Their comparison of other apps in the store is quite disingenuous.
Yes, you technically have other music players, but they're not as integrated into the OS as Apple Music is. We picked Apple Music for this reason, even though it's a rather bad UI.
Same with Maps. Not that I want to give Google more of my location data but others that want to use Google Maps as their default maps app, can't right now without all kinds of third party hacks.
So yes, the competition does exist, but due to deliberate actions BY APPLE to stifle their APIs to keep them heavily restricted, these apps really aren't first class citizens on the OS.
I largely favor Apple's approach of minimizing data sharing, but their apps are often inferior to the third party alternatives. They should use their app store stick to instead have a MFi-like certification program for data. If you want to be a first-party app for Maps, Mail, locations, etc, you have to demonstrate that you won't abuse that data, and have the right infrastructure to protect it.
Update: Look at web browsing. All those browsers use WKWebKit, so they're all actually just Safari. And Apple's fine with telling the public that they have choice here. That's just blatantly false, and I don't see how their legal team allowed them to make such a statement.
Sure you can install other browsers. But if you want to have website links open in Firefox or whatever, that relies on every single app that links come from implementing their own capability to launch a different browser for links (most of them never will), and then you have to set the default in each app.
Having done a stint on Android, I miss being able to pick default handlers for everything.
and Apple Maps. I was very excited to get turn-by-turn directions while bicycling via Apple Watch; Apple Maps frequently sends me down freeways if it thinks I’m driving, or the wrong way on 1-way streets if it thinks I'm walking.
If the Watch platform was open enough that any Maps app could "snap in," this situation would be just fine. But as long as Apple apps are first-class citizens and everyone else has to deal with limited APIs, I'm not inclined to give Apple the benefit of the doubt on this.
This extends to hardware too, incidentally. It's literally impossible for competitors to make earbuds or styluses that can compete with the Airpods or Apple Pencil, because those use private/secret APIs. Not cool.
> And yet there are many Maps, Airpods and Apple Pencil competitors.
Yeah, and they're all garbage because Apple's offerings make use of private APIs that competitors don't have access to.
Look, I love Airpods. I love the Apple Pencil. I use Apple Maps because I don't trust Google with my location data. But all of these products dominate their respective markets because they have access to private APIs.
It is literally impossible to make a stylus that works as well as the Apple Pencil because Apple. Ditto for Maps and Airpods. This isn't me being anti-Apple, they're seriously the only FAANG company I trust at all. But they have an unfair advantage here.
All it would take would be to license the M2 chip for Airpods and open the API, to open the APIs that make Apple Pencil work and let Apple Maps push to the Watch and Airpods. They're not. That's a choice.
I mean, Apple's advertising is stating that it's an open platform with free competition, so either their idiots or lying - they can't have it both ways.
> Developers also receive free marketing opportunities through our store design, including the new Today editorial feature, personalized recommendations, search tools, top lists, and social marketing. All this helps to support the millions of successful apps on the App Store.
And then...
> A store that welcomes competition.
> We believe competition makes everything better and results in the best apps for our customers.
> We also care about quality over quantity, and trust over transactions. That’s why, even though other stores have more users and more app downloads, the App Store earns more money for developers. Our users trust Apple — and that trust is critical to how we operate a fair, competitive store for developer app distribution.
It's not a choice of rendering and javscript engines, but it's still a choice of browser sync ecosystem.
I'm loosely locked in to Safari on Mac/iOS if I want my phone's default browser to sync its bookmarks to my computer, because my phone's default browser can't be anything but Safari.
As someone who is really quite happy with the curated apple App Store: I agree with your points 100%.
When I say "quite happy with" I mean that my android-using friends (mostly non-technical) all seem to have various security hassles with their machines, while I and my iOS using friends (also mostly non-technical) don't seem to have vary many at all. I do feel the monopoly (platform-specific; I don't really feel it's at all a "monopoly" in the legal sense) has allowed apple to become lazy in this regard. They have always used "secret" APIs, partially due to their own corporate structure which discourages intercommunication between groups.
The real protection comes from the sandboxing restrictions and other security approaches.. Interestingly I don't find the App Store especially compelling on my mac.
Private APIs are understandable. It takes a while from when you make an API to when you can figure out the right kind of security model for that API. I just think that there should be a roadmap for those private APIs to become public, with some exception.
I'd say the reason why sandboxing on the Mac isn't as compelling is for a few reasons. One of them might be if you haven't personally experienced a ransomware attack. The other factor is that the sandbox is being added after-the-fact to an existing system, and it's completely opaque.
Agree with this. I'm not saying Private APIs are necessarily bad (they can be a testing ground), but after 12 years, we still don't have a solution to the "default app" issue.
I'm pretty happy with the default app situation on windows tbh - sure a fresh install is loaded with edge and warns you about switching off of it... but once you do you can forget it even exists - ditto with pretty much everything else.
The Mac does have a sandboxing mechanism which is used even without an App Store.
I like that I can write anything I want for my Mac and mostly anything I want for my phone, but I realize most people don't use their machines that way.
The sandbox is opaque because the user interface does not make my expectations clear. I am not complaining about the API, I am complaining about the user experience.
Look at web browsing. All those browsers use WKWebKit, so they're all actually just Safari. And Apple's fine with telling the public that they have choice here. That's just blatantly false, and I don't see how their legal team allowed them to make such a statement.
A web browser is more than just a rendering engine + JavaScript runtime. Are Chrome and the new Chromium backed Microsoft browser the same even though they use the same rendering engine?
People wouldn't complain as much if WKWebKit weren't so awful. Every iDevice is five years behind in web standards support, and there's not a thing the users can do about it. On any other platform, it would be as simple as installing another web browser.
If you want to be a first-party app for Maps, Mail, locations, etc, you have to demonstrate that you won't abuse that data, and have the right infrastructure to protect it.
How are they suppose to ensure that companies aren’t lying about what they will use your data for - are they going to pinky promise?
How is Apple going to ensure that there is an infrastructure in place to ensure that customers’ data is protected? A meaningless third party certification?
Some rules are better than none at all. Just because there are edge cases doesn’t mean the rules won’t work for 99% of cases. Same thing goes for “certified” sustainable forestry or fishing. Could some people cheat? Sure. But that doesn’t mean that having processes in place and rules to follow won’t work.
Both Google and Facebook were caught breaking the rules when it came to using internal certificates and were having users install privacy invasive apps.
While you're not wrong, I think it's a fallacy to say that just because people break the rules doesn't mean we should not make rules. Lots of people get speeding tickets, that doesn't mean we should abolish speed limits.
Companies break rules, they get caught, the rules get changed and improved and hopefully things tend to get better (in theory).
I agree with making rules. But since developers as a whole can’t be trusted and there are technical ways that Apple can enforce to ensure that the rules aren’t broken (in most cases), I think they should.
On Android, it is being done by the system. The apps do not have to care which browser the user prefers, the user sets the default one system-wide and the apps just ask to open URL, without being bothered which one to pick.
They still didn't address Spotify's main complaint: That Apple Music can charge less because they don't have to pay a 30% commission to Apple. So they have an unfair advantage of being able to charge 30% less even if their costs are identical.
Also Apple's use of private APIs gives them an unfair advantage. So sure, there are competing apps in each category, but they can't ever be as good as the Apple app.
Spotify’s main complaint is pretty stupid because everyone has this problem in retail. It’s not unique to Spotify.
If I sell paper cups to Walmart they will take a 12-17% cut for “entitlements”. I can’t compete with the white label house brand on price that doesn’t have those entitlements. The house brand can also operate on a razor thin margin because that product isn’t critical to their business. This is why when you go into pretty much any grocery, electronics, automotive or whatever store the house brand is always at least a dollar cheaper.
If I sell paper cups to Walmart they will take a 12-17% cut for “entitlements”. I can’t compete with the white label house brand on price that doesn’t have those entitlements. The house brand can also operate on a razor thin margin because that product isn’t critical to their business. This is why when you go into pretty much any grocery, electronics, automotive or whatever store the house brand is always at least a dollar cheaper.
This argument is so much FUD.
A paper cup company sells their cups to Walmart at wholesale prices. Walmart buys all the cups they sell in their stores, including the "Walmart brand" generic cups, and so "resells" them to the end customer. Because Walmart is "reselling" the cups, it can charge whatever it wants on whatever products it wants.
Not even remotely the same thing to what Apple does: Apple just claims to be a transaction processor facilitating a direct sale between an app-maker and a customer. Except that Apple charges its competition 30% and itself nothing.
They use to use this sort of scenario as the textbook example of antitrust violations. Antitrust enforcement fell out of favor in the West following the actions against Microsoft, but it looks like the EU is girding up to start enforcing it again.
Somewhat fair if we are talking about Walmart stores. But Walmart.com still charges fees just to sell on there, and they don’t (necessarily) buy anything. Same for Amazon.com.
If Apple’s policies are an antitrust violation then it will likely extend to Amazon, Walmart, and any other retailer that also sells their own product. It would also impact Microsoft, Sony and Nintendo.
I’m not actually again inst that. I just find the Spotify case to be particularly weak.
If Apple’s policies are an antitrust violation then it will likely extend to Amazon, Walmart, and any other retailer that also sells their own product. It would also impact Microsoft, Sony and Nintendo.
Amazon, Walmart.Com Marketplace...no. Because if you want to sell Physical Product X, you can sell on Amazon and Walmart.com. Or Ebay. Or your own website. You can't sell an iPhone app through the Google Store. Amazon has raised antitrust concerns, but they are very different from the ones facing Apple. Walmart.com hasn't raised any...because they aren't attempting to use their existing market position in physical retail to reduce competition in online retail.
