precedent. Other countries don't have it. But those countries will still codify exceptions to copyright that do similar things. Japan is just unique in that they didn't even bother doing that, so it's illegal to, say, review anime if any Japanese fans might be watching your reviews.


> I suspect foreigners still have to register in the US before suing in the US

Generally that wouldn't be needed since it's no US copyright law that is being violated but the country of the copyright holder. Being in violation you would not be tried in the US but in the copyright holders country.

There is this whole thing where in general Copyright is unenforceable but when it matters it is enforced, since nobody really cares if you as an individual infringed on my Copyright since to be fair there just isn't enough to be claimed in damages for it not to be a frivolous suit.

But when the amounts become significant enough it is quite serious.

https://www.wipo.int/wipo_magazine/en/2006/02/article_0006.h... for reference to an influential case on copyright law, there are other more modern cases as well


It is a fundamental truism of American "capitalism" that, if there is a law for something, it was written to protect established "capital" from competition. There are no free markets in the US.


Capitalism is a necessary transition from feudalism to feudalism.


I doubt any would describe my voice as "loud", but I suspect I fall into the 0.01% you mention.

I sell code (programming libraries, and commercial business systems) which have been under continual development sint 1996. So 27 years.

Copyright in this context would be complicated in a "20 year" model. Last month saw a significant upgrade to a product first released in 2000. Should the 2K version be public domain now?

I get the main complaint, especially in the context of old games like infocom (which are abandoned). It feels like those should move gracefully to public domain. But on the other hand there are those of us who do still make a living from old, but active, code.

I do agree that current copyright is absurdly long, but I also understand why Disney et al see ongoing value in their creations and are prepared to lobby for that value.

I don't think there's a simple fix here, one which covers such a wide set of circumstances. All the fixes I've seen proposed are "great for x, terrible for y".


under continual development

Copyright timer would be reset for every new release. So the version of the library you released in 2000 would be out of copyright, but the version you released last month wouldn't be. I guess there is a risk that someone will take your version from 2000, reverse engineer it, and release a competing product, but it seems like a minor risk.


Would you be restricted/harmed if the version from 2000 was public domain by now? How?


For yhe most part, Code-wise I would not be harmed by that. (We supply source code anyway so there are no secrets there.)

Market-wise I could see a fair bit of confusion as an old (now public domain) version floats around with the same name (but different version number) to the commercial version.

Of course this is likely immaterial anyway. Unless someone bothered to archive the version at the time, that version no longer exists. We can date it (from the release notes) but I no longer have that build in the archive.

So maybe my wariness is unfounded.


The conversation is hard because we’re thinking about being able to copy and distribute an old game… and some authors will be thinking about not losing rights to their original characters, music, story, etc.

… so maybe it would be useful to have a law that protects the preservation of old media, allowing the public to legally break DRM, copy distribute and shift it to new platforms after a number of years… without necessarily granting rights to economic exploitation of the characters, story, etc. or making new derivative works.


> some authors will be thinking about not losing rights to their original characters, music, story, etc.

But this didn't used to be an issue. It was accepted that things would fall into the public domain and you couldn't benefit from something for eternity. It's unacceptable that we've finally reached a point where only the creator or owner can ever do something with a creation, regardless of how long ago it was created. Just because you created a thing doesn't give you an inalienable right to own it forever. We're just making it so because "commercial value" and other bullshit.


There's an unexplored (to my knowledge) middleground where copyright expires more rapidly with regards to derivative works, but not the original.

E.g. At x+10 anyone could make a new sequel to Zork, but the rights to the published Zork are retained for x+25

That feels fair.


And there's a sibling to your comment proposing the exact opposite https://news.ycombinator.com/item?id=37895648

I can think of arguments why derivatives should get more favorable and less favorable treatment than overall copying. To me it feels like a wash and they should probably be treated similarly-- though trademark can provide some limited protection beyond copyright terms if the work's use in commerce has been continuous.


My reasoning is:

The original thing has already been created, and proceeds benefit whoever created it (or who they sold rights to).

Whether they choose to continue to actively market it or not, while under copyright, can't be influenced by copyright. Abandonware under copyright is still abandonware.

But! There's a class of derivative works, built on top of the original, that currently can't get made.

If they were, we'd all be better off.

Arguably, I can even see an aggressive sunsetting for derivative works being net positive for the original work's commercial value ("See the original").


At x+10 anyone could make a new sequel to Zork

Would the copyright holders of Zork get royalties in this scenario, like with cover versions of songs?

The other problem is that in this scenario people will just be slapping the names of things that were popular x+10 years ago on literally anything. People will just make the lowest effort loot box laden pay-to-win mobile games you can get onto the App Store, and advertise them as sequel or tie-in to that old popular game/book/movie.


