The only reason it existed for the last year was they didn't want to negotiate to move licenses to Crunchyroll, so I suspect the remaining Funimation-but-not-Crunchyroll content is going to just have its licenses left expire rather than move over if they haven't moved it already.
_However_, they're also not bothering to migrate purchased digital copies over, so people are losing access to things they've paid to "own".
> What is going to happen to my digital copies?
> We understand that you may have concerns about your digital copies from Funimation. These Digital copies available on Funimation were a digital access to the content available on the DVDs or Blu-rays purchased.
> Please note that Crunchyroll does not currently support Funimation Digital copies, which means that access to previously available digital copies will not be supported. However, we are continuously working to enhance our content offerings and provide you with an exceptional anime streaming experience. We appreciate your understanding and encourage you to explore the extensive anime library available on Crunchyroll.
Remember that when e.g. Ubisoft wants you to be comfortable not owning things...
I think Cory Doctorow nailed the formulation here:
If buying isn't owning, piracy isn't stealing.
Otherwise, if there are no negative consequences for a company deleting everyone's purchases, what will stop them from doing it every year just to boost profits?
You do not own anything someone or something (companies) else has the legal ownership and rights to. This is something way different that distribution rights as well.
They 'may' grant you a license. Depending on the terms and conditions that license may bind you to all kinds of legal mumbo jumbo and stuff. This applies to games, music, movies, books, other forms of media, etcetera.
Why this is such a complex thing? Because companies made it as complex as possible to avoid easy legal battles, taxes and other things related to money. The more complexity, the more time it will cost before someone else finds out there is something wrong. And by that time, the company or the responsible people may be long gone. Hurray for money.
Piracy is not stealing. You do not steal anything. You bypass legal ownership, dsitribution rights and licenses by pirating. Which is illegal and punishable in most location on this happy planet. If they find out. And want to do something about it. Or can do something about it. Complexity is not a patented idea. Many people can play that game.
I do hope in the Star Trek universe they had no licensed copyright system on their transporters. Your freshly beamed you may not be your property anymore. That would make a fun SNL sketch where Picard has to fight the lawyers after beaming to some planet.
The issue for me is: The button you click in the online store says: "Buy". So you bought it.
The industry can make up whenever bullshit "license agreement" they want and they can even corruptly get the government to take their side in disputes, but the small print can't totally negate the big print. And you can't steal something you already bought.
That said: I personally buy everything I can on disc because I'm never going to win this, haha
Ok, but you don't own the actual thing. If I buy a copy of Star Wars on DVD I obviously don't own the movie itself. I only own a copy and the right to use that copy in certain ways; typically personal & fair use.
Historically, producing the copies themselves was generally so expensive that it made whatever licensing access essentially inconsequential. The media itself was inherently a perpetual license.
As we have moved towards the availability of cheaper and cheaper copies, this is no longer the case. Copies of a work can now be so cheap and easy to create/distribute that simple possession of a copy of the work being equivalent to possession of a license no longer makes sense.
The objectively correct way to handle this is to establish a shared cooperative system of identification and proof-of-purchase.
For example: I should be able to buy a regular perpetual personal use license for a certain work in a certain format (ie: Star Wars Episode IV: A New Hope—1997 Special Edition) from the owner of that work (currently Disney) then present that license or proof-of-purchase to any provider (ie: Netflix) to receive a copy of that work in that format.
If the license is not tied to a physical object that you can safekeep, then it has none of the traditional benefits of ownership as you can only exercise your license through a stack that others make available. That's the real issue here.
I know. Unless the company has made a perpetual accessible portal/download thing where you can obtain your licensed product forever, it's doomed to fail sometime.
Mediums like discs (cd, dvd, blu-ray, etc) are usually defined as a assistance to make it easy for the consumer to actually use the licensed content (play the movie, install the game). However, these disc deteriorate over time and you may end up with a license, but no data.
I was always amazed they have this machine that can deconstruct and reconstruct any form of matter into data, even actually living and moving matter, to great distances at will and they have these weird problems in the episodes.
Construction problems? Population problems? Food and water shortage? Need more dilithium crystlals? Need more transporter machines? Copy/paste the data and just beam the stuff to where you want it.
Also, this is the same old false equivalence - taking a copy of something is NOT the same as taking the original, where only one instance of an item can exist and taking it deprives the original owner of their possessional.