Microsoft, Sony, and Nintendo. No, because you can buy games for each console in physical stores, you don't have the same issue--none of these company's stores is the sole way to sell your game to a owner of that console.
The Spotify case is may not be the strongest case, but it's just one of hundreds or thousands. And worse for Apple, Spotify is an EU company, and the EU is still very much in favor of enforcing antitrust laws.
(I assume your reference to Shopify was a typo. Not sure what their beef with Apple is, if any.)
Microsoft, Sony, and Nintendo. No, because you can buy games for each console in physical stores, you don't have the same issue--none of these company's stores is the sole way to sell your game to a owner of that console.
The physical games require the approval of the respective platform owners who also take a cut.
> If I sell paper cups to Walmart they will take a 12-17% cut for “entitlements”. I can’t compete with the white label house brand on price that doesn’t have those entitlements.
The store is obviously going to make a margin to pay for the costs of operating the store. The store brand can't avoid those costs by being in-house because it still needs shelf space and stock clerks etc.
This is different than with Apple because it's actually plausible that it costs "12-17%" to have a physical store with physical goods in it, but a 30% margin for online distribution is just blatant monopoly rent. Which comes from the fact that other stores compete with Walmart in retailing paper cups but Apple prohibits anybody from competing with them in retailing iOS apps.
> This is why when you go into pretty much any grocery, electronics, automotive or whatever store the house brand is always at least a dollar cheaper.
The house brand is cheaper because it has less brand recognition, which in turn is because it has less expense in building a brand through advertising and long-term quality control. This is why, despite the products often being completely identical, many people will pay more for the one they're familiar with and not have to take the chance that the store brand isn't as good (even if it usually is).
The retail store makes its margin based on the spread between wholesale and retail price. They mark it up. Typically, 50%.
Entitlements sit on top of that. They are usually broken out between logistics, damage, marketing support, liability, referral, platform, etc..They average around 15%, but it depends on category.
Amazon.com calls it a “referral fee” for marketplace sellers. No physical store there. This is strictly a fee you pay to access their customers. Same as Apple. It’s the fee you pay to access their customer base, with credit card and billing info, and have them handle the transaction and associated liability.
It’s pretty clear you have zero understanding of retail business logistics.
Most wholesalers don't get charged entitlements by the stores. Damaged items are not entitlements, they're straight contractual issues and especially with foodstuffs, wholesale contracts may specify that up to a % of goods may arrive damaged and in unsaleable condition.
Marketing support is negotiated by brands seeking premium shelf space, or end-of-aisle placements or in-store marketing.
Liability is not an entitlement. Ever. It's something you work out between legal departments if you get sued under product liability laws.
My sources? My clients include about a dozen clothing retailers, 20ish restaurant chains, 3 big box stores, and a number of smaller grocery chains.
It's pretty clear you have zero understanding of retail business logistics and you should consider revising your comments to reflect that.
EDIT: After reading your other comments, it's pretty clear that you think that a manufacturer, i.e., Alpha Cola, sells to a Walmart shopper and pays Walmart for this opportunity. That's not how retail works. Walmart pays Alpha for a bunch of soda, and as part of this Alpha may negotiate an offset (what you've been calling an entitlement) for marketing support like in-store displays and premium shelf space alongside Code.
BUT BUT BUT in many situations, this is actually reversed: for example, for beer and convenience stores, the store agrees to give the beer premium space and in-store displays and may even agree to cover the costs. And in my example above, Coke usually wouldn't pay a store anything for marketing support--instead, the store would agree to provide unpaid marketing support to Coke for the privilege of carrying Coke's products. The store then uses Coke as a loss-leader to get people into the store.
“EDIT: After reading your other comments, it's pretty clear that you think that a product maker, i.e., Alpha Cola, sells to a Walmart shopper and pays Walmart for this opportunity. That's not how retail works. Walmart pays Alpha for a bunch of soda, and as part of this Alpha may negotiate an offset (what you've been calling an entitlement) for marketing support like in-store displays and premium shelf space alongside Code.”
It depends. With Walmart specifically It depends if it’s owned, dsv, or platform. Sometimes a manufacturer (that’s what we call them, not “product makers”) does sell to a Walmart shopper and pay Walmart for the opportunity. That’s what the Walmart Marketplace is. Same as the Amazon Marketplace. Even DSV contracts are now changing, as e-commerce retailers will have you ship items from your warehouse in their box with their tape.
Walmart literally calls these either entitlements or allowances, it depends where (and when) you signed a contract with them.
You went way overboard into incivility in your comments in this thread. In fact, although I'm sure you didn't mean to be, you were repeatedly a jerk. That's sad, because you obviously know some things.
We ban accounts that do that. Would you please review https://news.ycombinator.com/newsguidelines.html and stick to the rules when posting here? That means being scrupulously respectful others, no matter how ignorant they are or you feel they are. If you know more, the thing to do is not to put down those who know less, but to explain some of what you know, so we can all learn.
I'm looking at a recent contract that was signed by a large national brand and a large national retailer right now and literally none of what you said is in there.
You keep using the wrong terms for standardized language (for example, you keep referring to breakage as "liability" even though both have very different meanings and keep referring to a number of very different things as "entitlements"), so I'm pretty certain I also have a better exposure to the legal and practical underpinnings of the retail market than you do.
> Entitlements sit on top of that. They are usually broken out between logistics, damage, marketing support, liability, referral, platform, etc.
"Entitlements" are just a component of overall margins. Breaking them out separately doesn't win you anything because the store brand still needs to pay its pro rata share of the cost to cover those things.
> Amazon.com calls it a “referral fee” for marketplace sellers. No physical store there. These is strictly a fee you pay to access their customers.
Yet notice that their fees are typically something like 13% rather than 30%, and they're still dealing in physical goods and then have to contend with the sellers who send an empty box rather than a product etc.
> The Apple fee also drops to 15% after a year. It’s 30% for the first year because of the amount of fraud and chargebacks
You're referring to subscriptions, but at that point it's still outrageously high precisely because they no longer have to worry about that stuff and it's only a matter of transaction processing for which a 15% fee is still completely unreasonable.
> Do you have an actual point you are trying to articulate, or is it just trolling?
My point is that Apple is charging monopoly rents, which they can because they have a monopoly on iOS app distribution.
> Spotify pays 15% after a year, not 30% forever.
Spotify is a subscription service. All the non-subscription app developers are still paying 30% and 15% is still unreasonably high for a subscription service.
Moreover, for subscription services it's 15% after a year per subscriber, not after a year of the service existing. Every time they get a new customer it's back to 30% again. It's practically designed to suppress the growth of a competitor by siphoning off revenue as they're expanding. Even worse if they have a non-trivial churn rate.
> 15% isn't unreasonable at all. Many industries, from physical goods to digital subscriptions, work on a similar fee schedule.
15% is completely unreasonable for a service where all you need them to do is charge the customer's credit card once per subscription period.
> For example, you pay 15% forever for selling physical books, no matter how few chargebacks you get.
Because they're still physical goods, which are more expensive to handle in multiple ways.
> The rates for digital goods are often higher. For example, Amazon takes 30-65% for Kindle sales.
Amazon has the same kind of dominant position for Kindle books as Apple has for iOS apps, so the only thing you're really proving there is my point.
> Spotify can use Stripe if they want (and they do), at the lower rate.
Not from within their app.
> First you thought the rate was higher than it was.
You were the one talking about paper cups and Walmart. Paper cups aren't a subscription service, and they charge 30% for actual apps, without expiration.
> Then you thought that rate was unreasonable when compared to physical goods and it wasn't.
It continues to be unreasonable when compared to physical goods.
You chose an example (paper cups) where you know the percentage of the value that goes to the retailer is high, because the product is very inexpensive to produce and so it has a high ratio of retailing costs to production costs. Even so, the retailers have real competition, so even Walmart has overall net margins of only around 3%, because all that stuff the money you're talking about is paying for, actually gets paid for. It's real cost. And they're the successful ones -- there is a name for what happened to the others:
By comparison, digital distribution has trivial retailing costs. The cost of developing and operating a payment processing and digital distribution system amortized over each app purchase is negligible. It's basically 0%. Apple's net margins are almost the entire amount. About the only thing they really feel is the bite from that other monopoly, the credit card processors, and at their size even that is probably down around 2%. 15% is unreasonable. 30% is scandalous.
> 15% is too much… because it's possible to get that service somewhere cheaper, which they do, and that's how most customers pay?
15% is too much because it's possible to get that service somewhere cheaper and they purposely interfere with you doing that so that you are more likely to pay them the monopoly rents, to the point of an outright prohibition when your product is the app itself, at which point they still want 30%.
They exist because they have great brand recognition far better than most third party products. And the reason they are cheaper is because they sign bigger, low margin deals with suppliers who would be scared of undercutting their existing products.
A house brand is just a white-label product sold with minimal marketing other than shelf space in a store. The difference between a house brand and a branded products is marketing spend.
General Mills, for example, supplies most of the store-branded cereal products alongside its own, more-expensive/heavily marketed brands. Most US liquor is supplied by the same handful of distilleries, and most "craft" liquor is actually just the same stuff with a different label.
Amazon, for example, has more than 100 house brands. But you wouldn't know what they are...since Amazon doesn't advertise them anywhere except on their own website. And they definitely don't have better recognition or outsell their branded counterparts. (Raise your hand if you've purchased a Nike product in the last few years. Now raise your hand if you've ever purchased a Peak Velocity product?)