> royalties

Debatable. Some sort of FRAND-level payment, for a limited period, seems fair? Not enough to torpedo the economics of anyone using a property. But enough so an originator has a revenue stream for wildly-popular IP.

> slapping popular names

Would this be that bad? If there were Harry Potter crap... how would that be different? Expect there'd be more stuff out there.


Would this be that bad?

It's essentially a case of brand dilution. Today 'Harry Potter' is a brand that has certain values. If a new Harry Potter book shows up on the shelves tomorrow I can be very sure it's a kid friendly, easy to read, book about wizards. People can feel safe buying as a present for their niece or grand child that likes Harry Potter. In this alternate future a 'Harry Potter' book could be literally anything. If that is 'good' or 'bad' is left as an exercise to the reader, but something would definitely be lost.


An explicit renewal regime with some reasonable fee would allow most works to pass into the public domain, and avoid objections from owners of still-valuable properties. (I like the concept of renewal fees escalating each period, a kind of dutch auction against the public domain, but I'd accept even a fairly trivial flat fee as the price of avoiding ever-longer universal copyright.)


Explicit renewal is also nice, because there's more likely to be updated contact information, which makes licensing more likely.


20 years, same as patents.

People aren't writing books because of the profits they might make 25 years from now.


Sure they are. Plenty of film and streaming projects are based on older work. Sapkowski's Witcher series comes to mind. If his rights to the IP had expired after 20 years then not only would Netflix been able to rip his work off for free, but he wouldn't have benefitted at all from the resurgence in popularity that his novels garnered. It would've just been gravy for some publishing company -- how would that be fair?

I do think that the current copyright regime is too long. I guess I'd like to see something like ~25 years from publication for human authors, but easily/cheaply renewable to lifetime copyright; and 25 years from creation for copyright held by companies, or for works for which the copyright has been assigned to someone else other than the original author, with no renewal.


> If his rights to the IP had expired after 20 years then not only would Netflix been able to rip his work off for free, but he wouldn't have benefitted at all from the resurgence in popularity that his novels garnered. It would've just been gravy for some publishing company -- how would that be fair?

Presumably in the same way that if you sell the mineral rights on a plot of land to someone else, and then they find oil or rubies there, it's thought of as fair that they get the money from that and you don't.

Or how if you sell someone a stock, and it goes up, they get the money from the appreciation and you don't.

Or how if your neighbor finds buried treasure on his land, and you find none on yours, he gets a big finder's fee and you don't get anything. (Indeed, in this case, there are commonly accusations of unfairness, but those tend to focus on the treatment of the neighbor being unfair. You deserved the nothing that you got.)

What's a scenario where this kind of event wouldn't be called fair?


You seem to have missed what I said. I didn't say nobody gets money 25 years down the line, I said people don't write because of the profits they might get 25 years down the line.

Yes, Netflix might've been able to make The Witcher without paying him, and also random Youtubers, complete nobodies, would've been able to make derivative works as well. That's the whole point of expiring copyright.

Does that favor big corporations? Well, it also means anybody and everybody can make Mickey Mouse content, or use the popular Marvel and DC characters, etc. Do you think Disney is a fan of that idea?

So while corporations would take advantage of it, so would random people, including indie artists.


I still have to disagree on both counts. First of all, plenty of writers write with at least the hope that their work will continue to generate residual income for the rest of their lives.

Second, no, even with the expiring copyright on Disney's earliest works, people can't just go out and make their own Mickey Mouse content, because there is trademark protection on Mickey Mouse and other major Disney IP, and that can be renewed indefinitely.[0] So even a quickly expiring copyright regime would still favor the deep-pocketed large corporations.

And you might say, well, the little author can trademark their work as well. But most won't. So all Disney and Warner would have to do is sit on the sidelines, trawl through the 25 year old fantasy section for interesting stories and characters that have not been trademarked, and just start use NG them without compensation. And what's worse, by introducing minimal changes to the characters (“Frobo Daggins“) they can then copyright and trademark their derivative works such that even the original author could not turn around and try to benefit from the resurgent popularity of their creation.

Not expecting to change your mind or anything, but I hope I have communicated my misgivings.

[0] https://blogs.luc.edu/ipbytes/2023/08/13/is-disney-losing-mi...


Yes, but people who wrote commercially successful books 25 years ago will scream blue murder if you take what they see as their retirement nest egg away from them.


I have to disagree somewhat. People write books for a lot of reasons, but one alluring thought in many an author's head certainly is: "Sure, it might not be commercially viable directly now, but over time…"

Writing books can be a pretty risky proposition from a financial point of view. Copyright should at least span an authors lifetime in my opinion.

Thinking that an author could profit not at all from a work if it gains popularity 20 years after it was written also seems unfair, seldom though as that case may be.