> Remember that when e.g. Ubisoft wants you to be comfortable not owning things...
Ubisoft took that profitable tactic from media companies (who have been wildly successful at using it. Who even questions the fact that music is licensed?) who ironically got it from software. I can’t remember who got the idea first, but Microsoft used the licensing model almost exclusively and that model hit the market hard to take away individual rights and give those rights to the companies. I’m sure I don’t need to tell anyone on HN that those long “Click to Agree” documents are almost all licenses but there are people out there that don’t know that there was a time those didn’t exist and tangibly owning things was a core value of western culture.
Music is the perfect counterexample to what you're saying. It's the only remaining digital platform where it's still possible to buy legal, DRM-free copies of digital files, which you can download to your own machine and thus ensure you retain access.
Ebooks, audiobooks, movies, games all work like you say. (Less so with games, at least there are alternatives like GOG. But mainstream games are by and large not available without DRM.) Even podcasts are going that direction. But music, somehow, inexplicably, remains DRM-free even with all the mainstream labels.
The explanation is that CDs came along before DRM was a thing. The industry could not break compatibility with over a 15 years' worth of CD players, especially since people had them in their cars, etc. The home playing software always had the ability to rip CDs; you could do that long before iTunes was a thing. It was only a matter of time before record labels gave up on DRM.
Now, since CSS was cracked, DVDs are, in practice, no harder to rip. But a company like Apple can't ship a DVD ripper in iTunes.
There has been plenty of attempts at copy protection on CDs. Some more successful than others.
Digital-only downloads of music was also one of the early adopters of DRM. But one of the problems is that music needed to be portable in a way that games and movies weren’t (yet). Then as smart phones, WiFi and mobile internet took off, digital downloads got replaced with services like Spotify. These days most music consumption is done via streaming services.
What helps with music, though, is the core group of audiophiles who keep CD and vinyl. They aren’t going to be around forever though. I used to be one and even I’ve given into the convenience of Spotify in recent years. I can count on 1 hand the number of times I’ve played vinyl in the last 5 years. And I threw out almost all of my CDs when I last moved house.
> I used to be one and even I’ve given into the convenience of Spotify in recent years.
What convenience? Unless you're constantly going out to listen to new music, which most people aren't, Spotify is a raw deal indeed. You can easily stream the music you own through various means, and you don't have to pay a monthly sub to do it.
Technically you don’t have to pay for a monthly sub for Spotify either ;-)
Also, it’s not a raw deal. In 1995 a single CD cost about $30 in today’s money (look up old Best Buy ads and you’ll find $16-18 CDs). Buying a Spotify subscription is equivalent cost to buying only 4 albums per year in 1995. It would be very easy to listen to more new music than that every year.
If you want proof, look at revenue charts for the music industry. Streaming music still hasn’t reached the previous level of revenue generated in the pre-Internet era when you adjust for inflation, despite the global population increasing significantly since then.
You're asking about Spotify, but the situation is the same with Apple Music (the streaming service, not the purchase-digital-files thing).
I have an enormous ripped collection of digital music from my similarly enormous collection of CDs. Just managing that is a hassle, especially when it comes to curating the subset of things on my phone -- and on my wife's phone.
I initially signed up for Apple Music MOSTLY to give my wife easy access to whatever she wanted on her phone without requiring her to go to the office, plug her phone into the media computer, etc. And honestly, for $12-15 a month, I'll make that deal. It's a good deal for ME, too.
The other fun thing about at least the Apple offering here is that they have a "matching" service built in, so if you have some random local bands in your iTunes library, YOU CAN STILL ACCESS THOSE VIA APPLE MUSIC because AM will upload them into their cloud and allow you to access them because you have them in your local library. This is super cool; I don't think anyone else does this.
And yes, finally, the new music discovery thing is pretty great, too. I credit access to an all-you-can-eat music service with helping me stay curious and interested in discovering new music in my 50s. If I read an article about some random band, and think "gee, I wonder what they sound like?", well, I can play it right now. That's powerful.
> so if you have some random local bands in your iTunes library, YOU CAN STILL ACCESS THOSE VIA APPLE MUSIC because AM will upload them into their cloud and allow you to access them because you have them in your local library. This is super cool; I don't think anyone else does this.