> They exist because they have great brand recognition far better than most third party products.
Your claim is that Athletic Works (a Walmart brand for athletic apparel) has better brand recognition than Nike and Great Value cola has better brand recognition than Coca-Cola?
> And the reason they are cheaper is because they sign bigger, low margin deals with suppliers who would be scared of undercutting their existing products.
Again, your claim is that Great Value brand sells more cola than Coca-Cola?
What's your explanation for why many people nonetheless buy the more expensive non-store brand?
> > If I sell paper cups to Walmart they will take a 12-17% cut for “entitlements”. I can’t compete with the white label house brand on price that doesn’t have those entitlements.
> The store is obviously going to make a margin to pay for the costs of operating the store. The store brand can't avoid those costs by being in-house because it still needs shelf space and stock clerks etc.
Your implication here is that Walmart's 12-17% charge is fine because that covers the costs of operating the store. Ignoring the fact that 12-17% are in massive excess of the operational costs, your implication is then that storefronts should not make a profit.
Which is frankly a ridiculous notion. Storefronts should make a profit, or there is little point to their existence. The App Store is not a public service. It is a privately-owned storefront. As long as we live in a capitalist society, demanding that the App Store cede its profits is absurd.
> your implication is then that storefronts should not make a profit.
No it isn't. It's that they should operate in a competitive environment so that the profits are the ones produced by a free market without unreasonable barriers to entry rather than being monopoly rents.
> It's that they should operate in a competitive environment
Apple operates in a competitive environment. There are hundreds of other options to choose from.
Unless you mean the App Store should be competitive within the iPhone. Why? How many layers deep do we need to ensure a perfectly competitive and open environment? If I put an app (say, a VM) on the App Store that has its own operating system and contained app store, am I now obligated to allow people to put their own app store in my app?
> without unreasonable barriers to entry
In what world is 30% "unreasonable?"
Companies have the option of going to the App Store. There is no obligation for a company to use the App Store. They are not being cut out of the smartphone industry if they don't use the App Store. Apple is not a monopoly here - there are other options than the iPhone for you to sell your service on.
> Apple operates in a competitive environment. There are hundreds of other options to choose from.
For phones, not for App Stores. Which other viable store distributes iOS apps?
> Unless you mean the App Store should be competitive within the iPhone. Why?
Because iPhone users are a different app market with different customers than Android users. A customer who wants to buy a PC can easily buy it from Amazon, Walmart, Target, Newegg, etc. based solely on e.g. best price for the same product. A customer who has an iPhone is not going to buy a new phone just so they can buy the same app through Google instead of Apple.
> How many layers deep do we need to ensure a perfectly competitive and open environment?
What does it have to do with layers? The user should be able to control the product they bought, all the way down. You don't have to enable anything, just don't actively interfere with it.
> If I put an app (say, a VM) on the App Store that has its own operating system and contained app store, am I now obligated to allow people to put their own app store in my app?
Apple prohibits you from doing that to begin with, which is half the problem.
> In what world is 30% "unreasonable?"
The one where it bears no relation to underlying costs and is that high only due to the lack of effective competition.
> Companies have the option of going to the App Store. There is no obligation for a company to use the App Store. They are not being cut out of the smartphone industry if they don't use the App Store. Apple is not a monopoly here - there are other options than the iPhone for you to sell your service on.
Platform monopolies are like regional monopolies. Android customers are not a substitute for iOS customers in the same way that customers in Florida are not a substitute for customers in California -- because you sell to both of them, not one instead of the other. If Walmart had a retail monopoly in California, you can't argue that they don't by pointing to a competitor in Florida.
In which world is "iOS apps" an industry? The industry here is apps in general. In which case you have hundreds of other devices and tens of other stores, of which Apple is a minority player in both.
> The user should be able to control the product they bought, all the way down.
To what degree? Should the user be able to swap out the kernel code? Should they be able to switch out the phone CPU? Clearly the notion is ridiculous. To enable the user to customize this deeply requires implementing additional functionality to do so. It is not as simple as "not interfering."
> You don't have to enable anything, just don't actively interfere with it.
And in doing so, you compromise the security of your product. If I allowed my consumer to edit (compromise) my product arbitrarily, I can never make a secure product, and making a polished product becomes that much harder. Integrating against a generic interface always requires more work and thought than integrating against a known one.
> Apple prohibits you from doing that to begin with, which is half the problem.
This is why I phrased it as a thought experiment and not a reality. You are sidestepping the question.
> The one where it bears no relation to underlying costs and is that high only due to the lack of effective competition.
Just about zero storefronts have commissions that even remotely align with business costs. Walmart's 12-17% commission is far in excess of the operating costs. So is the Play Store's 30%, or Amazon's own commission.
> Platform monopolies are like regional monopolies. Android customers are not a substitute for iOS customers
How? Moving from Android to iOS or the other way is trivial. It is not nearly like moving from state to state. You either buy an iPhone with an App Store, or an Android phone with something else. There is no artificial lock-in besides your own wallet.
The one where the set of customers is almost completely disjoint.
> To what degree? Should the user be able to swap out the kernel code? Should they be able to switch out the phone CPU?
The vendor should take no measures to prevent the device owner from doing these things.
> And in doing so, you compromise the security of your product.
Products should not be "secure" against their owners. You need not concern yourself with the experience of people who willingly choose to take matters into their own hands.
> This is why I phrased it as a thought experiment and not a reality. You are sidestepping the question.
I answered the question. You should not take any measures to impair the owner from doing as they please. You don't have to make it easier, just don't actively make it difficult or take steps to purposely impair competition.
> Just about zero storefronts have commissions that even remotely align with business costs. Walmart's 12-17% commission is far in excess of the operating costs.
Competitive businesses have margins that align with business risk and the cost of required capital, because that's what competitive means -- it means that somebody else exists who is reasonably able to take your customers by undercutting your price as long as doing so is still profitable enough to exceed their own capital costs.
> So is the Play Store's 30%, or Amazon's own commission.
Google Play has a weaker app monopoly than Apple because their mechanism is different -- OS APIs that require Google apps, which in turn require Google Play and cause it to be the default app store on nearly all Android devices. But it's not as if that's the canonical example of a competitive market either. And then you look at some of the competitors they do have, like F-Droid, which operates with zero margin at all.
> How? Moving from Android to iOS or the other way is trivial. It is not nearly like moving from state to state. You either buy an iPhone with an App Store, or an Android phone with something else. There is no artificial lock-in besides your own wallet.
You can't be serious. Once you have one device or the other, your data ends up on that vendor's services in those data formats, the builtin apps are different and you become accustomed to them and incur retraining and data transfer expenses, both platforms don't have exactly the same apps so if you use an app which is only on one platform then you have to use that platform and are locked into that app store for all other apps, once you've paid hundreds of dollars for a phone the resale value drops immediately and switching would require eating the loss which can be more than $100 compared to an app cost of only $1. You may prefer one platform over the other for any number of reasons having nothing to do with the app store but those reasons discourage you from switching and thereby tie you to the app store of that platform.
Its exactly like moving from state to state. The numbers aren't as big because a phone doesn't cost as much as a house, but they're the same relative to the cost of apps when an app costs around $1 compared to the typical trip to a grocery store of several hundred dollars, and have the same kind of switching costs where you have to move all your stuff and make labor-intensive changes to many other things that are independent of the app but not the location/platform.
> The one where the set of customers is almost completely disjoint.
This does not constitute an industry. Industries are defined by product space.
The Pixel and iPhone compete in the same industry. The Play Store and the App Store compete in the same industry. There’s no question around this.
> You don't have to make it easier, just don't actively make it difficult or take steps to purposely impair competition.
This completely ignores the concept of a physical security model. The owner cannot be trusted. Enabling the owner to modify their device arbitrarily introduces physical security bugs.
Your model prevents anyone from making secure devices. At least - not without a lot of extra thought and engineering time, which they should not be obligated to in the first place.
> it means that somebody else exists who is reasonably able to take your customers by undercutting your price as long as doing so is still profitable enough to exceed their own capital costs.
Case in point: Android and the Play Store which directly compete with iOS and the App Store. You cannot claim that Android and iOS compete while simultaneously claiming that the App Store and the Play Store constitute different industries. And there are few more obvious examples of competition than Android and iOS, or the Play Store and App Store.
> Once you have one device or the other, your data ends up on that vendor's services in those data formats
This is no different from me not being able to transfer my purchases from the Play Store to the Amazon App Store. No platform is obligated to give you the tools necessary to switch off said platform. If you buy a game on the PS4, you have no reasonable expectation of getting it on PC for free, regardless of how nice a feature that may be.
Transfer of purchase has never been an expectation of any storefront.
> This does not constitute an industry. Industries are defined by product space.
And you're back to arguing that brick and mortar retailers in Florida compete with ones in California because they sell largely the same products.
> The Pixel and iPhone compete in the same industry. The Play Store and the App Store compete in the same industry. There’s no question around this.
By this logic, if Samsung announced a competing phone platform that nobody uses and a competing app store that only works on that platform and has no apps but charges 5% fees, everyone could switch to that app store and sell/get all their apps there even though it has no users and no developers.
> This completely ignores the concept of a physical security model. The owner cannot be trusted. Enabling the owner to modify their device arbitrarily introduces physical security bugs.
The vendor cannot be trusted. The owner is you. If you can't trust yourself then you've already lost.
> Case in point: Android and the Play Store which directly compete with iOS and the App Store.