> Writing books can be a pretty risky proposition from a financial point of view. Copyright should at least span an authors lifetime in my opinion.

Why is it accepted that patents can last only 20 years then? Like, do you think creating new inventions is easy? Why for one and not the other?

But the bigger thing is that books making significant amounts of money after twenty years is an extreme exception. That's not the motivating thing. It's a "maybe that'd be nice" on top of the desire for revenue in the immediate future, in the first few years of the book coming out.


The proportion of books that make money 20 years after publication, after languishing in obscurity for that time, is a rounding error.

Like, how many such books can you actually name?

I think it’s a little different for music, where people sometimes sample fairly obscure old songs and turn them into hits. But then, a lot of those old songs shamelessly ripped off even older works…


Shorter copyright would be great.

I could imagine an argument for harmonising the duration with patents for even more simplicity.

Another interesting consequence is a lot of GPL code would become public domain. I haven’t really thought about that before.


authors whose work still has some commercial value decades after its creation.

Sure, but who should capture that value for those works. Is it more fair that all the value goes to the publishers and TV/movie studios making adaptations, rather than some of it being shared with the author.


Make a copyright cost 1$ to register. You have to re-register every year. Each year, the registration cost doubles.


Getting the congress to pass laws that say copyright is whatever you want it to be is cheaper for Disney than 2^100 dollars to keep the mouse under their control.


In fact, you should feel no shame about actively preserving your particular copy of those games. You never know who has a release that has not been preserved.

Piracy is preservation. The only reason works are preserved tomorrow, is because somebody is pirating them today.


The law explicitly permits making copies of computer programs for archival and backup purposes.[1]

You will run into legal problems if you try distributing those archives/backups, but simply making them for your own use is perfectly legal.

Obligatory IANAL.

[1]: https://www.law.cornell.edu/uscode/text/17/117


You can't (practically) though, they all require internet activation and are very hard for a layperson to crack (if one isn't available for download)... they're effectively coasters unless deep skill and time are invested in the cracking (which is usually the case but maybe not always).


Worse than the long duration of copyright is that (in this case, and not just this case) it does absolutely nothing for the actual creators of the IP, but only serves to enable all those huge companies that have zero history with the IP (and often zero interest in it) - to sell and buy those rights, and maybe send some cease-and-desists, but otherwise just let them collect dust.

Copyright is no longer about protecting the rights of the original creators... but purely about allowing big companies to purchase and exploit IP created by others.


I'm sure many people (myself included!) would be very happy if Microsoft released all the Zork IP under a Creative Commons license.

If we think about this from a Microsoft perspective though: releasing games is a lot easier these days. They sell access to hundreds of games via Game Pass which is something they're marketing pretty hard and trying to make successful. Why not add all of the Infocom games to it? This would sell a couple Game Pass licenses (mainly for the somewhat neglected PC version of Game Pass, so that's nice), preserve the titles and expose them to a much broader audience.

I mean the hobbyist and game historian in me loves it all going CC but the realist and the guy who thinks about scale and impact says if MS would just get these old titles on Game Pass that'd be a pretty nice nod to the past and a win for them as well.

The fact that Zork doesn't enter the public domain until 2047 is a bigger issue where somehow, incomprehensibly, we've allowed Hollywood and Mickey Mouse to rob us of our cultural heritage from the 20th century at gunpoint: https://en.wikipedia.org/wiki/Copyright_Term_Extension_Act


Disney keeps lobbying for copyright extension. How about we create a system where you lose your copyright after 15 years say, but you can pay the government an annual fee to extend the copyright of a specific work indefinitely? That way Disney is no longer incentivized to extend the copyright for works that no one cares about, and it also unlocks a new stream of tax revenue for the government. Everyone wins.


Publishers have a vested interest in keeping supply reigned in. They aren't just competing with each other, but their past catalog. By not keeping the entire catalog conveniently available they help get buyers to bite more often on their new projects.


I've been meaning the finish return to zork for a while now. Tried to install it in scummvm with luck. I need to try it again so i can play in bed before going to sleep


You can play Zork in COD Black Ops (and ColdWar I think) ;)


You can play Zork with chatgpt


If AI makes creation of all artistic works easier and cheaper, then the value of old content becomes significantly lessened. We should adapt new copyright policies to not only preserve these works, but to push people to keep innovating.


> If AI makes creation of all artistic works easier and cheaper, then the value of old content becomes significantly lessened.

Even today, creation and publication has become a lot easier and cheaper since Shakespeare's times already. But people still like his work, despite a flood of new material having come out since they were first published.

Of course, Shakespeare is exceptional in his cultural cachet.

> We should adapt new copyright policies to not only preserve these works, but to push people to keep innovating.