YouTube Music has this feature too - my library still has stuff I uploaded over 10 years ago that I can stream on my phone.
Spotify has a local files mode that used to be pretty good and allowed for syncing devices, but they've crippled it, made it harder to use, and hidden all references to it deep in submenus (at least this was the state of things the last time I used Spotify, it's been a couple years since I subscribed, I wouldn't be shocked if they've killed it entirely by now).
> There has been plenty of attempts at copy protection on CDs. Some more successful than others.
Yes, but they're fundamentally incompatible with the CD standard.
I'm not denying that digital downloads for music were the first big use of DRM. But in that case, it was perhaps even more futile than in other applications.
> Yes, but they're fundamentally incompatible with the CD standard.
Not really “incompatible”. More like hacks around the standard.
If they were incompatible then CD players wouldn’t have been able to play those CDs.
> I'm not denying that digital downloads for music were the first big use of DRM. But in that case, it was perhaps even more futile than in other applications.
It’s easy to say that in hindsight but there was a point in time where it felt like DRM in music would eventually win out.
Ironically it was the subscription model that saved us here. Because those that wanted convenience went with services like Spotify. And those that wanted to persistent copies stuck with CDs and vinyl.
There's an interim here between CDs and streaming that you partially mentioned, and the one that fit between them chronologically. Digital jukeboxes, like MP3 players and harddrive home media systems. Although the modern equivalent would be a micro SD card and a phone. Buy two micro SD cards for redundancy, update your library as you get new songs. If you get direct downloads you get thousands of songs, many of which aren't available from streaming services, and nothing can take them away from you aside from time, physical media theft, or data corruption. It's a tradeoff of frontloading the effort versus dealing with it on the fly.
I have hundreds of CD's that I bought that have games on them. If it had starforce it was a good chance it was an UbiSoft game. That company has always been very hostile to copying of its products. Especially to its paying customers.
> The industry could not break compatibility with over a 15 years' worth of CD players, especially since people had them in their cars, etc.
Sure, not at first. But how long has it been since most people interacted with a CD player now? Most teenagers haven't, ever.
Yet here we are, music is still being sold on CDs.
Not that I want to put the music industry on some kind of pedestal as a paragon of virtue in the digital age, but it's certainly odd and noteworthy.
> Now, since CSS was cracked, DVDs are, in practice, no harder to rip. But a company like Apple can't ship a DVD ripper in iTunes.
DVD quality is not really of sufficient quality for most consumers today, though. Meanwhile, CD quality continues to match or exceed modern streaming services.
> Sure, not at first. But how long has it been since most people interacted with a CD player now? Most teenagers haven't, ever.
Yeah, but it's a lot harder to switch from a DRM-less digital download format to a DRMed one. Who in their right mind would choose the DRM store, then?
Oh, but this is also sort of what they did, because Spotify and Apple Music and whatnot have DRM. Not that it's unbreakable or anything. But they have it — for streaming.
> DVD quality is not really of sufficient quality for most consumers today, though. Meanwhile, CD quality continues to match or exceed modern streaming services.
Yes, but I was talking about 20 years ago. DeCSS had come out in 1999, but libdvdcss was released in 2004. It has been pretty easy to rip a DVD for someone in the know since then.
Much like CDs, Blu-rays (especially 4K Blu-rays) are of better quality than you'll find on most streaming platforms. Blu-rays are pretty much rippable, too, but far fewer people have a Blu-ray drive, and most people don't care.
Steve Jobs' Apple fought for it. They leveraged iPod dominance to force the industry to swallow lawful ripping through iTunes, then 128kbps Internet download with infinite re-download rights and weak FairPlay DRM, then 256kbps without DRM few years later. The industry resisted with everything and lost, in the process road-killing Sony Walkman brand as well. The music world wasn't a paradise from the beginning and by itself.
It may be DRM-free, but it is very much locked down from a legal perspective.