So you expect that if Google Play reduced their fee from 30% to 15%, developers would switch from distributing their apps on iOS to distributing them on Google Play? How is that even possible when they already distribute them on both?
> You cannot claim that Android and iOS compete while simultaneously claiming that the App Store and the Play Store constitute different industries.
Suppose that two companies make power plants. They all burn carbon to make heat to make steam to make electricity. One company's burns coal, the other natural gas.
When you're buying a power plant, there is competition between them. You can buy either one and they both burn carbon to make electricity.
But suppose, Standard Oil style, that the company making coal fired power plants has a monopoly on coal and the one making natural gas fired power plants has a monopoly on natural gas. Then those are two separate markets -- once you've bought your power plant you're locked into one or the other. Trying to combine them into the "fuel market" only works if you can switch from one to the other without replacing your very expensive power plant, but you can't. Which is why they're two different markets.
> This is no different from me not being able to transfer my purchases from the Play Store to the Amazon App Store. No platform is obligated to give you the tools necessary to switch off said platform.
It's not a matter of being obligated to help you switch. It's a matter of the switching cost being a barrier that segments the app market.
> By this logic, if Samsung announced a competing phone platform that nobody uses and a competing app store that only works on that platform and has no apps but charges 5% fees, everyone could switch to that app store and sell/get all their apps there even though it has no users and no developers.
Exactly. This is how the free market works. If Samsung’s App Store is more palatable to developers and users, they will move there. This is what we see with Epic Games moving Fortnite off of the Play Store.
> The vendor cannot be trusted. The owner is you. If you can't trust yourself then you've already lost.
How do you define ownership? Physically owning the device? If a thief steals your phone, should they have the same permissions as you do over the device? Absolutely not.
Physical security matters. Ownership should be linked to a secret in your brain, not the fact that your hands are on it. And this model of ownership restricts quite a bit of modification without extra engineering or thought.
> Then those are two separate markets -- once you've bought your power plant you're locked into one or the other.
You are not buying a power plant. You are buying energy. There is a front-loaded one-time cost to switching to another power plant.
But let’s avoid silly analogies. The costs associated are obvious and visible to the users before they decide on Android or iPhone. Buying an iPhone does not segment them into a different industry. They can easily get the same apps from an Android phone. The barrier to entry via device cost does not create an industry. Industries have always been and will always be defined by product space - what is being sold. In this case, apps.
That it is expensive to switch from an iOS App Store to an Android App Store is a factor that is left to the user to make when they decide to choose one of the app stores. This is little different from switching from Steam to the PlayStation store with respect to the games industry.
> Exactly. This is how the free market works. If Samsung’s App Store is more palatable to developers and users, they will move there.
Except that they can't do that when they have to create an entire ecosystem in order to compete in app stores, because of the network effects. Microsoft tried and failed with Windows phone, despite having its own desktop monopoly to leverage, pouring a fortune into it and by most accounts creating something that was actually quite good, because you can't get developers without users or users without developers. The barrier to entry is a mile high.
> This is what we see with Epic Games moving Fortnite off of the Play Store.
Which is only possible because Google doesn't prohibit that. Apple does.
> How do you define ownership? Physically owning the device? If a thief steals your phone, should they have the same permissions as you do over the device? Absolutely not.
> Physical security matters. Ownership should be linked to a secret in your brain, not the fact that your hands are on it. And this model of ownership restricts quite a bit of modification without extra engineering or thought.
That's all software. As soon as you lock the device, the decryption key should no longer exist and require the thing in your brain to recreate it.
If the software is designed correctly -- and nothing about that needs to be a secret -- there is nothing the thief can do to decrypt the locked device even with unlimited control over the hardware.
The thing hardware lets you do is allow you to use weak authentication, by having the hardware remain in possession of the real decryption key but rate limit the number of authentication attempts.
But that has absolutely nothing to do with app stores or anything like that. All you need for that is a tiny piece of special purpose tamper-resistant hardware that can store a strong key and then release it in response to successful authentication, while rate limiting the number of authentication attempts. Then when you lock the device the main processor discards the key and the only way to get it back is the rate limiting authentication hardware, which can be completely independent of the rest of the device.
> You are not buying a power plant. You are buying energy. There is a front-loaded one-time cost to switching to another power plant.
But that's the point. If you have to spend hundreds to have a choice of where to buy a $1 app, that isn't a real choice. If the alternative app store has the same app for $.01 instead of $1 -- a 99% discount -- all you can do is shrug because it's not worth spending hundreds of dollars to save $0.99. There is no amount of discount the other app store can offer to get you to switch. They could pay you $1 instead of charging you $1 and the switching cost would still put you deep in the red. That's what a lack of competition looks like.
> The costs associated are obvious and visible to the users before they decide on Android or iPhone.
If Walmart has a monopoly in California and Target has a monopoly in Florida, you can know that before you decide where to live, and pick whichever state you like, but either way you're living somewhere with a monopoly.
> Industries have always been and will always be defined by product space - what is being sold. In this case, apps.
So you can't have a monopoly in California if there is a brick and mortar competitor in Florida, because you both sell similar products?
> This is little different from switching from Steam to the PlayStation store with respect to the games industry.
Yes, that is exactly the same, and the consoles should not be doing it either.
Which data? Most apps that store and create data are cross platform and even if they subscribe to Apple Music that is available for Android.
Purchased iTunes has been DRM free for over a decade and you can even transfer movies bought on iTunes to other services at least from four of the major studios.
A customer who has an iPhone is not going to buy a new phone just so they can buy the same app through Google instead of Apple.
What do you think would happen if the Facebook or Instagram app weren’t available for iOS? What if you could only use Netflix or YouTube on Android devices?
Fortunately, they are not the only storefront that exists. There are plenty of other storefronts on slightly different hardware available to the consumer.
In fact, the App Store is a minority storefront on minority hardware.
You can choose android. Or use the browser. If you want to sell in the Apple store, to Apple customers, you play by Apple’s rules. Same for Walmart or Amazon. The house always has the upper hand.
If you don’t want to sell to Apple customers, you can sell direct.
There is really nothing unique about this. Anyone who has a business in retail is familiar with this problem.
Want to sell on Amazon to Amazon customers? 8-20%. Want to sell in Walmart to Walmart customers? 12-17%.
I wish it weren’t so, I really do. I’d be 15% richer overnight (probably more, as I’d be more cost competitive). If we decide that these sort of platform fees are illegal that would actually be HUGE and redistribute massive amounts of wealth from gatekeepers to smaller businesses.
That's a false choice. That's like saying "don't like Walmart? Then leave the US and move to Europe!" The choices aren't equivalent. Each have their pluses and minuses, but the choice of Android or Apple should not dictate which retail outlet you get to use.
In the real world, the consumer can chose the easy retail outlet (Walmart, Amazon) or they can choose a harder to use/access outlet, but at least they get the choice. With Apple, you can't choose your retail outlet, and that is by Apple's design.
There is really no consumer issue here. If you want to use Spotify you can. You can download it and use it all you want on your Apple device. You can use it on the web, and you can even download an app. If you want to buy Spotify premium, you can! You can buy it directly from Spotify.
If you want to buy it from the App Store you can! But Spotify has decided they don’t want to sell it on the App Store because Apple’s entitlements/platform fee/referral fee/whatever you want to call it is too high.
They can let people know it exists through any number of ways. They just can’t bundle that advertisement explicitly into product they sell on the App Store. But they actually do (in the radio spots). They just can’t do it in plain text.
Again, this is can be true in other places in retail as well. Walmart may not be happy if I slap a giant sticker on my box that says, “Buy direct from us for less!” Sometimes the stores don’t care. Sometimes they do. If they don’t like it they reserve the right to kick you off the shelf or ask you to remove it.
You keep conflating Apple's store with Apple's hardware. All of Apple's policies would be fine if they allowed any store on their hardware, because then other stores could have other policies.
But since Apple doesn't allow other stores, it's not the same as regular retail, because the consumer can't choose another store with better policies.
No, you're conflating "Apple has a monopoly on app stores in general" with "Apple has a monopoly on what they sell to their customers." The former is an anti-trust concern; the latter is just the basics of how a retail operation works. Which themagician has been patiently trying to explain.
I understand that a lot of people really want to use Apple phones, because they feel that they are superior to Android phones. But this is not a monopoly, it's literally how the market is supposed to work.
You can't walk into a Walmart physical store and ask to see their embedded Target store. Hardware, software, and inventory are bundled into an experience by every retailer in existence.
>No, you're conflating "Apple has a monopoly on app stores in general" with "Apple has a monopoly on what they sell to their customers." The former is an anti-trust concern; the latter is just the basics of how a retail operation works. Which themagician has been patiently trying to explain.
Apple is using its position in one market (phone hardware sales) to exclude competition in another (app sales). It's a text book example of an antitrust violation.
>Hardware, software, and inventory are bundled into an experience by every retailer in existence.
No, they aren't. You don't have to buy software to run on a Mac exclusively from Apple, for example.
> Apple is using its position in one market (phone hardware sales) to exclude competition in another (app sales). It's a text book example of an antitrust violation.
Antitrust law considers the entire market, not just how one company treats their own customers. Apple's policies have no effect on your ability to sell apps on Android.
Here's an example of what would be potentially anti-competitive behavior by Apple: if they made 3rd party developers sign exclusivity contracts that said in order to sell in the Apple App Store, they have to agree to NOT sell a version of the same app in the Google Play store. That would be Apple using its position in the market to exclude competition.
But Apple does not do this. Developers are free to release the same app on Apple and Android, and customers are free to buy into the Apple system or the Android system. Competition exists and is robust. In fact, as measured by unit sales and installed base, Android is arguably ahead of Apple.
> You don't have to buy software to run on a Mac exclusively from Apple, for example.
This is Apple's choice in how they configure those computers; it's not legally mandated.
>Antitrust law considers the entire market not just how one company treats their own customers. Apple's policies have no effect on your ability to sell apps on Android
Android and iOS are separate markets. Let's say I have a hugely popular app on iOS that I make millions a month selling. Some company comes out with an exact replica for Android and begins giving it away for free. The impact on my sales will basically be zero. There are few people out there that own an Android and iOS device and even fewer that will switch based on one app.
>Developers are free to release the same app on Apple and Android, and customers are free to buy into the Apple system or the Android system.
Again, you can't use your position in one market (phone hardware sales) to exclude competition in another (app sales). The existence of a competitor or competitors in phone sales doesn't change that.
>This is Apple's choice in how they configure those computers; it's not legally mandated.
Does that mean you no longer think this:
>Hardware, software, and inventory are bundled into an experience by every retailer in existence.
The textbook examples are Standard Oil, IBM, AT&T and Microsoft. It's closest to the Microsoft example, but when you actually READ the textbook you realize the Microsoft example really focuses on specific actions that Microsoft took to prevent companies from promoting Netscape. Much of the Microsoft example was about intent. Moreover, the case was settled and the government dropped the case.
Absolutely not. It is not nearly so restrictive as moving to a different country. Apple and the App Store is just one option in the massive free market - and a minority option at that.
Drawing a line between the hardware of the iPhone and the software of the App Store is arbitrary. From Apple's point of view, they are one. And there are other options out there if you do not want an iPhone with the App Store.
Complaining that an alternative App Store should be implemented is like complaining that iOS should also be optional. Why is Apple required to implement additional features and give up market share when the are not a monopoly in the first place?
So people choose which game console they want all of the time based on the available features and software. Each console maker also tightly controls what can be distributed either online or physically.
I fail to see how choosing Android is a false choice when 80%+ of smart phone users do exactly that.
The retail store analogy is really unhelpful and makes no sense.
There are significant security and privacy concerns in allowing third party App Stores and it opens Apple up to significant legal risk. For example if the other stores weren't as vigilant then you could have rampant piracy, apps with illegal content or apps that siphon user data.
> [...] you could have rampant piracy, apps with illegal content or apps that siphon user data.
That's already the case today in form of the Web, yet obviously Apple is not restricting which websites a user can browse to.
In general, this whole 'third-party stores are a security risk etc.' doesn't hold any water under inspection. Security and privacy come from the sandboxed nature of apps running on iOS, and of course Apple themselves determine what APIs are available and under what circumstances an app can access what data about a device or user.
This is all independent from wherever a user installs an app.
How would Apple be open to any liability? They don't have any liability when they allow you to download whatever you want to your Mac laptop. It would be exactly the same.
Pointing out that Apple is a duopoly and not a monopoly isn't a compelling argument. Especially so when the other half of the duopoly engages in the same sort of abusive behaviors.
>When you're in a Walmart, you can only buy from Walmart. Nothing is stopping you from going to Costco.
The laws of physics are not anti-competitive. What would be an anti-trust issue is if Walmart took steps to prevent their customers from shopping at Costco.
Apple is stopping iPhone owners from going to the equivalent of Costco by banning competing app stores. That's a pretty clear violation of U.S. antitrust laws.
> What would be an anti-trust issue is if Walmart took steps to prevent their customers from shopping at Costco.
Apple is not preventing you from choosing to buy an Android phone.
Owning an iPhone is like being in a Walmart. You can either buy from the store or go somewhere else. Walmart-made products will be cheaper in the store. You can always go somewhere else. You can make the choice on whether you want to go to Walmart or Costco before, during, or after your stint in either.
>Apple is not preventing you from choosing to buy an Android phone.
They're preventing you from buying iOS apps from anyone but Apple.
>Owning an iPhone is like being in a Walmart. You can either buy from the store or go somewhere else.
It's not and you can't. There's nothing inherent that forces you to only buy software from Apple because you own an Apple device. And you can't go somewhere else to buy your software because Apple blocks that.
Apple is not preventing you from buying iOS apps from anyone but Apple. Spotify and other companies are preventing people from buying directly from iOS apps by not offering the option for users to purchase their product with in app purchase API. Spotify uses Apples resources to distribute their apps but then complain about it. Anyone who is distributing an app on behalf of someone else is going to charge for the service and why shouldn't they. IMO the question isn't should they charge it's how much is appropriate? And people already have a right to install whatever software they want on their device at their own risk as it should be.
“iOS apps” are not an industry. “Smartphone apps” are. You can always go to another store, e.g. get an Android phone. Spotify is not obligated to distribute on the iPhone. They are not being locked out of the industry by choosing not to distribute on the iPhone.
> That Apple Music can charge less because they don't have to pay a 30% commission to Apple
I know this sounds stupid, but how do we know that Apple isn't taking a 30% cut and attributing it to app store revenue like the other 30% cuts everyone else gets?
Apple can operate Apple Music at a razor thin, zero, or negative margin. It’s not critical to their business. Spotify can’t.
This is true for any retail operation with its own house brand products. It’s why they are always cheaper, even if internally they treat the accounting the same as they would with an external vendor.
Apple can operate Apple Music at a razor thin, zero, or negative margin. It’s not critical to their business. Spotify can’t.
And you've just succinctly stated in a nutshell why this is an antitrust violation.
Apple is leveraging its market position in other markets to force out competition in the music market. With Apple, there's no option to provide Spotify to iPhone users except through Apple's own store.
With retail it's different--the retailer still has to pay for the product up-front. They charge more for the branded products because they can. People have seen the branded product on TV, or online, or in a restaurant, etc. Often but not always the branded products will be higher quality (but this depends on the product and the store), and so this is another differentiator between the store brand.
More importantly, and the reason that store brands aren't an antitrust issue like Apple Music is--if a retailer tries to leverage its store brand over the branded competition, the brands can simply stop selling to the retailer, because their products can be purchased in the exact same form at another retailer. This has actually happened before, many times.
I don't have a strong opinion on this topic, but I'm confused by this line of argument. If Apple is running razor thin, zero, or negative margin for Apple Music--what are they getting out of it?
Mail, Maps, Stocks, Notes, Reminders fit that same definition. In those cases I imagine they're "value adds." Music (as a store or subscription, not as a player) I don't see being a "value add."
> because their products can be purchased in the exact same form at another retailer.
The Internet is different. I've always been annoyed that if I buy a movie or most ebooks I'm tethered to that platform for playback. I'm very glad thats generally no longer true for music purchases.
Sorry, the point was that Apple is using its financial resources in one market to enter into another market. This is fine...except that Apple is doing so in a non-competitive manner (which is what the EU cares about) which increases the costs to consumers (which is what the US cares about.)
Apple may or may not be running AM at a profit or not...that's not the problem. The problem is that they're not subjecting AM to the same competitive pressures as AM's competition, i.e., internally they're not holding AM to the same limitations on billing, marketing, etc. as they're forcing on Spotify, Pandora, etc.
If Apple wanted to run AM in a way that didn't violate Western anti-trust rules, they'd have to make it adhere to the same app store restrictions spotify and the rest face, and they would have to charge it 30% for subscription fees. (AM is a separate legal entity. For tax purposes it may just ultimately be money changing pockets, but for legal and especially for antitrust purposes the fact that there is actual money moving around is what matters.)
I guess I'm still trying to figure out why Spotify and Apple Music cross some new line. The iOS app store has been around since 2008 and the macOS app store since 2011. The entire time Apple has sold their own apps side-by-side with competitors. Aperture, Logic, Final Cut Pro are all professional apps sold side-by-side with third party apps. You also have ebooks and music stores, too.
How would you classify iMovie, Pages, etc? They were sold on the store and now offered for free and compete with others.
> With Apple, there's no option to provide Spotify to iPhone users except through Apple's own store.
Kindle, Audible, Netflix, HBO and a bunch of others have been on there for years. Netflix tested the waters with subscribing through Apple and went back to offering it outside of the store. I don't think Kindle ever has.
Apple’s locking their customer base into their profitable products (iPhones) through services that work best on those devices. To their credit, Apple Music is available for Android, but is still much better integrated and available out of the box on iOS. By making their “house brand” products the default option, consumers buy into the ecosystem further and further and cannot exit very easily.
It’s like buying a house that can contain products from a special store that sells cheaper and better versions of name brand products that conform to your house’s design. If you move into a house built by another company, suddenly you must shop at a store where the options are more expensive and you lose access to some of the things you bought for your old house.
That's a different argument and more about Apple Maps, Mail, etc being the "default app" (which is an option on macOS). That's something I'd like to have, but like I said I don't have a strong legal/moral opinion either way.
They're talking about the lock-in of the App Store and competing with Apple Music. Your argument sounds more applicable to music purchases than a subscription service. Especially with a subscription, it seems more similar to the independent butcher/bread maker competing with a grocery store analogy brought up elsewhere in this thread.
I'm a bit lost on the house analogy and how that applies to Spotify and Apple Music.
Music streaming looks pretty producty to me. If anything, the issue is that too few things are considered independent products: In the case of Spotify, the client really should be a separate product from the service. No one would use that crap if it weren't tied to the service.
The broader issue here is that if you tie bundle things together as features of a single product, a for-profit company has little incentive to improve them. We don't get the best product/feature possible but the worst one whose lack of quality can still be compensated by other features/products.