What do you have in mind? Archiving is already mostly allowed by current copyright policies. And I'm not sure how copyright policies can 'push people to keep innovating'? At most you can try to get out of the way.

Or, if you are being sneaky, you can lobby for arcane and arbitrary censorship rules: after all, limitations breed creativity. Eg East German political jokes were a lot better than West German ones.

See also https://en.wikipedia.org/wiki/A_Void or https://en.wikipedia.org/wiki/Oulipo


I believe it was Schopenhauer who said in one of his essays that (I’m paraphrasing) just because content is new, doesn’t make it good, because with a constant stream of new content, what’s good doesn’t stay new for long.


I'd argue that the rise of AI makes all pre-AI works more valuable. Not only because only pre-AI works are guaranteed to be free of AI filler "content", but also because pre-AI works represent a larger investment of authorial time and expertise. Kind of how hand-sculped works from the renaissance era are more valuable than far more detailed 3d-printed objects.


You'll still be able to make films the old way. It'll become an artistic choice.


if I hire you to write a HN News app, do you feel like you're entitled to royalties?


I mean, your app is making use of either scraping or using an API that's not yours. You may own the app but there's not much of value you can copyright. I wouldn't feel entitled to royalties becsuse you're not getting royalties to begin with.

But for BOTD: tech workers tend to get paid well to deliver one specific project so the industry doesn't have as strong demand for royalties as art. Especially since tech isn't necessarily creating art itself but implementing other's creations. It's a bit different compared to an artist who makes a popular character and that character is being used decades later to sell plushies. Or a writer who's book is turned into a billion dollar franchise. The worst thing you can sell as an artist is your entire creative IP but that's unfortunately common in industries like animation or publishing.


> tech workers tend to get paid well to deliver one specific project so the industry doesn't have as strong demand for royalties as art

It's not exactly that; a builder doesn't get well paid, but still delivers one specific project. That builder won't get royalties from all the transactions that happen from building a shop building.

We've just decided that we'll special-case art so people can live off the proceeds for work done in decades past.


At the end of the day, yes. It's all arbitrary and art's monetization came from diferent historical contexts. There could be a timeline where artists are highly respected and well compensated positions while tech is just some nerdy hobby being used for exposure.

But I feel it's more interesting to understand why and how we came to those contexts. e.g. for tech, the big money came from the explosion of tech in the U.S. during the 90's and the vast amounts of money being invested into up and coming companies to take advantage of it. Getting to a point where the biggest companies would give the biggest money to the biggest talent simply to keep them away from competition, or from becoming future competitors themselves. Companies paid for labor and time, so compensation worked accordingly.

I don't have an intimate history in art but I imagine a part of its monetization history comes from the fact that the primary delivery doesn't make that much money on its own; i.e. you don't become rich broadcasting Mickey Mouse on public cable to millions. You get rich selling Mickey Mouse merch and making deals to slap Mickey Mouse on whatever wants the advertising boost. So how do you determine how much to pay the creator in that case, which may make $100 or 1 billion? some sort of rev/profit sharing system makes sense. If it fails they get a pittance and if it becomes huge success the creator retires for life while the IP holder still gets the bulk of the money.


> Games made before I was born whose copyright won't expire until long after I'm dead.

Just like Mickey Mouse or movies from the 1960s? Or the Lord of the Rings books?

> In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time.

I don't understand how that's an argument for the length of the copyright either way? If I draw with water-colours on a fallen maple leaf, that is really hard to preserve and because of lack of artistic skill, was never valuable in the first place (mostly due to lack of artistic skill); but I don't thing that should have its own special copyright term length.

Rights to some artifacts being less valuable over time already factors into the severity of punishment when you get caught pirating (if memory serves right): aren't damages based on revenue supposedly lost from pirating?

> Counterargument to myself and trivia: All the authors of Zork are still living. (I assume they receive no royalties, though, based on how the game industry generally works).

That shouldn't make a difference: when they agreed on the deal to sell their rights (assuming they did so), the parties took into account how long the sold copyrights were likely to last.

> I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should.

I don't much like most of current copyright law. Whether you want to feel any shame is up to you, it's a moral decision, not a legal one.


> I don't understand how that's an argument for the length of the copyright either way?

One argument might be that, compared to other media, video games' continued availability may be particularly dependent on whether or not they become public domain.

If video game hardware quickly becomes out of date and old games lose their economic value quickly, then the copyright holder may not be motivated to put in the effort to keep the game available.

However, an archivist motivated by artistic or historical rather than economic value may still be willing to put the effort into keeping the game available if it is in the public domain.


>Just like Mickey Mouse or movies from the 1960s? Or the Lord of the Rings books?

Yes? It's because of Disney that copyright laws are as ridiculous as they are.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: