Hi HN,
I teach tech design history, and one of the key stories I cover is the development of the original iPhone keyboard by Ken Kocienda. Reading about it in his book "Creative Selection" is great, but I wanted my students (and now you!) to actually feel this step in the process.
So, I built a web simulator of the "Blob Keyboard", Kocienda's very first attempt at a touchscreen keyboard that actually works, from September 2005:
Try the Blob Keyboard: https://juliendorra.github.io/blob-keyboard-simulator/blob-k...
- Tap for the middle letter
- Swipe left or right for the side letters
More on the github repo: https://github.com/juliendorra/blob-keyboard-simulator
The Blob Keyboard prototype emerged during a UX crisis for iPhone team (their software keyboard just didn't work at all, fingers being too big, and the Newton failure loomed over them), highlighting how innovation is rarely a straight path. It was developed on a tethered touchscreen display codenamed "Wallaby".
To make this simulator as authentic as possible, I referenced images from Kocienda's book and even got direct feedback and guidance from Ken Kocienda himself on Bluesky.
What to expect (or… what not to expect):
This is a reconstruction of a very early prototype with limitations reflecting that specific moment. The goal was to test first if typing with accuracy was even possible, as all the rest was moot if it failed!
It's NOT QWERTY: They were still hoping to get us out of QWERTY, but then familiarity won.
No Backspace: You can't delete.
No Cursor Movement: The text field is just a simple display.
No Caps or Numbers: Only lowercase letters.
No Smooth Animations: Keys just "pop" instantly when pressed. Kocienda noted that your eye fills in the gaps, giving a sense of movement.
Best Experience:
While it works with a mouse/trackpad on desktop, it's designed for touchscreens to better replicate the original Wallaby hardware interaction. Use it on your phone!
This project aims to provide a tangible glimpse into a turning point moment in iPhone development and the iterative nature of design. It's like stepping back in time and trying out that early demo on Kocienda's desk.
I would love to hear your reactions and thoughts on experiencing this piece of UI history! What other significant prototype do you wish you could experience?
At the time you basically had two choices for touchscreens: resistive or capacitive. Resistive was "obviously" the way to go because it was far more accurate. Choosing capacitive was inspired -- when used with stubby fingers the accuracy problem was moot, and it allowed multi-touch.
Just before the iPhone came out I was fairly confident I knew what the future was. It was now possible to create a phone with the horsepower to run a real web browsers. 800x600 pixel screens were available which would display normal web pages nicely, and a resistive touch screen with a stylus would make them useful.
Then the iPhone came out. 320x480 screen meant normal web pages wouldn't display properly, inaccurate touchscreen meant tap targets needed to be increased massively. Why would anybody buy an iPhone which didn't allow you to install apps, and the web was unusable because it required rewriting every page since existing pages were unusable. Instead you could buy a phone which allowed you to install apps and which allowed you to usably access the web. Obviously the iPhone would be a failure. :)
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