Saying "they're a feature trying to be a product" instead of properly regulating the market does not result in a functioning market but in WeChat.
I think I pointed out a good corollary in another market: independent butchers and bakeries have largely been replaced in the U.S. by the meat and bakery departments of large super markets (and quality has probably stagnated or gone down as a result). Given that we don't seem to have any issues there, why do we have an issue with it here?
And I disagree with the idea that music streaming is really a product. The streaming services don't own any content; they're basically just the packaging around other people's content. And, unlike cable TV providers, who also package other people's content, music streaming services do not own the last mile to the customer. The other natural comparison would be to Netflix, but Netflix has exclusive content (mainly because they were intelligent enough to realize early on that they would end up where Spotify is now if they didn't develop their own content). The only thing music streaming services really bring to the table is playlist curation and discovery. That doesn't seem very substantial to me and, in that light, it's not a surprise to me that an independent music streaming service would struggle to make money.
> I think I pointed out a good corollary in another market: independent butchers and bakeries have largely been replaced in the U.S. by the meat and bakery departments of large super markets (and quality has probably stagnated or gone down as a result). Given that we don't seem to have any issues there, why do we have an issue with it here?
I don't think meat and bakery departments are features under a definition useful for this discussion. For me, a product is something you can pay for separately, a feature is part of a product.
That means meat and baked goods[1] are separate products. Supermarkets having meat and bakery departments is not much of an issue because it's perfectly reasonable to buy meat from a butcher and other groceries in a supermarket.[2] You cannot really mix Android and iOS apps.
Also: "and quality has probably stagnated or gone down as a result" does sound like an issue. However in this case, I guess it's either because supermarkets are cheaper or because buying everything in one place is more convenient. The latter is a natural advantage of supermarkets. Putting all stores in one place would be good for the customer by lowering the cost of shopping at multiple stores but it's physically impossible.[3]
Apple's advantage on its own platform, in contrast, is the result of anticompetitive behavior and could be avoided.
> The only thing music streaming services really bring to the table is playlist curation and discovery.
Size of the catalog? Different clients? Even if music streaming was purely a commodity, why can't a commodity be a product? Even electricity is.
[1] I guess you could technically consider meat and bakery departments services. But in that case, does such a thing as a good even exist?
[2] Geography aside. If the stores are too far apart, shopping at both is unreasonable. But I would be surprised if you didn't see any issues in such a case.
[3] A supermarket that somehow actively stops competitors from opening near it would be acting competitively. Concentrating all stores in one place does have pose the issue of increasing customers' distance to the nearest store. But that's easy to solve when we're violating the laws of physics anyway.
Why weren't independent butchers and bakers able to compete with supermarkets? I'm not sure, exactly. I suspect the answer has a lot to do with people having limited bandwidth for vendors in their life and that they derive a lot of value from being able to make one buying decision that covers as many of their needs as possible.
They might, but it doesn't matter. Since their accounting is at a higher level, they can run Apple music at a loss, knowing that it is contributing to their app store gains.
Yes. The fact that I still cannot listen to Spotify directly from my Apple Watch is so frustrating. I don't want to give in and switch to Apple Music, but it gets more tempting every day.
According to Spotify, they were not able to start developing an app until recently. They've finally released an app, but all it does is control the music playing from your phone.
I don’t particularly trust the rhetoric from either side on this issue. With regards to this point in particular, the API that they need to make an app was released earlier this year and many audio-playing apps are using it already.
The Overcast app can either control your phone or play podcasts that are "synced" to it, i.e., loaded onto the phone. At least from my reading of the WatchKit documentation, audio files playing from the watch must still be stored locally.
Seeing that Spotify hasn’t been allowing new subscriptions in the App Store for years, they aren’t paying the 30% fee. That was actually called out in the article.
This also plays to the traditional way of looking at monopolies, that they raise prices. But Amazon (and looks like, now Apple) are using this "but customers pay nothing" excuse to say that their monopolies benefit consumers. But because of the intangible nature of data, the "data prices" and "privacy prices" we all pay, have gone way up. It's just that we don't have good ways of measuring that.
Sure, but it’s unclear whether that’s a problem that traditional antitrust regulations can effectively solve. If Apple’s forced to open up iOS, would your privacy focused App Store really be able to win on the open market? Remember that you can only protect privacy in that context by rejecting apps consumers would otherwise want to install.
Nearly every municipality in the USA has local monopolies on utilities and it hardly causes an issue. Monopolies can't always assumed to be bad for the consumer.
Aren't these monopolies either owned by the municipality or strictly regulated so they can't abuse their monopoly? Monopolies are problematic because it means the usual market mechanisms don't work. If you use regulation to keep prices in check and to ensure quality, monopolies do work for the customer of course.
The EU generally prefers to use regulation to artificially create markets though.
Came here to ask if they're announcing that they're waiving the $99 fee. This makes it sound like they must be... but I haven't seen any other mention of it.
Maybe they jumped the gun a little bit and will announce it on Monday at WWDC?
While the $99 fee is a barrier, I'd argue that the Apple computer you're required to use is the real barrier to entry.
I'd love to get into iOS again, but I have no interest in owning an Apple computer right now. Android Studio, Visual Studio Code, Eclipse, and countless other IDE's run just fine on Mac, Windows, and Linux.
And we know damn well Apple could produce a version of XCode (or a derivative) that could run cross platform. They choose not to, so devs are forced to buy Macs.
Is that $99 fee actually a significant barrier to entry? Is $8.25 per month more expensive than self hosting a CDN to deliver downloads to potentially thousands of people per month? $99 is a bargain if you look at what you actually get. Presumably you are shipping apps to make money. $8.25 per month to handle all of your distribution seems very cheap.
It stopped me from playing around with developing iOS apps entirely. I’m sure others must have felt the same way too. Not everyone will make $99 back in the year end - or wants to!
I am an iOS developer myself and would argue that the 135 (Canadian) they charge is good to prevent every random joe from uploading and submitting their apps. It keeps only the most serious ones from submitting. You can still develop and test apps on your own device without the fee, they just expire after 7 days and need to be rebuilt to work.
Having software developed is expensive, very expensive. Complaining about the $99 developer program fee is like complaining about the price of gas when buying a new Bugatti Veyron. If you can't afford the $99 you certainly can't afford to develop an app.
At least the $99 fee keeps hordes of amateurs from uploading their 'hello world' app and clogging up the review process even more.
It also keeps me from developing some niche app to scratch an itch and share that with the world for free. Sure, I can always just release the code on Github and let people compile it themselves, but unless the app is for developers who own Apple computers, very few are probably going to take advantage of that. I'm certainly not going to pay $99/yr to publish that app, but I might if there were no fee. That said, maybe that app would fall into your "hello world" category and shouldn't be published anyway.
Related: Quite some time ago [Edit: OMG it was 10 years ago!] I had a game on the App Store that I stopped updating and pulled because the $99 fee wasn't covered by the low number of downloads. Many people were still playing the game at the time, but I just couldn't justify the cost.
I pay more than $99 a year for my own personal Resharper license. I can’t think of a single hobby I have or have thought about having that wouldn’t cost more per year.
WHY should one pay any amount to Apple, to develop software? Apple artificially props up obstacles to development, and then "sells" tools to overcome them!
And WHY should Apple even review and approve apps that run on hardware YOU own!! When you buy a fridge, does the manufacturer review and approve your groceries?
Non sequitur! The FDA is a government entity with a mandate to protect citizens, bound by non-fluid law.
Apple is a self-serving private company, not beholden to user's interests (but shareholders), with an extremely fluid, arbitrary set of "laws" (if you can even call them that).
Absurd. If you wish to be a competitive farmer, you need a tractor. If you wish to be a competitive auto mechanic, you need a set of expensive tools and parts. If you want to be a competitive mobile app developer, you need a Mac. Every trade has a cost-of-entry.
EDIT: further, porting Xcode to another platform would be non-trivial. With the addition of Marzipan, you can forget about Xcode being on any third-party platform.
I dont think your analogy holds up. To farm, you can buy any decent tractor. You can install your own tires, have the freedom to repair how you see fit etc.
A better analogy is developing Apple Apps is like trying to farm where BigCo forces you to buy their expensive tractors with no option to use anything else.
Or to use your mechanic example, imagine BMWs can only be worked if you use their proprietary tools that nobody can make.
And mechanics all over the world must buy BMW tools if they want to work on BMWs for people that own BMWs. Nobody is preventing anyone from working on cars, just BMWs. And the reason is that when you get BMW service, you expect BMW standards. Don’t work on BMWs if you don’t want to pay for the tools.
I actually think this is an important point, as highlighted by someone else commenting "I've been programming for a decade and only Apple has this restriction".
No one is forcing developers to make apps for Apple. There are plenty of other platforms anyone can develop for without paying a fee or buying a Mac. Developing for Apple products is a business decision, just like choosing to work on import cars vs domestic cars. Plenty of repair shops only work on domestic cars because they're easier to repair and cost less. That's a business decision. Are you losing out on a particular market? Sure. But that's a business decision. If developing for iPhone will get you more than $XXX, then it's worth it to buy a cheap Mac and pay the developer fee because it will increase your profits more than you will spend. If that's not the case, then just develop for Android which only costs $25.
I don't like paying the $99 fee or having to develop on a Mac just to make iPhone apps, but if it bothered me that much I would just stop making iPhone apps. Tim Cook did not come to my house and force me to make an app for him, I made the decision by myself knowing that the platform had restrictions and everyone on the platform had to abide by them.
