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holy cow, is that the future of gaming? instead of 3D renders it's real-time video generation, complete with audio and music and dialog and intelligent AI conversations and it's a unique experience no one else has ever played. gameplay mechanics could even change on the fly


I think for the near future we’ll see something like this:

https://youtube.com/watch?v=P1IcaBn3ej0

From a few years ago, where the game is rendered traditionally and used as a ground truth, with a model on top of it that enhances the graphics.

After maybe 10-15 years we will be past the point where the entire game can be generated without obvious mistakes in consistency.

Realtime AI dialogue is already possible but still a bit primitive, I wrote a blog post about it here: https://jgibbs.dev/blogs/local-llm-npcs-in-unreal-engine


That's why NVIDIA's CEO said recently that in the future every pixel will be generated — not rendered.


five years ago: https://www.youtube.com/watch?v=ayPqjPekn7g I'm eager to see an updated version.


DLSS is essentially this, isn't it? It uses a low quality render from the game and then increases the fidelity with something very similar to a diffusion model.


The answer is most definitely YES. Computer games, and of course, porn, the stuff the internet is made up for.


Shove all the tech you mentioned into a VR headset and it is literally game over for humans


You'd still get a headache after 20 minutes. No matter how addictive, it wont be bad until you can wear VR headsets for hours.


Many people can. I can and have been since the DK1. I’ve done 12 hour plus stints in it.


Really? My head hurts bad after 30 minutes and I feel uneasy after like 10-15.

The DK1 I could wear for like 1 minite before feeling sick, so they are getting better ...

I am prone to sea sickness. Maybe it is related.


> Really?

Yeah, but I mean who knows why. I know some people can't, my GF is one of them.

I've often wondered if im ok with it because im used to the object on head stuff (like 25 odd years of motorcycle riding/ergo helmet wearing) and close up, high fov coverage fast past gaming? (I play on a 32" maybe 70 cms from the eyes give or take.)

> I am prone to sea sickness. Maybe it is related.

I'd think it might be given my understanding of why illness in many is triggered. It's odd because I never got sick from it, but i've seen others get INCREDIBLY ill in two different ways.

1. My GF tried to use simple locomotion in a game and almost vomited as an immediate reaction

2. A friend who was fine at first, but then randomly started getting very slowly ill over a matter of like an hour, just getting more and more nausea after the fact.

It's unfortunate, because due to lack of bad feelings/nausea/discomfort etc, I love VR. I equally from those around me can see no real path forward for it as it stands today though because of those impacts and limitations.

That being said, maybe they get smaller, lighter, we learn to induce motion sickness less, I dunno. I'm not optimistic.


lol horseshit


You’re projecting.


Even otherwise, and no matter how good the screen and speakers are, a screen and speakers can only be so immersive. People oversell the potential for VR when they describe it as being as good as or better than reality. Nothing less than the Matrix is going to work in that regard.


Yep, once your brain gets over the immediate novelty of VR, it’s very difficult to get back that “Ready Player One” feeling due to the absence of sensory feedback.

If/once they get it working though, society will shift fast.

There’s an XR app called Brink Traveler that’s full of handcrafted photogrammetry recreations of scenic landmarks. On especially gloomy PNW winter days, I’ll lug a heat lamp to my kitchen and let it warm up the tiled stone a bit, put a floor fan on random oscillation, toss on some good headphones, load up a sunny desert location in VR, and just lounge on the warm stone floor for an hour.

My conscious brain “knows” this isn’t real and just visuals alone can’t fool it anymore, but after about 15 minutes of visuals + sensory input matching, it stops caring entirely. I’ve caught myself reflexively squinting at the virtual sun even though my headset doesn’t have HDR.


Digital Westworld


I'll take one holodeck, please.


Sometimes, but for specific or unique art styles, statistical models like this may not work well.

For games like call of duty or other hyper realistic games it very likely will be.


For games like 2D/3D fighting games where you don't to generate a lot of terrain, the possibilities of randomly generating stages with unique terrain and obstacles is interesting.


That’s also true, but those stages would need to fit in a specific art style.

A large part of fighting games is the style.

The cost difference of just making bespoke art and tuning an AI system to generate it for you may not be worth it (at least right now.)


Lucid Dreaming as a Service.

See also: https://en.wikipedia.org/wiki/Vanilla_Sky




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