- Cannot have licensed music in any public video without re-licensing it for that specific use. (This is almost transparent now but we had a time where a viral video would get huge legal problems for having even a song in the background. Not to mention Hollywood productions)
- Cannot sample music and release new music from it without navigating dense legal relationships. Same with releasing mixes
- Cannot play background music in your business without licensing it
- Cannot legally do a performance where you lip-sync to someone else’s song (yes it happens esp at drag bars, but this is a “don’t get too famous and we’ll look the other way” situation)
- Cannot even legally play popular music for a party if it’s considered a “public event” (two common “or” criteria are 1. Charging for admission 2. The party is out in the open.). This is extended to places like yoga studios, aerobic classes, dance classes, conferences, presentations, fundraisers, and wedding receptions.
I thought the intent was, "We should make the service trustworthy enough that customers are comfortable not owning things"
e.g. Lots of gamers trust Steam. I don't hear of high-profile games going missing from Steam. And unlike a console or streamed game, at least you can back it up and try to crack the DRM in the future. Can't say that about basically any video platform.
Generally when a game goes missing from Steam you can still play it, they just stop selling new copies due to licensing agreements on things like music expiring.
But The Crew is making news recently for planning to pull the plug on their servers. This will also kill its single-player components because Ubisoft are dicks who made the single-player still require servers.
Just out of curiosity, why Sony? Only negative thing I can recall hearing about them is blocking cross play to protect their console lead, which didn't seem too unreasonable to me.
Well, there was the rootkits, the carpet-pull with regards to the PS3 and OS compatibility promises, the lawsuits against geohot, the SWAT raids and lawsuits against graf_chokolo, and now the digital library shit that's going on with Funi just adds to the history.
I think there was a Discovery snafu as well? Like if you bought titles from the Discovery Channel on PSN, you don’t have access to those anymore. But I do think Sony should get a pass here. Or you have to blanket ban all digital goods but that seems detrimental. I understand the feeling though, as I too don’t buy anything digital outside of Steam.
The games regularly get pulled from Steam by the publishers, usually when a license for some ingame music expires, but the customers who already own the game typically retain the access to it.
The latest high profile case was the removal of Spec Ops: The Line just last week. Which is especially troubling, because it’s an important part of the gaming history, and it happened with no warning.
All of the music used in that game is used so perfectly. The game opens to its title screen with an American flag being flown upside down, with Jimi Hendrix shredding out a scratchy, distorted, echo-y, far-off rendition of The Star Spangled Banner on his electric guitar.
Honestly, they should've licensed more music. Could've used Free Bird too.
Here's a list I found of the non-original songs used in Spec Ops: The Line:
01. Jimi Hendrix - Star Spangled Banner
02. Mogwai - R U Still in 2 It
07. Deep Purple - Hush
09. The Black Angels - Bad Vibrations
10. The Black Angels - The First Vietnamese War
14. Giuseppe Verdi - Dies irae
24. Mogwai - Glasgow Mega-Snake
25. Inner Circle - Bad Boys
26. Black Mountain - Stormy High
27. Martha And The Vandellas - Nowhere to Run
30. Björk - Storm
36. Jimi Hendrix - 1983 ... (A Merman I Should Turn To Be)
Especially for a AAA release, licensing music seems like little to be gained.
Music games (eg Rockband), I can understand. People want to play music they know. There are very few musical tie-ins in a video game that seemingly make the difference.
I think it's also why games with licensed vehicles are way stricter on how they're presented now (no damage models, etc.). As the big brands became more away of video games as a big thing, they held closer control and pricing compared to it being "ehhh, whatever" remnant income
It's far from perfect though as some games to able to be sold again are modified to remove certain licensed content like music. This is in detriment of who ever owned the game before that as the game gets a forced update which caused the previous owners to lose access to the original version.
In this case you actually did get a physical copy, the digital one was just a bonus. Nothing stopped you from selling the physical copy and keeping the digital one either.
I think Ubisoft’s intent was more to make customers comfortable with the idea of paying for short-term or ongoing access to content. Their shutdown of online services and DLC for some of their Steam games a few years ago did not exactly inspire confidence.
I think a large part of steams success is that they have not messed up... Yet. The other online game marketplaces look at steams success and want their piece of the pie yet forget this critical fact. It takes a long time to trust a company to guard the keys of the digital items you "own". sarcastiquotes because ownership is very weak with these services.
Anecdotal evidence.. myself, It took me 5 years of steam behaving itself before I bought anything on it. I am perhaps not a reference customer. I am a bit paranoid, I really dislike this "half" ownership that online purchases grant you, drm makes me nervous. yet still because steam has remained a stalwart reliable service, it has faded into the background, unobtrusive, and most of my games are on it. I still get a bit sick to my stomach when I think what I will lose when, not if, steam management starts "messing up"
This is one of those issues that I really see both sides of. I think it's unreasonable to expect a company to be able to provide the ability to download content you bought once in perpetuity. Because it costs money, and companies shut down etc...
Where it gets dicey is if the removal of availability of an item means you can no longer consume it even if you already have it downloaded. That's where regulation should come in.
I just don't think it's tenable to have a regulation that says "If you're a company that sells digital goods with copy protection, you must always keep those goods available for download in perpetuity"
> I just don't think it's tenable to have a regulation that says "If you're a company that sells digital goods with copy protection, you must always keep those goods available for download in perpetuity"
Why not ? Companies can remove that copy protection at any point and stop being subjected to that regulation.
It would still need a minimum period to let the user download their contents, but the rule feels straightforward to me.
It would actually be pretty rad if the rule was "if your thing fails, you need to make DRM free copies available for your users for __ period." Give the soft landing that Google gave for its Stadia controllers.
Hard to enforce though if the company that fails also ceases to exist (and ceases to have servers, etc.).
I wonder how a rule like that would impact contract negotiations.
Is it a straightforward download? I've never used any of these "digital copy" codes but I always assumed they let you stream it on a closed platform rather than just giving you a DRM-free file you can do whatever with. Seems like this would be way less problematic if they offered a full download for a limited time.
The real digital copy is on the disk itself, for those with an optical drive and a few minutes to search the web for appropriate software...
I think that's the problem is that it's different on a case by case basis.
For example, a book I bought for Kindle on Amazon was recently taken off the store. But I am still able to download and access the book. It sounds like in this case, it was a locked down streaming situation that's going away because the company is simply merging into Crunchyroll and this is kind of a dangling thing they don't feel like bringing over with them.
I'm not sure what the solution is - you could argue that the people who bought the physical media did so with the expectation of being able to also stream it digitally. But it's not like Funimation has the ability to just be like "Here's the video file, go ahead and download it" - even if they had the will to do so they likely don't have the legal ability. But they do retain access to a physical copy and of course, could just rip it. I think there is copy protection for DVDs and Blurays but that's long since been cracked. Not ideal from a legal/consumer rights perspective, but from a pragrmatic perspective it's the easiest solution (actually easiest would just be pirating an existing rip online likely.)
> But it's not like Funimation has the ability to just be like "Here's the video file, go ahead and download it" - even if they had the will to do so they likely don't have the legal ability
Potentially true, but probably only due to themselves being under a licensing constrain. The point here is that the folks who ultimately do have total licensing control, the folks who licensed to Funimation to license to users, those folks should have foreseen that in the event of end customers losing access they should've allowed for giving them offline files (at least that's what I as a customer who "bought" a thing would expect).
Instead, as usual the customer is getting screwed after a big "eh, that would be inconvenient/we might merely make a lot of money instead of a shitton of money."
Wow. Ditching digital copies is just a garbage move. Generally Ultraviolet and now Movies Anywhere at least offer some robust persistence between services, but even movies not covered by those have been transferred to another service when someone shuts their streaming service down.
I believe Vudu sells a lot of this content too, so if they really even cared about consumers they likely could've transferred the digital copies there.
In any country with a decent government there would be a lawsuit. When you write "Buy" in big letters on the button, you have an obligation to treat that as a sale, whatever crap you wrote in the hundred-page small print.
Nothing is a 'bonus' when you buy something. You paid for it, you should get it. I have never pirated a single thing in my life, but I am seriously thinking about doing it now. I have been forced to pay for the same thing many times over because the copy I 'own' doesn't transfer and it stops working. Why is it a crime if I rip a DVD I paid for but not theft if they stop providing a service that was paid for?
Wait until the MBA'S realize that constant spinning off streaming services and shutting them down can be a business strategy for infinite money reselling the same product access has been lost to
Maybe they already have? Probably would be most effective on 5+ year cycle to give people time to forget.
… so I'm just a dumb country software developer, but my understanding of corporate acquisitions is that the buying party was picking up both their assets and their liabilities.
Why is Sony not obligated to honor the contracts that now-their company signed to? Customers weren't making a deal with Yoshi Funimation, after all, they made a deal with FunimationCorp™, now a subsidiary of Sony™.
Because our consumer protection agencies have neither the funding nor the mettle to do anything, and voters have let ourselves sleepwalk into this state of affairs.
Also, companies are allowed to get away with attaching that fine print to large text labeled "Buy" because our legal system has completely given up on words actually meaning things.
So, divide your company in to two pieces, pull all digital assets in company A and license them to company B. Have company B sell (license) to the consumer. After product reaches market saturation have company A kill company B. Have company A license to company C and start the cycle all over?
The thing I find interesting is the fact that Funimation (Sony) bought Crunchyroll [0], but decided to keep Crunchyroll as the main product instead. I guess Crunchyroll had better name recognition?
Can someone ELI15? The possibility of corp speak euphemisms makes it hard to understand the recent developments.
(I know Funimation is an anime studio, I know Crunchyroll is Netflix for anime, and I know there's some recent controversy over Funimation stuff being pulled from Crunchyroll, including past purchases, and I presume it's due to negotiations between the two parties.)
Funimation was also “Netflix for anime”. Sony bought Funimation and then it bought Crunchyroll. Now they are finalizing the “unification” by migrating their remaining customers and shows to Crunchyroll and keeping it as the sole platform.
This “announcement” is describing how to move your account and answering questions current users might have.
At least that’s what I understood. Others can correct me if I’m wrong.
This is selling it short though. They hire actors/writers/directors to dub the content in order to do the distribution. They didn't hire 3rd party companies to do it. They did it in house in their studios. They were as much of a studio as a company can get without animating the content themselves.
Yeah, their credit list does look repetitive, and I made that opinion known all the time myself. To be fair, look at a Scorsese credit list, and you'll see a list of repeated names too. Not saying anything FUNi ever did is near that level. If you know that backstory of FUNi, it makes a lot more sense though
Last I heard, Vic Mignogna had been more or less blacklisted from the industry due to sexual harassment allegations, so I don't think that question would be very difficult.
As with most PR speak, it (on paper) makes it sound better. "Sunsetting" a service brings to mind these things: beauty, a gentle and gradual fade out, and the inevitability of natural phenomenon. Contrast with "shutting down" a service: a cold, calculated, and abrupt decision by a corporation.
I don't think most people actually feel that companies owe it to anyone to keep services up long past their economic feasibility, but maybe somehow someone important felt some definition of bad about the language behind a shutdown announcement and came up with the term.
I remember there was one time during a certain company all hands, where one guy said something along the lines of "employees violating these policies will be terminated." And then the person next to him immediately jumped in and said "fired." There was some puzzled look from the first person.
This happened a few minutes later when the first person said "terminated" again, and the second person again followed up with "fired". The original speaker now understood what's happening: "I meant to say their employment will be terminated, I don't mean we were going to kill them or anything."
I don't think I heard the word terminated used after that.
This is because you terminate employment, hopefully not people. Services do get shut down. It's the correct term.
As a non-native speaker writing for non-native speakers, I use idioms, expressions and euphemisms very sparsely. They obscure the message and increase the mental burden on users. This is fine when you want to entertain your readers, but not when you want to communicate important information clearly.
Especially stupid too, since they mean the actual end of the service by it, but sunsetting is the period before the shutdown, not the shutdown itself. So the Funimation sunset is right now.
In all his wisdom, Orwell imagined Newspeak to be a politically-motivated effort, instead what has apparently become a cultural shift driven by corporate lawyers.
Surprised no one mentioned this yet but I bet they had to set the date on April 2nd because if it was on the 1st people would think it was an April Fools joke.
_However_, they're also not bothering to migrate purchased digital copies over, so people are losing access to things they've paid to "own".
> What is going to happen to my digital copies?
> We understand that you may have concerns about your digital copies from Funimation. These Digital copies available on Funimation were a digital access to the content available on the DVDs or Blu-rays purchased.
> Please note that Crunchyroll does not currently support Funimation Digital copies, which means that access to previously available digital copies will not be supported. However, we are continuously working to enhance our content offerings and provide you with an exceptional anime streaming experience. We appreciate your understanding and encourage you to explore the extensive anime library available on Crunchyroll.
Remember that when e.g. Ubisoft wants you to be comfortable not owning things...