As long as everyone is subject to the same rules, everyone has the same decision to make. No one is forcing anyone to make that decision.
This "No one is forcing someone to do X" is not how monopoly rules work. By that logic, no company would ever be a monopoly. You dont like X? Have you consider not doing it?
Microsoft wasnt forcing anyone to buy PCs. It is for people who choose to do that ("the market") that the company is unfairly wielding the power.
Is Apple preventing anyone from buying a competing smartphone? Microsoft paid companies to only sell PCs with Microsoft operating systems, is Apple pushing Samsung to drop Android and use iOS? Microsoft undercut competitors and used their marketshare in the OS space to make their products (Internet Explorer) the dominant product in the space. Is Apple drastically undercutting Android phones on pricing?
Microsoft forced Windows into being basically the only OS on the market in the 90s, and dropped their prices to 'free' in order to destroy competition. They didn't force you to buy a PC, but if you wanted a computer, because of Microsoft's practices, Windows was basically your only option. Conversely, if you don't like Apple products, you're in luck because smartphones are an incredibly competitive market and Apple only reaches the very highest end of that market.
In what way is Apple pushing the market into buying more iPhones and locking out Android from the market? It doesn't matter how monopoly rules work unless the company actually has a monopoly.
> Is Apple preventing anyone from buying a competing smartphone?
Apple prevents everyone from using a competing app store. No, the Play Store does not compete with Apple's store. You cannot substitute either for the other so they're in different markets.
Xbox prevents everyone from using a competing game store. No the Playstation does not compete with Xbox's game store.
Walmart prevents everyone from buying products from competing stores. No, Target does not compete with Walmart, you can't buy Great Value products at Target so they're in different markets.
Hacker News prevents everyone from using a competing site. No, reddit does not compete with Hacker News. If I click the "reply" button it only posts to Hacker News and not reddit so they're in different markets.
I guess by that definition everything is a monopoly. I'm going to sue to get my Coca Cola bottles filled with Pepsi under federal anti-trust laws.
> Xbox prevents everyone from using a competing game store. No the Playstation does not compete with Xbox's game store.
Indeed. You cannot substitute an Xbox game for a Playstation game or vice versa. Xbox games and Playstation games are different markets.
> I'm going to sue to get my Coca Cola bottles filled with Pepsi under federal anti-trust laws.
Having a trademark technically constitutes a monopoly. But there are good reasons to have trademark law anyway.
> Walmart prevents everyone from buying products from competing stores. No, Target does not compete with Walmart, you can't buy Great Value products at Target so they're in different markets.
> Hacker News prevents everyone from using a competing site. No, reddit does not compete with Hacker News. If I click the "reply" button it only posts to Hacker News and not reddit so they're in different markets.
I'll pretend you kept these ridiculous strawmen to yourself. If you have any actual arguments, I'd love to read them.
There are languages,tools etc that can do cross compilation. Ex you can export Linux and Mac Unity games from Windows. For iOS even if you use different tools to generate the application you are still forced to use the Apple dev tools to publish them AFAIK and pay the Apple tax
The hardware is mostly irrelevant for these two OS's. You could install both on any PC. A copy of Windows Pro is $199 (or less if you buy a PC off the shelf).
Apple chains their OS to their computers. There's no reason MacOS can't run on regular PC hardware, aside from the fact they don't want you to. The cheapest, i3 based (which is shit, obviously), 128GB hard drive Mac computer is $799.
Finally, to compare apples to apples: Android Studio runs on Windows, Mac, and Linux. XCode could do the same. Even if it was for iOS only. Which, most people would be targeting anyways.
"Need"? Legally, yes, but practically, no. "Hackintoshes" exist. VM's capable of running macOS are a few Google searches away. You are trading time for money going that route though.
I think that’s probably taking a bit far to be honest. If someone really wants to develop for the Apple platform you can pick up a perfectly serviceable used Apple computer either used or refurbished for a reasonable price that is good enough, like a used Mac mini or iMac. It might not be the latest and greatest, but neither is a $400 windows machine either.
“84% of apps are free, and developers pay nothing to Apple.
Like any fair marketplace, developers decide what they want to charge from a set of price tiers. We only collect a commission from developers when a digital good or service is delivered through an app. Here are some of the ways developers commonly make money on the App Store.”
They’re talking about apps, and the second part of that header is referring the subject of that which is apps. They pay nothing because it’s a free app which generates no revenue to Apple (commission-wise).
And ever since the introduction of iPhone, Apple has had additional millions of $99/year from iOS developers, yet the pace of improvement for Xcode, or even its documentation has gone worst, and not better.
I seriously hope they have something to show for in the coming WWDC.
Well, you need to buy an iPhone and a Mac only once every 5 years or so whereas the $99 fee is per annum. So this can be significant for someone who is scraping by on a low budget.
Mark Gurman just released a podcast [0] with Phillip Shoemaker, former Apple head of App Store Review. Here is an article [1] summarizing their conversation. Some interesting takeaways:
- Most automation has been removed from the process, since Phil Schiller took over. Each approval goes through a human (rejections can be automated)
- Google Voice rejection fiasco [2] probably originated from internal politicking and fear of competition.
>- Most automation has been removed from the process, since Phil Schiller took over. Each approval goes through a human (rejections can be automated)
Which is the major difference between Apple and Google. Google always tries to engineer ways to automate things, from Datacenter Energy usage to App Store Submission. The less person on the Job, including services and customer support the better. That is why you very rarely see any personal email response from Google.
Apple on the other hand is always about the human touch and to the point there is very little automation in the tool chain. Apple Map? We will hire tens of thousands of people to manually shape those data into 3D Model. App Store, we will manually approve every single one. Apple News? Human Curation, Apple Music and Beats 1, we have people doing those as well. But it is also expensive, and not very scalable.
The two company have the complete opposite mentality to how to solve problems.
And average users don't care an iota about the differences in render engines. They see the UI, features like syncing bookmarks and such and think that's the browser. It's a different perspective.
Ad blockers are definitely supported and there's a healthy market for them. You can't use Firefox's rendering engine, but you can get ad blockers for mobile Safari.
It makes a huge difference in support for web standards. There are many nice things that Firefox supports which Webkit does not. It also means that we have to lobby Apple to support standards, since we're not allowed to compete on merit (at least for engine-dependant features).
What's an example of a standard Firefox supports that Safari/webkit doesn't?
I work with cross-platform client-side JS libraries, though admittedly sticking to pretty vanilla/backwards compatible functionality, and the main thing I've seen that's wonky with Safari is the postMessage API. A few years ago, Firefox finally added the innerText API that many others had already adopted.
What other examples are there (this isn't a challenge, I am sure there are issues, just curious for my own knowledge!)
I should really write a script to generate this from MDN's browser compatibility data (https://github.com/mdn/browser-compat-data), but many APIs aimed at making browsers more competitive with native apps tend to lag behind or not get implemented at all in Webkit.
We only got working IndexedDB as of Safari 10 and Service Workers in Safari 11, both multiple years after support landed in stable Firefox. There's no support for WebXR, Web Push, or WebAuthn. Safari still can't display WebP images, show WebM (VP8/9) movies, or play Opus-formatted sound. Safari doesn't understand the current version of referrer-policy headers. Safari doesn't implement the String.prototype.matchAll() method. There's no support for getDisplayMedia(). Depending on how you count, we've been waiting seven years for getUserMedia() in Safari, and it's still not fully functional. Safari can't animate changes to CSS grid template rows/columns, or use overflow-inline / overflow-block media queries.
...it's a big weird grab bag of features, but a broad surface area nevertheless. And you have to wonder if some fringe APIs wouldn't be more popular if we could actually compete on bringing the full Web platform to iOS devices in a timely manner.
One thing that frequently annoys me about Safari/WkWebView is to tap on a link, see the link change in color so you know the browser has registered a tap event, and nothing happens. You have to tap again to actually navigate to a URL.
It's funny that both of your dealbreakers are due to Apple's vendor lock-in policies (Apple not allowing other browser engines and Apple not opening up iMessage to other platforms).
OK, clearly these claims of benefits are overstated.
Both the iOS and Mac stores have obvious scam apps, that are ironically easy to find with Apple’s own search when other things are much harder to find. And since their search lacks even simple filters, I can’t start building a list of “never show me This Developer’s Trash again” like I can on Steam for instance.
Recently when Apple sent out a developer survey, I told them to get rid of App Review. Completely. As a process, it fails. It clearly has shoveled a disgusting amount of money over to thieves and scam artists. Meanwhile, I’ve been rejected multiple times for ridiculous reasons that took days to resolve. Even in 2019, I am utterly shocked if Apple manages to process an update in under a DAY.
They can pat themselves on the back if they wish but I think they’ve reinvested none of their 30% back in their stores in years. Their one “investment” was to make the Mac App Store objectively worse.
"84% of apps are free, and developers pay nothing to Apple."
Did I miss them making the Developer Program free? Because last time I checked, that was $99/year and serves no purpose but enabling public distribution of apps (Xcode itself is free and so is short-term developer sideloading).
I wouldn't be as bothered by this if they didn't gloat about the awesome developer tools and documentation they so generously provide.
Aren't those resources exactly what we developers are paying for (at least partially) with our $99?
I've never publicly released anything in their ecosystem but I participate in the program for hobby/personal development reasons. What am I paying for if not the docs and tools?
I think the comparisons between the native apps and app store apps are disingenuous. Native apps are:
1) Preinstalled
2) More deeply integrated with the OS. For example, you _still_ can't control Spotify with Siri.
You make all the slick websites in the world saying otherwise, but it doesn't change the fact that you've made the environment for 3rd party apps worse than your own.
I can't help but read most of this as corporate double-speak. In my mind there is no principle (other than greed) that justifies grabbing 30% of all sales on a digital store. Its especially greedy to grab money from future sales via subscriptions for apps like Spotify. And they also ban Spotify from telling their users to go to Spotify.com and pay there. I'm hoping Epic succeeds in pushing Apple and Steam to a less exploitative revenue split.
They advertise the App Store as a feature of the phone they're selling, and get paid for the feature by customers who buy the phone for the advertised features. But then they also grab 30% of sales from the developers who ship on their platform. Feels like double-dipping.
A reasonable option would be to charge fixed fee that allows them to pay for their review team and other overhead. They can tier this so that complex apps have to pay more for the effort involved in reviewing their app. And then charge a fixed cost per download that covers the payment processing, hosting and delivery costs - which would be a tiny percentage.
Why are they listing Instagram and Snapchat as competitors to their native camera app? Neither of those are camera apps. Also listing competing apps is kind of pointless when iOS doesn’t offer any way to change the default apps for any of these features? For example, I would like my own 3rd party Gmail app to open any taps on any links which are emails. But it doesn’t and there is no way to change the default. Same for maps. I want google maps app to be the default but there is no obvious way to do that.
It’s almost as if apple is either skipping over the argument we are making on purpose or they just don’t understand the argument for allowing alternative app stores and changing defaults.
I'd love to know how many of those 40k rejections revise and get approved.
Even if we say, 80% of those are scammy ad/malware crap, that leaves 16k. (I'm using totally guessed numbers, so I'll say that while Sturgeon's law says 90% will be crap I'm deliberately including the crap that isn't scammy)
If most of those get revised and improved, cool. If not...that's a lot of frustrated potential developers.
I have an app that's been sitting in review for 9days now...
no feedback, nothing. It's been in the Mac App Store since it opened, but lately Apple has taken a dislike to my app, and likes to drag its feet with looooong review times. this has occurred with the last few updates. In the meantime, I have also released a completely different app, and updated that a couple times.
My company has an app that gets released every cpl weeks. One week we were rejected for auth reasons, except the screenshot of the login attempt in the rejection had mis-typed information. Delays aren't even always the developer's fault!
I've had an app that's been approved for over 6 months, with a new version every one or two weeks and it's always a coin toss. There are a number of times that I've released an update just to change an image in the app and the app gets rejected for not having enough content. Yet it's been approved over a dozen times without any change to the amount of content in the app.
I'd guess that somewhere near 100% get revised and resubmitted (Say, 90%+ ?).
Developing apps is a big investment in time (if nothing else). It's hard to imagine you could get to the point of having any kind of reasonable app to submit without overcoming a few roadblocks to get that far, so what's one more?
I suppose I don't have a good feel for the proportion of shovelware being submitted, where apps submitted is very low effort, and a "developer" would be fine with walking away from it. If there's a lot that would skew the numbers.
A majority of those 40% would be resubmitted, given that their most common rejection reason is “minor bugs”. Otherwise they wouldn’t qualify for the description “minor bugs”.
"would be" and "could be" are not the same. Note I'm not trying to "blame" (or justify) Apple here - just trying to get a grasp on how many people try and...stop (or are stopped).
If you manage to get an app to the point that the only thing between you and releasing is a “minor bug” and then halt there, I would be kind of shocked that you managed to get that far in the first place.
The second-place item is “privacy” rejections, which surely lead to many more developers abandoning their ideas. (Good.)
Apple did not provide enough data for us to answer your question with any more certainty, but at least they offered enough to guess with.
I've actually seen a demo of that, where a web page (or malicious script) transmits data in the form of flashes of light by making a large area of the screen white or dark, then another app reads it using the light sensor.
This only works under very specific environmental conditions and allows the app to read data from another app or website that's cooperating with it. It's not an easy attack to pull off for any practical purpose.
I find it funny that Apple themselves mentions that for "Reader" apps users can make purchases outside of the iOS environment, but developers are expressly forbidden from even mentioning this in their app.
I’m guessing the intended audience includes politicians, journalists, and users, and anyone else who is exposed otherwise only to narratives from people who are suing them.
They said commission. As in, they receive no commission from those apps from Apple offering support, hosting, and distribution. Which makes absolute sense because they are Reader apps and have no way to generate money inside the app to Apple (hence, no commission).
I think it’s fine to assume they may be acting genuinely. The alternative would be to see this as propaganda, and dismiss Apple as nothing more than a bunch of suits making decisions based on short term gains over long term health and stability. Because why would any corporation, especially Apple, attempt to act rationally, right?
I have no horse in this race, but running a company, I know it’s possible to also have our truth and want to communicate it in a way that’s easy to understand. I don’t know if Apple is, but not every company has to be this demonic incarnation-of-evil we want to make them out to be.
They think they're acting genuinely but their perspective in this creates an inherent slant which ensures that what they put out is propaganda regardless of their intent.
To help balance my own view here I would like to say I enjoy the effort they put into their review process. As a developer I'm too spooked by the one-sided agreement you have to sign to bother with the platform though.
Right, conversations are usually triggered by back and forth reactions. Is the act of speaking propaganda? It could be, but usually it's to convey a thought you already hold.
Google has been slowly tightening down its platform too. Not mention, Google's bread and butter makes them money both directly and indirectly, so the incentives beyond security to tighten their platform weren't there from day one. Apple has always made its money based on direct relationships with its consumers (more or less, I'm simplifying a bit).
Now that both stores have been around for a long enough time, I think its starting to become clear that Apple has the more lucrative users to sell to, and I'm sure this plays no small part in the increasing fervor around all this.
This is so freakin' fascinating. The only reason Apple can get away with this is because they are making devices that large numbers of people actually want to own. The software has gotten quite stable over the years and I am happy to use and develop on the platform.
Should developers stop writing software for it, or should the public stop buying the phones, Apple will relent and open the store and devices up. You can see a similar thing happening with Microsoft. They've been in the room screaming, look at me, and people just walked by. So now they're opening everything up and loosening their grip.
Apple did the same in the late 90s and early 2000s when they were about to lose their biggest developer, Adobe. Suddenly they got Open Source and created an open platform much to the surprise of everyone. Originally the BSD/Unix layer was an optional add on to OS X, and then they hired the creator of FreeBSD and just started including it by default.
Another problem I have with Apple’s stance on what’s allowed when it comes to adult content. For example, I am working on a Reddit content and I am not even allowed to have a setting in app to switch on NSFW content which is ludicrous imo. Same with pornographic and adult content, neither of which are allowed. This puts a pretty major block in the way for certain legal companies from using their platform. I think Apple should allow adult content apps and simply filter it out based on the iCloud account which is using the App Store based on their age. Apple plays the parent but it’s pretty useless considering kids can simply use a browser to access it. To access Reddit’s adult content, you just need to hit the “I am over 18” button. So Apple playing the parent is useless.
I'm puzzled that many "Apple monopoly" advocates don't apply the same reasoning to Sony, Nintendo, and Microsoft, who tightly control licensing for software on the PS4, Switch, and Xbox and also compete vigorously against their own developers. (Not to mention other walled-garden platforms like Xfinity.)
"Oh but you can buy physical media so it's totally different" - who do you think licenses those Nintendo Switch cartridges? And what about the Xbox One S All-Digital edition, which is download only?
If we generally permit platform licensors to construct and control their own walled gardens, on what basis should we forbid Apple from doing exactly that? Is it because of their size or income?
Instead of arguing about access to Apple's walled garden, maybe spotify et al should develop their ecosystems around the proven, open web , and then sue apple if they 're refusing to support technologies they need. This would be a bigger win for everyone.
Charging a $99 fee is something I think is ok. It keeps a lot of bad actors out of the store. Yes yes, there are bad apps that still end up on app store. But that fee does help to keep some out because it's not economical.
I completely agree, and listen to Trump speeches for the same reason. Let’s dissect their headline a bit.
> Dedicated to the best store experience for everyone.
What a fun happy sentence. What does it mean?
"Dedicated" - By who, to who? The assumption is Apple is dedicated to the user, but likely the inverse is the truth, and the goal. Dependence might be a better word.
"Best" - By what metric? The reader assumption is 'most user friendly'. The truth is closer to "spend the most money”.
"Experience" - Perhaps most overused word in millennial marketing. It makes you think of a travel adventure, something noble. The truth of this word is connected to “best”. The experience is one of consumption.
"Everyone" - Who is "everyone"? The reader assumption is one of inclusion. The reality, of course, is “those who have a compatible Apple device”.
Yes, you technically have other music players, but they're not as integrated into the OS as Apple Music is. We picked Apple Music for this reason, even though it's a rather bad UI.
Same with Maps. Not that I want to give Google more of my location data but others that want to use Google Maps as their default maps app, can't right now without all kinds of third party hacks.
So yes, the competition does exist, but due to deliberate actions BY APPLE to stifle their APIs to keep them heavily restricted, these apps really aren't first class citizens on the OS.
I largely favor Apple's approach of minimizing data sharing, but their apps are often inferior to the third party alternatives. They should use their app store stick to instead have a MFi-like certification program for data. If you want to be a first-party app for Maps, Mail, locations, etc, you have to demonstrate that you won't abuse that data, and have the right infrastructure to protect it.
Update: Look at web browsing. All those browsers use WKWebKit, so they're all actually just Safari. And Apple's fine with telling the public that they have choice here. That's just blatantly false, and I don't see how their legal team allowed them to make such a statement.